This is bullshit. It is absolute madness! This isn't going to sell even 100k on PC because of this! WHAT A JOKE!
I survived the Apocalyps3
This is bullshit. It is absolute madness! This isn't going to sell even 100k on PC because of this! WHAT A JOKE!
I survived the Apocalyps3
zexen_lowe said:
Imagine the game code were something like this User wants to save game;
And you only have to rewrite it to User wants to save game;
And there, it doesn't connect. Of course, this is a rough generalization done in pseudocode, but you get the idea
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Ubisoft is stripping Digital Rights Management software from its PC titles to instead push everything online. Want to access the main menu? Log in to Ubisoft's servers. Want to load up a saved game? Log in to Ubisoft's servers. Want to save a game? Log in to Ubisoft's servers and upload it:
What is the added value of this platform for PC gamers?A CD/DVD is not required to play the game. The protected game can be installed as many times and on as many computers as you like! Saved games are also synchronized online so the user can continue playing from where he/she left off from any computer; at work, at a friend's place etc.
How many players can play at the same time (concurrently)?
There is no limit to how many players can play at the same time. For each title, we carefully study the demand and allocate servers accordingly. We will also of course allocate back-up servers in order to be able to respond to fluctuations in demand.
How many computers can I install the game on?
There is no limit to the number of computers on which you can install the game! However you can only play with your individual Ubisoft account on one computer at a time.
Is there an "off-line" option?
No. The added services to the game (unlimited installs, online storage of saved games and the fact that you don’t need the game disc to play) require you to have an online connection while playing the game.
Can I play my game from another computer?
Yes. As long as the game is installed on the PC, you can play from any computer and your Ubisoft account will recognise your last saved position as well as automatically save any updates.
Can I play from an airport or when I'm travelling ?
Anywhere you have an internet access, you can play.
Can I use the Ubisoft account for both single player and multiplayer online?
Yes, using your Ubisoft account , once you are signed in, all aspect of the gameplay are available to you.
I am in a strict environment with lots of firewall rules etc. Can I still play the game?
If you can access the Internet from the computer, you can play the game.
What if I lose my account or my computer crashes?
Customer service is available to help you re-access your account. If you experience a computer crashes, the game will kwill still recognise your license and all synchronizations made before the crash will be stored online.
What if Ubisoft decides not run these online services in the future? Will my game stop working?
Ubisoft is committed to being a forerunner in providing new exciting online service. If any service is stopped, we will create a patch for the game so that the core game play will not be affected.
What will happen if I lose my Internet connection when I play the game?
If you lose your Internet connection the game will pause while it tries to reconnect. If the Internet Connection is unable to resume you can continue the game from where you left off or from the last saved game.
Why do I need to register with a Ubisoft account?
The synchronized saved games are personal, so to access them you need to log in. Even if your computer crashes you will be able to access your saved games with your Ubisoft account and continue your game from another computer. The services tied to your account will work regardless if you purchase the game as a physical or digital copy from any distributor.
Will all my saved games be stored online?
Yes! They will be stored both online and on your PC.
Will customers need to upgrade their Internet connection to broadband speed?
No. We've made sure that the game is playable even with the lowest (A)DSL connections.
Will I need to be online the whole time when I play the game? Including for single player?
Yes. You will need to have an active Internet connection to play the game, for all game modes.
Will this platform use Uniquekeys?
Yes. Uniquekeys are verified throughout this system.
Do any services run when I am not playing?
No. The only service that might be running after you exit the game is the online synchronization of saved games which runs until it is completed. It is not a hidden window, so you can cancel it at any time, and it will finish the synchronization the next time you start the game.
Do you add any monitoring tools to my computer?
No! We respect your privacy and will only access information needed for the new services and game to function. There are no hidden programs or monitoring tools installed.
Do you send information to third parties?
No. We offer the option opt-in to receive news and updates from Ubisoft, but we do not send any nformation to any third parties
Will this affect the performance of my PC?
No. The services that we offer run only when you start the game and there are no background services.
Can I resell my game?
Not at this time.
Can I resell my game along with my Ubisoft account?
Your Ubisoft account features your personal data and cannot be given or sold to anyone.
Do you have to be a member of Uplay to use this service platform?
This system requires you to have a Ubi.com account. A Uplay and a Ubi.com account are the same. You don't need to use Uplay to use this service platform, but if you wish to do so, it's very simple.
Do you plan to implement this system on home consoles?
This system is for PCs only.
What happens if I pre-ordered my game without being aware of the permanent online connection requirement ? Can I get a refund?
Please check with your retailer to find out their return policies.
Will this system be available for every Ubisoft game?
Most upcoming Ubisoft PC games will make use of this system.
How does Ubisoft use my personal information? How can I control which data is actually provided to Ubisoft?
Ubisoft uses information provided by its customers only to ensure our services run properly for an optimal gameplay experience - including the customer service. Ubisoft does not use personal information for any other purposes, unless you have explicitly accepted for us to do so.
What happens if the server crashes on weekends or at night? Will there be 24/7 support?
Yes, Ubisoft provides 24/7 support on servers.
Why is Ubisoft forcing their loyal customers to sign up for a Ubisoft account when they don't want to give their private data and only play single player games?
We hope that customers will feel as we do, that signing up for an account will offer them exceptional gameplay and services that are not available otherwise.
