Forums - Microsoft Discussion - XBOX SERIES X OFFICIAL SPEC - Indeed it's 12 Teraflop of Navi 2 with Hardware Accelerated Ray Tracing and VRS , how much will it cost ? EDIT : Add Digital Foundry analysis

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How much do you think it will cost in USD

more then 600 USD 7 11.29%
 
600 USD 16 25.81%
 
550 USD 8 12.90%
 
500 USD 31 50.00%
 
450 USD 0 0.00%
 
400 USD 0 0.00%
 
Total:62
twintail said:
So VRS doesn't require my TV to be VRR compliant?

no, VRS has no requirement concerning the output device - it's not at all related to VRR in any form



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CGI-Quality said:

Got to hand it to these companies - they know how to get the masses talking with such vague info and theoretical numbers.

While nice to have some confirmation, I’m more interested in far more meaningful info, like RAM amount/speed, Bus Speeds, Bandwidth, CPU clocks/speed, etc.

Well Microsoft isn't going to give all of their information away for Sony just to take note, plus they probably haven't nailed down clock speeds and total RAM amounts just yet...



Those aren't specs, just the compute power of the console. We still don't know the specs they're using to reach that number.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

Lafiel said:
twintail said:
So VRS doesn't require my TV to be VRR compliant?

no, VRS has no requirement concerning the output device - it's not at all related to VRR in any form

I think I'm getting caught up on the fact that both improve frame rate.



599$ price point incomeing.



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Ck1x said:
CGI-Quality said:

Got to hand it to these companies - they know how to get the masses talking with such vague info and theoretical numbers.

While nice to have some confirmation, I’m more interested in far more meaningful info, like RAM amount/speed, Bus Speeds, Bandwidth, CPU clocks/speed, etc.

Well Microsoft isn't going to give all of their information away for Sony just to take note, plus they probably haven't nailed down clock speeds and total RAM amounts just yet...

Again, I’m aware of all that, which is why they shouldn’t unveil until they’re totally ready.

As for those totals, yes, they’re nailed down by now.

Last edited by CGI-Quality - on 24 February 2020

                                                                                                             

twintail said:
Lafiel said:

no, VRS has no requirement concerning the output device - it's not at all related to VRR in any form

I think I'm getting caught up on the fact that both improve frame rate.

not really, VRR makes frame rates that dip below the target of 30*/60/120 feel more fluid on supported screens due to simply displaying eg 53 fps as 53Hz instead of 60Hz (meaning some frames would be doubled or even trippled)

*maybe not this



They have a weaker/cheaper version of Series X. maybe it will come between 400-600 bucks while cheaper 300-400.



CGI-Quality said:
Ck1x said:

Well Microsoft isn't going to give all of their information away for Sony just to take note, plus they probably haven't nailed down clock speeds and total RAM amounts just yet...

Again, I’m aware of all that, which is why they should unveil until they’re totally ready.

As for those totals, yes, they’re nailed down by now.

Not true we all know that the PS4 RAM amount was changed at the very last minute, which took many developers by surprise. I'm sure they have an idea but don't want commit just yet until they have an idea what Sony might be doing.

Last edited by CGI-Quality - on 24 February 2020

How much of this VRS technique is patented by Microsoft, its a very unique feature for certain