I've been wondering just how Sony are managing to lose so much money in their gaming division (I know it includes the Vaio and some other stuff too, but gaming is likely the biggest part of that).
I'm going to take the figures for 21st November, seeing as that is the last full week (hardware and software) we have info for.
PS3 | Hardware | Software |
Sales | 359,797 | 3,777,776 |
If we assume that Sony are losing $50 per PS3 (based on recent statements), that would account for a loss of $17.5 million approximately.
On the software side, a profit of $5 per game will cancel out the loss on the hardware. However, isn't it normally said that the profit margin for the publisher is ~$8-$10, or higher for 1st-party games (~25% of the sales were Sony Computer Entertainment that week, though that would include PS2/PSP). So, by that reckoning, Sony should be making a profit of around $30 million on software weekly, equating to an overall PS3-related profit of $12.5 million per week.
I know that that does not include marketing, but could they really be spending so much weekly that they are losing $100s of millions per quarter (or ~$7.5 million per week, per $100 million loss). Could they really be spending $20 million or more per week on marketing ($1 billion per year?)?
On top of that, Sony should be making a sizeable amount of profit on the PSP (isn't that profitable?) hardware and software, along with the PS2 (which must be pure profit).
How do you reckon Sony are losing so much in their gaming side of the business (not that they aren't suffering overall, but that's a different story). Is shipping not being included by Sony in their 10-20% loss figure on the PS3?
Please discuss, as I am genuinely looking for everyone's input.