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Forums - Gaming Discussion - Will the iPhone kill traditional handhelds?

iPhone will not. The success of the DS and to a lesser extent the PSP has a lot to do with the low up front price of the system. Most parents end up buying a DS or PSP for each of their kids. There is no monthly subscription (phone contract) associated with it either. And if each of their kids have the same system they can interchange their software freely.



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Strategyking92 said:
Hisiru said:
Strategyking92 said:
Hisiru said:
 

"There’s more than twice as many developers making iPhone games as there are making games for the Nintendo DS or Sony PSP."

 

Which is not necessarily a good thing, since they can make mediocre games, good support isn't equal to quantity alone, but quantity and quality.

Which is not necessarily a good thing, since they can make mediocre games, good support isn't equal to quantity alone, but quantity and quality.

Did you noticed something? The Iphone is an incredible and strong device, but the lack of physical buttons is killing the poor device (as a portable gaming device). I can see it as a strong platform but not with a strong line-up (in general) if it doesn't works with some popular genres.

An impressive number of games doesn't mean an impressive number of quality and diversity, that's the problem with the Iphone.

I just think iPhone can other both hardcore and casual games on the device. And the digital distribution model is very, very attractive for devs.. It won't take traditional handhelds out soon, but in the future there won't be a need for them when every cellphone and multimedia device has some kind of game market. It's all about convenience. I'm not saying I support it, but in the future I can things going that way. Does it mean it will be a better device for playing games? Definetly not. But when everybody already has the system, you can see how dominance can be gotten.

Maybe the digital distribution model is attractive for devs but not for some users (you can't sell your game if you don't like it).

Non-traditional handheld devices have the tech to support the games, and developers are throwing support at it.

Quantity =/= Quality. The DS and the PSP has NEW games from popular franchises while the Iphone has ports/remakes without physical buttons.

oh yeah, iPhone is also getting the Phoenix wright series :-p

Which means, another later port/remake without physical buttons and not a new good game to show that the developer really want to give a big support for the platform, just easy money.

 

I keep hearing quantity=/= quality from you.. But do you look at the libraries of the DS and PSP? Shovelware outnumbers good games on both systems. You might say that they still have more high quality and impressive game, but think out the release dates of all of them:

2004/05 for the PSP and DS, while the iPhone OS app store came out in 2008. The psp and ds libraries are about 5 years old, the app store is only 2 years old. I would say just give it time. The late ports still bolster the iPhone library, whether you like it or not. The fact is, devs needed to see if it would be a viable platform, and it is. And while they were busy analyzing, indie devs reined, and created new dev powerhouses with growing legitimacy.

 

 

 

Nonetheless, people are buying up digital distributed games for the iPhone. Nintendo and sony sensed this and launched their own digital services. You can't think that was sure coincedence?

It should not be a surprise that consumers love spending $1 for a game when they previously spent $20 to $40 for games on other handhelds. At the same time, with the exception of tiny companies formed in the basements of the founder’s parents’ house, few companies can really afford to sell games for $1. If you’re dealing with a simple Tetris or Pong clone the revenue is probably fine at the moment, but for a game at the scale of many/most DS games they really need $1,000,000 to $2,000,000 in revenue to justify the cost of development; which isn’t too daunting when you consider that this game can sell 125,000 to 1 Million copies on the DS, each earning $10 to $15 in revenue for the publisher/developer after everyone else takes their cut.

Or to put it another way, until the iPhone market crashes and you start to see 20% as many games being produced and being sold for 5 times as much as they currently are will the market be able to sustain the kind of games that are currently being produced for the DS.



I think the iPhone/iTouch/iPad as of now won't kill the PSP and won't touch the DS, now, Nintendo and Sony are looking really close at the market, Sony has the tech to launch a PSPhone, and Ninty can join forces with a cellphone company to make the DSPhone (just like Google did with HTC for the Nexus One), so that's not a problem for them...

We'll see the next-gen of handhelds if that's convenient or not for them according to the market...



no it probably wont but its so damn convenient getting some good games in apple apps.



no, it won't affect any handheld, if anything the PSP is screwed, since people will look at the smaller more portable itouch for multimedia functionality than the PSP.

But the iphone didn't touch the DS/PSP so far, so I don't know why it would start now.



 

mM
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Strategyking92 said:
Hisiru said:
Strategyking92 said:
Hisiru said:
 

"There’s more than twice as many developers making iPhone games as there are making games for the Nintendo DS or Sony PSP."

 

Which is not necessarily a good thing, since they can make mediocre games, good support isn't equal to quantity alone, but quantity and quality.

