By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft Discussion - BOOM! Alan Wake for PC canned

 

BOOM! Alan Wake for PC canned

Total:0
theprof00 said:

I mean, you would know better than I, but frankly, niether of us are right until an exec says so, and even then it could just be spin. Let's just settle for there being more than one reason to keep the game off PC, because my point is insanely valid too.

Oh I without a doubt know I could be wrong, that's just my reasoning why I think it's pretty easy to believe.



Around the Network

I dont think the reason is PC sales, i agree with TheProof that they need exclusives and finally did something that can lure more people to the platform.



Hisiru said:
Sorcery said:
Hisiru said:
Sorcery said:
Hisiru said:
Sorcery said:
I still think it'll be released on the PC at a later date, but they won't say anything until a few months after its 360 release, and it might be a year late.

That's exactly what people said about Gears 2.

Big difference, they've already shown off Alan Wake as a PC exclusive multiple times. You really think they're gonna convince every PC supremacist out there to cough up money just to play Alan Wake on a 360?

No differences, really. It's the same thing again: Microsoft realized that the x360 needs more exclusives and needs to show it's true power.

You really think that it's not going to push the x360 hardware sales? You really think that this fact won't help in the sales for the x360 version if it's the only version that you will be able to buy?

Please...

I'm pretty sure it's bloody obvious that I think it'll push 360 sales, considering I said they won't say anything about a PC release until several months after its 360 release. But if you want to be a condescending douche about it, go right ahead.

 

It's sort of like putting Bioshock on PS3 a year later, by then, no one gives two shits about it.

And I said that that's exactly what people said about Halo 3 and Gears 2.

Face it, Microsoft realized that they need more exclusives for the x360. Microsoft is supporting Remedy and they are also going to publish the game, you won't see it on PC just like Gears 2, Halo 3, Forza 3 and Fable 2/3.

And no, it's not bloody obvious that you think it will push 360 sales. You actually said "PC owners wont buy a console just to play one game", and I disagree with you. Some of those PC owners are waiting for this game for years. PC owners had games like Halo 1 & 2 and Gears 1, but Halo 3 and Gears 2 are on the x360 and Alan Wake is just another reason to buy a x360.

The differences between Alan Wake and the other games are:
1- Remedy isn't owned by Microsoft
2- Remedy has a big PC fanbase
3- Remedy has already showed off the PC version multiple times
4- Intel used Alan Wake to promote it's CPUs
5- The PC version of Alan Wake would definitely be PC-centric.

Epic only needed 2 of the reasons above to release the Gears of War 1 on PC. Of course GOW1 PC was dead on arrival due to Microsoft and GFWL, so it's not the same thing as Alan Wake at all (probably why GOW2 didn't come to PC).

 



twesterm said:
theprof00 said:
microsoft must be learning something from sony here. Time to stop porting all the 360 games to pc, because nobody is going to buy your systems if your system sellers are on a platform they already own.

How many copies do you think PC games sell that aren't Sims, Halo, or WoW?  Even if Alan Wake did sell on the PC I doubt it would sell over 100k.

They probably just decided it wasn't worth their time to continue working on both versions.  I imagine that game already has a giant budget so they probably want to save money however they can without decreasing the overall quality.  By cutting the PC version they probably saved themselves a lot of money and allowed them to focus solely on the 360 version.

You jest, Alan Wake is made by Remedy Entertainment, which is a developer with a big fanbase on PC. Most Likely Alan Wake would reach at least 1 millions sold on PC.

And you are telling me that Alan Wake would sell only a fifth of Garry's Mod?! The real reason is that Microsoft is afraid of PC, because if Alan Wake PC came out same time as the 360 version, the 360's would definitely lose sales. A MS exec even admitted that Xbox 360 would suffer from PC sales.



wonder if theyll be more games going this route in the future



                                                             

                                                                      Play Me

Around the Network
BHR-3 said:
wonder if theyll be more games going this route in the future

I think so, after all, I get all my 360 exclusives on PC. Why should I get a 360 when I can get them on PC?



Welcome back,Shio  

Will you finally get a 360 for Alan Wake?



theprof00 said:
BHR-3 said:
wonder if theyll be more games going this route in the future

I think so, after all, I get all my 360 exclusives on PC. Why should I get a 360 when I can get them on PC?

i hope not i fear that they will try and take over the world next they got all thess deals all over the place with exclusiveness some last some dont i feel like to trying to hard to be the best in gaming they should just sit back and relax there just video games no need to hog everything for yourselves

cant we all just get along and release games for all HDs like the PC and ps3 at the same time even?



