I liked Nocturne
I found SMT V to be mid, a 6/10 to me. Tried two times and im both dropped before 10 hours
The battles are good, albeit a little annoying sometimes. The Fuse mechanic is just as good as in Persona. It forces you to strategize before, making specific builds to stand a chance against bosses. My problem with pressure combat system is it can be punishing how no matter how skilled you are or how strong is your party, you can always get screwed over... but it's the point of the game, and don't bother me that much. Demon management is fun and is a game that constantly make you experiment and take risks. Very different from Persona where the battle loop is so basic and formulaic. I loved how the demons have an actual personality and maneirisms, so much more fun than the lifeless Personas of its little brother IP
But everything else is bad. It's a RPG, and for me a RPG with a bad story and unappealing characters are a failed RPG by default.
I love atmospheric games and immersion is some I appreciate, that's I loved the dark and gloomy world of Nocturne, but I got fucking sick tired of how every corner of SMT V looked the same.
To put simply, this game is UGLY, like really ugly. Persona makes me mesmerized by the artstyle everywhere, even the menus are stylish, while SMT V is just bland and uninspired. OST? Basic. Design character? Bad (Nahobino has the awkward main character design ever, I cringed every second controlling him). Even the basic and formulaic battles from Persona made me hyped because they were fast paced and the animations were sick, while here I think the overall artistic quality of the game drags everything positive down
It's a classic example of a game that focused on the core mechanics, and everything else seems like an afterthought. It's a Fire Emblem Engage situation for me, where devs put a lot of care designing the maps and no effort whatsoever on the writing, characterization, art, music, etc.
It's like a movie with great screenplay but precarious direction, visual effects, acting and editing.
I'll try a third time eventually, because the combat is good and demons are REALLY fun to fuse/interact
And exploration/traversing is boring but somewhat functional (I'd still prefer streamlined dungeons over them), which is enough to push me trough the gameplay loop