Its not the same as simply logging in to a server to authenticate. A portion of the game has to be run off the server for it to function properly. In this case its the ability to save. So whilst the system can tolerate an internet outage you cannot treat the game as any more than a demo unless someone manages to put the save functionality back into the game code.
jefforange89 said:
This. As much as people deride Activision for the entire MW2 fiasco, they were at least smart enough to use Steam, as opposed to some retarded DRM like Ubisoft seems to be implementing. |
DRM measures promote the use of DD services like Steam more than anything. Certainly makes PC gaming a lot more convenient, minus the download times and regular updates.
Unless a PC game is not on Steam or it's bargain bin cheap, I just won't buy retail PC games anymore.
WilliamWatts said:
I have seen cracks take out copy protection but I have never seen a crack put features back in. Its far easier to rip something down, like for instance an HD -> Wii conversion than it is to build it back up. The best I can think of is spoofing the pirate save server but if it requires a unique key then its the same situation as any online authenticated game. |
Look up Teknogods site. They dedicate themselves to adding local/VPN play back into PC games that require matchmaking systems or other rubbish and also removing player limits and other nice things like that. While spoofing servers isn't as easy as removing local copyprotection, it can still be done with a bit of time and motivation.
Also, WoW has pirate servers available (though due to the lack of players on these servers, I imagine the experience is somewhat lacking for an MMO). Here is a game which is dependent on its own ecosystem, yet it still has an option available to pirates.
Spoofing save game functionality is probably quite trival compared to some of the exploits I've seen out there.
zexen_lowe said: Imagine the game code were something like this User wants to save game;
And you only have to rewrite it to User wants to save game;
And there, it doesn't connect. Of course, this is a rough generalization done in pseudocode, but you get the idea
|
Exactly. At first, I thought they might be storing part of the game code on the server, which would make it reasonably difficult (but not impossible- once it's been downloaded, it's fair game to anyone, like Steam once the final exe has been released on launch day). But if it is that, then their servers are going to get hammered with God knows how many requests for big chunks of data.
In all of this, I really feel sorry for the people who buy this without knowing what they're getting into. It's going to leave a shitty taste in their mouths once their game goes down and they can't figure out why. A quick Google after being stalled by Ubisoft and they'll soon find out that there are plenty of cracks out there. +1 pirate
WilliamWatts said:
Its not the same as simply logging in to a server to authenticate. A portion of the game has to be run off the server for it to function properly. In this case its the ability to save. So whilst the system can tolerate an internet outage you cannot treat the game as any more than a demo unless someone manages to put the save functionality back into the game code. |
No it's false. It's actually very simple to crack. You just make the game think that your own computer is the server. It's been done before, it's not like online authentication hasn't been cracked before. Trust me, the pirated version will be infinitely superior to the bought copy, they jsut fucked themselves over. Also the fact they are selling a agme at $60 on the PC is laughable.
OT:
Making of Game: $15 million
Developing DRM: $3 million
Pirated copy better than retail: Priceless.
Tag(thx fkusumot) - "Yet again I completely fail to see your point..."
HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374
Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420
gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835
Excessive copy protection is part of the problem of the pirating, not the solution. I will personally never pirate games (or anything for that matter), but I simply won't purchase the game and I will intentionally not purchase other games by that publisher. (I don't blame the developer since it's usually not their call to make). I try to support folks like Stardock, who use no copy protection.
Hardware is only a means to enjoy great games!
vlad321 said: No it's false. It's actually very simple to crack. You just make the game think that your own computer is the server. It's been done before, it's not like online authentication hasn't been cracked before. |
This is what I was going to say. Reroute the server call to look to local machine, and create a patch file that will be accessed upon save request that always returns true. At least, if I were a hacker, that's how I'd do it...
-dunno001
-On a quest for the truly perfect game; I don't think it exists...
Katilian said:
Look up Teknogods site. They dedicate themselves to adding local/VPN play back into PC games that require matchmaking systems or other rubbish and also removing player limits and other nice things like that. While spoofing servers isn't as easy as removing local copyprotection, it can still be done with a bit of time and motivation. Also, WoW has pirate servers available (though due to the lack of players on these servers, I imagine the experience is somewhat lacking for an MMO). Here is a game which is dependent on its own ecosystem, yet it still has an option available to pirates. Spoofing save game functionality is probably quite trival compared to some of the exploits I've seen out there. |
Only the biggest games warrant the level of investment of time/effort into developing effective cracking sollutions, games like WOW do, games like Settlers 7 don't. So what this means is that smaller releases may never be fully cracked open as they are simply not worth the time/effort to do so. In addition to this, it means that the PC releases for large games may get even a window as small as 2 weeks in which to sell without competing with pirated releases which is quite significant as interest from genuine purchases tends to outlast a fleeting interest from the piracy community.
vlad321 said:
No it's false. It's actually very simple to crack. You just make the game think that your own computer is the server. It's been done before, it's not like online authentication hasn't been cracked before. Trust me, the pirated version will be infinitely superior to the bought copy, they jsut fucked themselves over. Also the fact they are selling a agme at $60 on the PC is laughable. OT: Making of Game: $15 million Developing DRM: $3 million Pirated copy better than retail: Priceless. |
You're assuming they aren't familiar with that method to counter-act this type of system because????