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ZyroXZ2 said:
Kakadu18 said:

The poor quality of life is why I stopped playing. Digging can get way more frustrating than it should ever get because I quite often dug up the erong spot and selling items takes forever. Some things just get annoying after a while and since life sim games aren't my cup of tea I quit after 80 hours. Could have been at 1000 hours now if quality of life was better.

I can't deny I found it irritating paving my island one. fucking. tile. at. a. time.  I also found having to craft multiples of things one. at. a. fucking. time super frustrating, though fortunately that became less important over time as I was only crafting one thing or one tool/upgrade at a time down the road.  It really would have been MILES better with more of a "design UI" instead of "gameplay UI" when it comes to the whole editing suite.  This includes the absolutely PAINFUL method of bridges/moving villager houses/building stairs thing that makes me laugh at the crook nature of Tom lol

HOWEVER, the ONE thing that ISN'T this painful is selling things.  I'm not sure if you knew, but you can simply select everything in your backpack you want to sell at once, so I'm not sure if that somehow came later or if it's been that way since day one, but selling is, like the ONE thing that ISN'T one-by-one... You sure you weren't doing that wrong?! lol

Idk if that was updated, but I could only sell one stack or slot at a time. And since I came in with pull pockets I had to go through the entire stupid dialogue dozens of times. Maybe I missed something, but if I did then it should have been more obvious. Won't ho back to the game anytime soon anyway.