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zexen_lowe said:

Imagine the game code were something like this

User wants to save game;
var = connect to ubi servers to check if user authenthicated correctly;
if  (var)
   save game
else
    return error

 

And you only have to rewrite it to

User wants to save game;
var = true;
if  (var)
   save game
else
    return error

 

And there, it doesn't connect. Of course, this is a rough generalization done in pseudocode, but you get the idea

 

 

Exactly. At first, I thought they might be storing part of the game code on the server, which would make it reasonably difficult (but not impossible- once it's been downloaded, it's fair game to anyone, like Steam once the final exe has been released on launch day).  But if it is that, then their servers are going to get hammered with God knows how many requests for big chunks of data.

In all of this, I really feel sorry for the people who buy this without knowing what they're getting into. It's going to leave a shitty taste in their mouths once their game goes down and they can't figure out why. A quick Google after being stalled by Ubisoft and they'll soon find out that there are plenty of cracks out there. +1 pirate