Which is not necessarily a good thing, since they can make mediocre games, good support isn't equal to quantity alone, but quantity and quality.

Did you noticed something? The Iphone is an incredible and strong device, but the lack of physical buttons is killing the poor device (as a portable gaming device). I can see it as a strong platform but not with a strong line-up (in general) if it doesn't works with some popular genres.

An impressive number of games doesn't mean an impressive number of quality and diversity, that's the problem with the Iphone.

I just think iPhone can other both hardcore and casual games on the device. And the digital distribution model is very, very attractive for devs.. It won't take traditional handhelds out soon, but in the future there won't be a need for them when every cellphone and multimedia device has some kind of game market. It's all about convenience. I'm not saying I support it, but in the future I can things going that way. Does it mean it will be a better device for playing games? Definetly not. But when everybody already has the system, you can see how dominance can be gotten.

Maybe the digital distribution model is attractive for devs but not for some users (you can't sell your game if you don't like it).

Non-traditional handheld devices have the tech to support the games, and developers are throwing support at it.

Quantity =/= Quality. The DS and the PSP has NEW games from popular franchises while the Iphone has ports/remakes without physical buttons.

oh yeah, iPhone is also getting the Phoenix wright series :-p

Which means, another later port/remake without physical buttons and not a new good game to show that the developer really want to give a big support for the platform, just easy money.

 

I keep hearing quantity=/= quality from you.. But do you look at the libraries of the DS and PSP? Shovelware outnumbers good games on both systems. You might say that they still have more high quality and impressive game, but think out the release dates of all of them:

2004/05 for the PSP and DS, while the iPhone OS app store came out in 2008. The psp and ds libraries are about 5 years old, the app store is only 2 years old. I would say just give it time. The late ports still bolster the iPhone library, whether you like it or not. [are they selling well?] The fact is, devs needed to see if it would be a viable platform, and it is. And while they were busy analyzing, indie devs reined, and created new dev powerhouses with growing legitimacy.

Yes, but still, they won't be able to make some games with a good gameplay because of the lack of physical buttons. PSP and DS has a lot of shovelware (the number of shovelware is bigger than the number of quality games) but the ammount of quality games and known franchises that they have is bigger than what the Iphone has. When you look at games like Castlevanias (not ports or remakes, Contra 4, Megaman ZX, Ninja Gaiden Dragon Sword, Tony Hawk, Trauma Center, Professor Layton, Final Fantasy Tactics A2, Rock Band Unplugged, LBP, Crisis Core, Dissidia, Gran Turismo, and those big names you know that the Iphone can't come close to the PSP or DS.

 

If you really think that everything is better for the Iphone now, why am I killing your examples (the remake for the COD's mode, the remake for the RE java game etc)? The problem isn't that you can't find arguments or that the devs aren't trying to make some money on the Iphone, the problem is the lack of physical buttons on the Iphone. The gameplay is horrible for some popular genres and this alone makes a big difference.

 

Nonetheless, people are buying up digital distributed games for the iPhone [well, do they have another choice on the Iphone?]. Nintendo and sony sensed this and launched their own digital services. You can't think that was sure coincedence? [Xbox live came out before the app store]

 



Lol, if you think you killed my examples hrsiu, you need to take the blinders off. All you do is bitch about the lack of physical buttons. It's valid, sure. But you can't base an entire arguement around it. Then I have another guy saying saying how the market is going to blow up in whatnot, even though devs have been saying for a while now that their mobile divisions are showing good profits, in thanks to the iPhone.
That's all I have to say about that. The way some of you act, it's Like you want it to be less successful.

...... Okay, one last thing:
xbox live?!?!??! I thought we were talking about portables? Okay, I'm done. Sent from mah iPod



And that's the only thing I need is *this*. I don't need this or this. Just this PS4... And this gaming PC. - The PS4 and the Gaming PC and that's all I need... And this Xbox 360. - The PS4, the Gaming PC, and the Xbox 360, and that's all I need... And these PS3's. - The PS4, and these PS3's, and the Gaming PC, and the Xbox 360... And this Nintendo DS. - The PS4, this Xbox 360, and the Gaming PC, and the PS3's, and that's all *I* need. And that's *all* I need too. I don't need one other thing, not one... I need this. - The Gaming PC and PS4, and Xbox 360, and thePS3's . Well what are you looking at? What do you think I'm some kind of a jerk or something! - And this. That's all I need.

