Beuli2 said:
lestatdark said:
Beuli2 said:
lestatdark said:
Beuli2 said: The cgame cold be only cutscenes that the reviewers would give the same score (or even above). Maybe even an 10, like MGS4. |
So, FFXIII is a CG game, when it has about 6 hours of cutscenes in a 50-60 hours, main quest only game? 90% gameplay over 10% cutscenes and you consider it a CG game? I want to laugh so hard, but it's not even worth it.
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I don't have idea on how much gameplay/cutscene time the game has. The po9int is that they consumed 95% of the game in CGs. They could have made like the biggest game ever, but no, they waste that in flashy cutscenes. And tha's what pisses me off: the Blu-ray has capabilty to do a gigantic game full of contet, but waste that in stories. Reck, a gameboy game is a more sofisticated "game" than this.
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What does Blu-Ray got to do with this?
Do you even know that the move from Cartdriges to CD's back in FFVII, had also almost all CD's filled with FMV instead of content?
This happens with all FF's, no matter the physical format they're in.
Also, a gameboy game more "sofisticated" than this? I think this phrase pretty much sums up your intentions.
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Maybe Blu-ray having like 50 GB has something to do with it?
And no, just the Final Fantasy after VII had like 80% CGs. FF I-VI were all more gameplay driven rather than Cutscenes driven.
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I agree that all FF's post VI had had too much quantity in terms of cutscenes, but also they have had quite a large amount of content.
FFX and FFXII are pretty much the FF's with the largest amount of content. While you could finish a pre-FFVII game, main quest and all side-quests completed in 70-80 hours, FFX and FFXII, when fully completed, can both take over 100 hours.
% of disk used in FMV's means pratically nothing if they leave space for content, you just can't expect that all space would be used for content.
Even though Blu-Ray is a larger optical format, you also have to see that textures and content also takes way more space than it did before on DVD or CD, like it should, with the evolution of graphical engines.
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