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Forums - Gaming Discussion - Animal Crossing: New Horizons Backlog Review - The most wholesome god complex experience!

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I've got a busy enough life, so why in the hell would I have time to manage a digital one? Welp, perhaps I just found out...

Watched my Animal Crossing backlog review and want to explore my island for yourself? Here's my dream code!

And of course if you'd much prefer to just read the review: https://zyro-eg.com/2022/01/27/animal-crossing-new-horizons-backlog-review/



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The poor quality of life is why I stopped playing. Digging can get way more frustrating than it should ever get because I quite often dug up the wrong spot and selling items takes forever. Some things just get annoying after a while and since life sim games aren't my cup of tea I quit after 80 hours. Could have been at 1000 hours now if quality of life was better.

Last edited by Kakadu18 - on 29 January 2022

Kakadu18 said:

The poor quality of life is why I stopped playing. Digging can get way more frustrating than it should ever get because I quite often dug up the erong spot and selling items takes forever. Some things just get annoying after a while and since life sim games aren't my cup of tea I quit after 80 hours. Could have been at 1000 hours now if quality of life was better.

I can't deny I found it irritating paving my island one. fucking. tile. at. a. time.  I also found having to craft multiples of things one. at. a. fucking. time super frustrating, though fortunately that became less important over time as I was only crafting one thing or one tool/upgrade at a time down the road.  It really would have been MILES better with more of a "design UI" instead of "gameplay UI" when it comes to the whole editing suite.  This includes the absolutely PAINFUL method of bridges/moving villager houses/building stairs thing that makes me laugh at the crook nature of Tom lol

HOWEVER, the ONE thing that ISN'T this painful is selling things.  I'm not sure if you knew, but you can simply select everything in your backpack you want to sell at once, so I'm not sure if that somehow came later or if it's been that way since day one, but selling is, like the ONE thing that ISN'T one-by-one... You sure you weren't doing that wrong?! lol



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ZyroXZ2 said:
Kakadu18 said:

The poor quality of life is why I stopped playing. Digging can get way more frustrating than it should ever get because I quite often dug up the erong spot and selling items takes forever. Some things just get annoying after a while and since life sim games aren't my cup of tea I quit after 80 hours. Could have been at 1000 hours now if quality of life was better.

I can't deny I found it irritating paving my island one. fucking. tile. at. a. time.  I also found having to craft multiples of things one. at. a. fucking. time super frustrating, though fortunately that became less important over time as I was only crafting one thing or one tool/upgrade at a time down the road.  It really would have been MILES better with more of a "design UI" instead of "gameplay UI" when it comes to the whole editing suite.  This includes the absolutely PAINFUL method of bridges/moving villager houses/building stairs thing that makes me laugh at the crook nature of Tom lol

HOWEVER, the ONE thing that ISN'T this painful is selling things.  I'm not sure if you knew, but you can simply select everything in your backpack you want to sell at once, so I'm not sure if that somehow came later or if it's been that way since day one, but selling is, like the ONE thing that ISN'T one-by-one... You sure you weren't doing that wrong?! lol

Idk if that was updated, but I could only sell one stack or slot at a time. And since I came in with pull pockets I had to go through the entire stupid dialogue dozens of times. Maybe I missed something, but if I did then it should have been more obvious. Won't ho back to the game anytime soon anyway.



It wouldn't be animal crossing if they made it easier. Its no different than minecraft where u have to do everything one thing at a time lol. The game is best played in short burst, rather then long hours! 

ZyroXZ2 said:

Kakadu18 said:

The poor quality of life is why I stopped playing. Digging can get way more frustrating than it should ever get because I quite often dug up the erong spot and selling items takes forever. Some things just get annoying after a while and since life sim games aren't my cup of tea I quit after 80 hours. Could have been at 1000 hours now if quality of life was better.