Obligatory dick measuring Gaming Laptop Specs: Sager NP8270-GTX: 17.3" FULL HD (1920X1080) LED Matte LC, nVIDIA GeForce GTX 780M, Intel Core i7-4700MQ, 16GB (2x8GB) DDR3, 750GB SATA II 3GB/s 7,200 RPM Hard Drive

Strategyking92 said:
Lol, if you think you killed my examples hisiru, you need to take the blinders off. [yes, I killed your examples because RE: Degeneration has a flawed gameplay (the same goes for that COD game) and all your examples are ports/remakes of old games (now without physical buttons) which doesn't mean that the developers are taking the Iphone serious, I think that we will never see a Crisis Core type of game on the Iphone, or a new Castlevania etc etc] All you do is bitch about the lack of physical buttons. [yes, because it's a big problem for the gameplay and gameplay is one of the biggest aspects of a game. As I showed before, you can't play a simple FPS like that COD game or a fighting game, how can you have a gaming platform if you can't play some of the most popular genres? You will ignore that I had an Iphone, so I played that COD game, Brothers In arms etc, so I know that it's incapable of reproduce a FPS/Fighting game/Skatebowarding game with good controls, so it's incapable of killing the traditional handhelds because they can play any kind of games] It's valid, sure. But you can't base an entire arguement around it.Then I have another guy saying saying how the market is going to blow up in whatnot, even though devs have been saying for a while now that their mobile divisions are showing good profits, in thanks to the iPhone.
That's all I have to say about that. The way some of you act, it's Like you want it to be less successful. [no, I want it to have a bigger and unique support from a big developer, if everything is ok the way it is now it's because YOU don't want to see the Iphone in a better place. Ports/remakes (easy money) aren't enough, the Iphone needs a true support because it's a true machine (even without physical buttons the developers can think about something, look at Zelda for the DS), I want something new and big for the Iphone from Capcom, SE etc. Also, I want physical buttons in the next "Ipod", so I will buy it and enjoy it as a gaming platform that can play any kind of game because the current Iphone is extremely limited]

...... Okay, one last thing:
xbox live?!?!??! I thought we were talking about portables?[Nintendo and Sony already saw that digital distribution works, so they implemented it on the Wii and PS3, why wouldn't they implement it on their portable devices? Digital Distribution on the PSP/DS has nothing to do with Apple, but with Microsoft] Okay, I'm done. Sent from mah iPod

If you are using games like COD: Zombies and RE:Degeneration as examples of big support, it's because you never experienced these games (I did and any video can show you how bad the gameplay is).

I gave you proof that the COD game has an extremely bad gameplay and you call me blind. If you are sad because you love your Iphone and you want to defend it, that's ok, but one thing won't change: You won't have a good fighting game or a good FPS with good gameplay on your Iphone, if you want to say "oh ok, I don't care" you should notice that these genres are extremely popular and any "strong gaming device" should have at least 1 or 2 good games from these categories. If it doesn't have, it won't be able to come close to the PSP or DS (in general) and this device will have a bad diversity.

If I gave you a lot of proof and arguments and you ignored, that's because you are just defending one of your favourite platforms. You will find games for everyone on the DS and PSP (including ANY popular genre). You can't say the same thing about the Iphone, this is fact, you can try to change it but...



Nintendo will have Mario, Pokemon, their own games. They'll have the ability to invest consciously in new IPs, and even perhaps buy some exclusivity if necessary. So no, "kill" is too strong a word.

It may become a sort of leadership in sales, which it kind of is already. It may start eating into all of the other sales, but as far as Dreamcasting Nintendo handhelds and others, I have a hard time with that idea at this point.

It just screams of raging wishful thinking turned into logic.



If they launch a sortof frame add game pad on for the iphone.. YES.

The iphone is atleast as powerful as the DC was..kinda.. so it has enough power. the screen is great too. Its not as gr8 as the zune or some other OLED's out there, but its an 8/10 easily.

So its a cool, device-decent-ish battery life, good screen, powerful hardware and it has a gr8 digital distribution backbone model..

Now all they need to do is launch it either with buttons( which they wont) or an add-on gamepad.

If Apple were to do that.

Then gamers would "jump in" :) until then.. its not a serious threat to SONY or ninty.

As for the Ipad, its gonna sell bucketloads probably but would be the worst thing that happened- especially to e-readers. Welcome to the world of extreme eyestain,dark circles, poor battery life and overpriced books.



Doubt is not a pleasant condition, but certainty is absurd.

owner of : atari 2600, commodore 64, NES,gameboy,atari lynx, genesis, saturn,neogeo,DC,PS2,GC,X360, Wii

5 THINGS I'd like to see before i knock out:

a. a AAA 3D sonic title

b. a nintendo developed game that has a "M rating"

c. redesgined PS controller

d. SEGA back in the console business

e. M$ out of the OS business