I was looking for the average cutscene total time in mainline Final Fantasy and stumbled across this https://www.theverge.com/2019/2/22/18235914/anthem-cutscenes-low-quality-final-fantasy-cgi and the point made is quite compelling. Until this gen I had the sensation that the cutscenes in games like Final Fantasy, Metal Gear, God of War and the like where showing what would be the baseline graphics next gen and it mostly proved true. The in game graphics of FF X are on similar level to FFIX cutscenes, FFXIII in game is equivalent in graphical prowess (not presentation and always cinematic will be telling a story, have angle working, etc) to FF X custscenes and FF VIIR in game looks even better than the cutscenes of FF XIII.
We do know that this gen most of the cutscenes are being made "in engine" (If I`m not wrong Uncharted on PS3 used clever trick of farming 3 or more PS3s for rendering the cutscenes in engine and recording it) be it because of cost, to avoid a big discrepancy between the game and cutscene, be it to make it easier to skip cutscenes, etc. But this have made the difference in quality between game and cutscenes very small, and in some games as mentioned in the article to be even worse (on this I will put the possibility of game assets being scalable on PC while the cutscene is static so for people that have top end HW the game would render better than the cutscene, but I do remember how much I laughed with the GoW 1 and 2 remasters on PS3 where the cutscenes were ugly compared to the game).
I`m not talking about we having less time of cutscene (I would say it mostly increased) nor the setpieces and things happening, but purely on an image quality point of view are we close to the death of cutscene (or the used moniker CGI, hope you are healthy my friend)?
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"