I can't deny I found it irritating paving my island one. fucking. tile. at. a. time.  I also found having to craft multiples of things one. at. a. fucking. time super frustrating, though fortunately that became less important over time as I was only crafting one thing or one tool/upgrade at a time down the road.  It really would have been MILES better with more of a "design UI" instead of "gameplay UI" when it comes to the whole editing suite.  This includes the absolutely PAINFUL method of bridges/moving villager houses/building stairs thing that makes me laugh at the crook nature of Tom lol

HOWEVER, the ONE thing that ISN'T this painful is selling things.  I'm not sure if you knew, but you can simply select everything in your backpack you want to sell at once, so I'm not sure if that somehow came later or if it's been that way since day one, but selling is, like the ONE thing that ISN'T one-by-one... You sure you weren't doing that wrong?! lol



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Kakadu18 said:
ZyroXZ2 said:

I can't deny I found it irritating paving my island one. fucking. tile. at. a. time.  I also found having to craft multiples of things one. at. a. fucking. time super frustrating, though fortunately that became less important over time as I was only crafting one thing or one tool/upgrade at a time down the road.  It really would have been MILES better with more of a "design UI" instead of "gameplay UI" when it comes to the whole editing suite.  This includes the absolutely PAINFUL method of bridges/moving villager houses/building stairs thing that makes me laugh at the crook nature of Tom lol

HOWEVER, the ONE thing that ISN'T this painful is selling things.  I'm not sure if you knew, but you can simply select everything in your backpack you want to sell at once, so I'm not sure if that somehow came later or if it's been that way since day one, but selling is, like the ONE thing that ISN'T one-by-one... You sure you weren't doing that wrong?! lol

Idk if that was updated, but I could only sell one stack or slot at a time. And since I came in with pull pockets I had to go through the entire stupid dialogue dozens of times. Maybe I missed something, but if I did then it should have been more obvious. Won't ho back to the game anytime soon anyway.

Being able to sell all of your items has been in the game since day one.  I'm not sure if you just missed that, but that would have been super frustrating.  Not being able to craft in bulk, now that's definitely one of my complaints, especially when I'm trying to make money on hot items.



dane007 said:

It wouldn't be animal crossing if they made it easier. Its no different than minecraft where u have to do everything one thing at a time lol. The game is best played in short burst, rather then long hours! 

ZyroXZ2 said:

I can't deny I found it irritating paving my island one. fucking. tile. at. a. time.  I also found having to craft multiples of things one. at. a. fucking. time super frustrating, though fortunately that became less important over time as I was only crafting one thing or one tool/upgrade at a time down the road.  It really would have been MILES better with more of a "design UI" instead of "gameplay UI" when it comes to the whole editing suite.  This includes the absolutely PAINFUL method of bridges/moving villager houses/building stairs thing that makes me laugh at the crook nature of Tom lol

HOWEVER, the ONE thing that ISN'T this painful is selling things.  I'm not sure if you knew, but you can simply select everything in your backpack you want to sell at once, so I'm not sure if that somehow came later or if it's been that way since day one, but selling is, like the ONE thing that ISN'T one-by-one... You sure you weren't doing that wrong?! lol

Uh, I get that there will be the Nintendo Defense Force coming out whenever someone criticizes a Nintendo exclusive, but having to craft fish bait ONE BY ONE literally has nothing to do with "it wouldn't be Animal Crossing if it wasn't!".  Laying down tiles ONE BY ONE is also not "it wouldn't be Animal Crossing if you could lay down tiles in groups/lines!".  No, this UX/UI is designed to pad the game: there's literally no reason for it to be that way except to force the game to take longer.  You can talk to anyone who works on UX/UI, and they'd all laugh at it for the exact same reasons knowing literally how easily it can be fixed.

In fact, it's clear that Nintendo simply chose NOT to: the game's been out long enough, has added content, a whole DLC expansion, and has been patched numerous times.  They could have easily:

- Allowed for a selectable quantity when crafting, even if there's a set limiter (either by inventory space or max stacks)

- Allowed for multi-tile placement by holding the button down and moving (even if your character still moves one by one!); this would include planting flowers/crops as those do NOT require a shovel to be planted

And that's even me accepting that Tom Nook is a crook who makes you pay for any construction changes (moving homes, building bridges/stairs).  Just those two things are knowingly easy fixes that I know MANY ACNH players would greatly appreciate that have nothing to do with "oh but then it'd be a different game!".  You think Minecraft doesn't also have UX/UI problems?  Albeit, there is a key difference: Minecraft is built around the IDEA of building BLOCKS.  ACNH is not built around crafting or tile placements.  These are UX/UI problems that only the NDF tries to defend.  Sane people find it inane lmfao



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