                                                             

                                                                      Play Me

shio said:
twesterm said:
theprof00 said:
microsoft must be learning something from sony here. Time to stop porting all the 360 games to pc, because nobody is going to buy your systems if your system sellers are on a platform they already own.

How many copies do you think PC games sell that aren't Sims, Halo, or WoW?  Even if Alan Wake did sell on the PC I doubt it would sell over 100k.

They probably just decided it wasn't worth their time to continue working on both versions.  I imagine that game already has a giant budget so they probably want to save money however they can without decreasing the overall quality.  By cutting the PC version they probably saved themselves a lot of money and allowed them to focus solely on the 360 version.

You jest, Alan Wake is made by Remedy Entertainment, which is a developer with a big fanbase on PC. Most Likely Alan Wake would reach at least 1 millions sold on PC.

And you are telling me that Alan Wake would sell only a fifth of Garry's Mod?! The real reason is that Microsoft is afraid of PC, because if Alan Wake PC came out same time as the 360 version, the 360's would definitely lose sales. A MS exec even admitted that Xbox 360 would suffer from PC sales.

God I love it when you cherry pick facts, quotes, and guesses and put them all in one amusing utterily hilarious post.



theprof00 said:
twesterm said:
theprof00 said:
twesterm said:
theprof00 said:
microsoft must be learning something from sony here. Time to stop porting all the 360 games to pc, because nobody is going to buy your systems if your system sellers are on a platform they already own.

How many copies do you think PC games sell that aren't Sims, Halo, or WoW?  Even if Alan Wake did sell on the PC I doubt it would sell over 100k.

They probably just decided it wasn't worth their time to continue working on both versions.  I imagine that game already has a giant budget so they probably want to save money however they can without decreasing the overall quality.  By cutting the PC version they probably saved themselves a lot of money and allowed them to focus solely on the 360 version.

100k copies is 2-5M$.. that should be less of the cost of a port right? Have I also been misinformed in the past from vgc members that all 360 games are developed on the pc and that the two platforms are so similar that pc release requires only a nod?

Even if it's not that simple, wouldn't you make money on that investment? Porting couldn't cost that much...

On top of that, the decision thwarts pirates who own 360s and would rather download the game than pay for it on their console..and it's not just Alan Wake, there've been a lot of announcements of 360 games not making it to the pc. It smells like change is in the air.

As for how much they make per copy of the game, I can't tell you that because I don't know, though $2-3 million sounds about right.

As for the 360 and PC being the same, they're close but both must be tested and built differently.  At some point the two different SKU's do branch and that means more time and money.  If those two SKU's don't branch, all the time and money that would be put towards the PC version can then just be funneled into the 360 version or just not spend.

Up until more towards the end of the project I believe not much would be spent on the PC version since they are pretty close so them cutting the PC version wouldn't lose them a lot of money.  I doubt this decision was made yesterday and I doubt it was made in a day.  This has probably been something that has been in the works for a while.

So it probably boiled down to funnel that $3million-ish into the PC version which probably won't sell well at all and might barely make the money back, or funnel that $3million-ish into making the 360 version a 90+ game.

I don't have to be a MS exec to tell you which of those look better to them.

I mean, you would know better than I, but frankly, niether of us are right until an exec says so, and even then it could just be spin. Let's just settle for there being more than one reason to keep the game off PC, because my point is insanely valid too.

Well, your point can be valid but I think you are ignoring some facts. If Microsoft paid 50M for timed exclusivity of Episodes From Liberty City, do you think that they wouldn't pay at least 5M (it's probably more than what Remedy would make from a PC port) to keep this game away from the PC? Also, if you add the good marketing that Microsoft will give to this game, which is the better move? Port this game to PC and make 3M or keep it away from the PC and let Microsoft give you money and advertising? In this situation we would have:

-Full advertising from Microsoft

-A deal with Microsoft (which can give you more money than a PC port could make)

-Focus solely on the x360 version (making a better game in less time)

Of course, we can't be sure of what exactly is happening but it's clear that Microsoft has some kind of deal with Remedy, a PC port would mean injury and full exclusivity for the x360 would mean more advantages.

So, the 3M that you said before (for a PC port) isn't enough.