dane007 said:
|
Uh, I get that there will be the Nintendo Defense Force coming out whenever someone criticizes a Nintendo exclusive, but having to craft fish bait ONE BY ONE literally has nothing to do with "it wouldn't be Animal Crossing if it wasn't!". Laying down tiles ONE BY ONE is also not "it wouldn't be Animal Crossing if you could lay down tiles in groups/lines!". No, this UX/UI is designed to pad the game: there's literally no reason for it to be that way except to force the game to take longer. You can talk to anyone who works on UX/UI, and they'd all laugh at it for the exact same reasons knowing literally how easily it can be fixed.
In fact, it's clear that Nintendo simply chose NOT to: the game's been out long enough, has added content, a whole DLC expansion, and has been patched numerous times. They could have easily:
- Allowed for a selectable quantity when crafting, even if there's a set limiter (either by inventory space or max stacks)
- Allowed for multi-tile placement by holding the button down and moving (even if your character still moves one by one!); this would include planting flowers/crops as those do NOT require a shovel to be planted
And that's even me accepting that Tom Nook is a crook who makes you pay for any construction changes (moving homes, building bridges/stairs). Just those two things are knowingly easy fixes that I know MANY ACNH players would greatly appreciate that have nothing to do with "oh but then it'd be a different game!". You think Minecraft doesn't also have UX/UI problems? Albeit, there is a key difference: Minecraft is built around the IDEA of building BLOCKS. ACNH is not built around crafting or tile placements. These are UX/UI problems that only the NDF tries to defend. Sane people find it inane lmfao







