DarkisWR said:
One console has better processing power other has better grphx power....and thier both neck in neck...infact if there was benchmarking for em theyd be danm near even.
Don't think so??? then honestly look at the hardware specs....I mean really look...its neck n neck.
Reach will probliy no doubt come up short of KZ2 grphx...and honestly look at the many factors why....*but the improvment from H3 to reach is astounding...kz3 if released this gen...won't have much of a improvment..just like gears 3.* I have no clue why folks can't see the logic behind that kz2 doesnt run 4x local co-op....KZ2 couldnt do 2 co-op and still look as good. |
Actually there are games with benchmarking. The Xbox 360 excels at general purpose game engines and the PS3 excels a little more at specialised game engines which minimise the disadvantages of the system and maximise the advantages. Call of Duty 4/6 and GTA IV are two of the highest selling games of all times, two games which were coded seperately at huge cost and both are two games which give higher frame-rates to the Xbox 360.
Top level Sony PS3 exclusives tend to be designed around the systems limitations and strengths. The two easiest examples are Killzone 2 and Uncharted.
Killzone 2 sacrafices latency for parallel computing and they save their polygon budget with a lot of hard edges, industrial type environments and the game design makes it fit because they added 'weight' to the controls to hide the latency and they set the game in a desolate type world.
Uncharted 2 is built around a streaming engine. The whole game design is based on a linear single direction experience. Their streaming engine simply wouldn't work if people could run around as quickly as Call of Duty so they slow them down with climbing and they prevent people from backtracking.
Tease.







