By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sales - Nintendo Financial Results Explanatory Material

View Here

Assorted Higlights

  • FY26 net sales are up 98.6% from FY25.
  • 76.9% of Nintendo's net sales are from outside of Japan, the the Americas alone being 40.4%.
  • NS and NS2 hardware and software alike peaked in FY26/Q3 (the last three months of actual 2025)
  • Digital Sales up 25% YoY, though that is mostly due to rising sales overall. As a share of total software sales, it increased from 53.5% to 54.6%.
  • However, there was a jump in digital sales specifically for FY26Q4. This may be due to the release of Pokemon FireRed/LeafGreen and Pokemon Champions on the eShop.
  • Gross profit is up 28% YoY, mostly due to hardware sales.
  • For FY27, Nintendo is planning on selling 16.5 million NS2's and 2 million NS's, which is down from the 23.66 million combined console sales they sold in FY26. NS2 software is expected to increase about 23% to 60 million, while NS1 software will decrease 23% to 105 million. 
  • If FY27 hardware estimates are accurate, the NS2's first two years will outsell the NS1's.

Software Sales Updates

  • Mario Kart 8 Deluxe (NS) - 71.08 million
  • Animal Crossing: New Horizons (NS) - 49.91 million
  • Super Smash Bros Ultimate (NS) - 37.76 million
  • Legend of Zelda: Breath of the Wild (NS) - 33.84 million
  • Super Mario Odyssey (NS) - 30.50 million
  • Pokemon Scarlet/Violet (NS) - 28.28 million
  • Nintendo Switch Sports (NS) - 18.32 million
  • Super Mario Bros Wonder (NS) - 17.44 million
  • Mario Kart World (NS2) - 14.70 million
  • Super Mario Party Jamboree (NS) - 9.96 million
  • Pokemon Legends Z-A (NS) - 8.85 million
  • Donkey Kong Bananza (NS2) - 4.52 million
  • Pokemon FireRed/LeafGreen (NS) - 4+ million
  • Pokemon Pokopia (NS2) - 4+ million
  • Pokemon Legends Z-A (NS2) - 3.94 million
  • Tomodachi Life: Living the Dream (NS) - 3.8+ million
  • Super Mario Galaxy 2 (NS) - 2.76 million
  • Super Mario Galaxy (NS) - 2.60 million
  • Kirby Air Riders (NS2) - 1.87 million

Last edited by Salnax - 18 hours ago

Around the Network

For anybody interested in comparing NS1 v. NS2 first-party software and hardware sales figures...



"NS2 software is expected to increase about 23% to 60 million"

Nintendo really are awful at forecasts aren't they. That would be a horrific result. Switch 1 sold almost 120 million units of software in the equivalent fiscal year.

No way they're only selling 60m switch 2 games the next 12 months lol.



In all, these figures are certainly much lower than I was anticipating. Perhaps the shortage during March was a consequence of not only a raise in demand brought about by Pokopia but also a cut in shipments (Nintendo may want to avoid overproducing during a period where production costs are so high). Could also explain how NS1 missed its target despite a comparably optimistic FY'27 projection of 2.00 million. Seeing PS5 only having shipped 1.5M this past quarter, I think we're finally starting to see the costs of stagflation; i.e. raises prices combined with weakening consumer purchasing power.

Software seems significantly weaker than as seen on NS1 as far as first party is concerned: Arms and Xeno 2 are showing comparable legs to one of NS2's big system sellers, DK Bananza. I guess we now know why Nintendo gave up on their high software price approach— Mario Tennis Fever didn't even hit 1.00 million, a major dip from Mario Tennis Aces. For comparison, Donkey Kong Country Returns HD and Luigi's Mansion 2 HD hit this benchmark within a single quarter (the latter actually within a few days of launch).

Rough time for not just the gaming industry, but the economy as a whole. Oof!



Nintendo only reports software numbers where there exists a physical version. Not saying they do not report on digital, but only if there is ALSO a physical.

In the Switch1 generation plenty of indies did get a physical, so their digital also counted. But in the Switch2 generation this might not be the case, so on Nintendo terms it would not count.

Example: Hollow knight got a physical for Switch1, so both physical and digital are counted. Silksong as far as I know does not have a physical, so even the digital would not be counted.



Around the Network
Zippy6 said:

"NS2 software is expected to increase about 23% to 60 million"

Nintendo really are awful at forecasts aren't they. That would be a horrific result. Switch 1 sold almost 120 million units of software in the equivalent fiscal year.

No way they're only selling 60m switch 2 games the next 12 months lol.

Probably a deliberate low ball, they know hardware sales will be a grind the next little bit because of component costs. 

So when the next fiscal year is up, guess what they'll do ... they'll say "wow! we beat our software forecast by a massive amount!! We may not have sold 20 million systems this year but these software sales show we are increasing monetization on the software side to make up for it! We destroyed our software targets!" as something to point to. 

Last edited by Soundwave - 18 hours ago