Phil Spencer during interview with Stevivor mentioned that Xbox Division will not participating on VR like what Playstation does right now.
He then explain why Xbox are not Joining in what his opinion about VR.
“Yeah,” he said with a frown. “I don’t love my quote there because I’m not trying to demean the work that people are doing in VR,”
he said, mirroring a follow-up to his opening statement in Sydney. Spencer think that VR is not fun for him,
and feel isolated and non communal for Xbox, Because Xbox is more of comunal (local gaming multiplayer )
“I have some issues with VR — it’s isolating and I think of games as a communal, kind of together experience."
Phil mentioned that Xbox gamers and gamers generally don’t want VR and never asked for Vr nor do they expect it from the brand.
"We’re responding to what our customers are asking for and… nobody’s asking for VR,” Spencer said.
“The vast majority of our customers know if they want a VR experience, there’s places to go get those.
We see the volumes of those on PC and other places.”
Spencer admitted that some of the decision was based on cold hard cash, as “nobody’s selling millions and millions” of VR units for now.
But If Sony and other company success they will follow
“I think we might get there [eventually],” Spencer concluded. “But yeah, that’s not where our focus is.”
（´-`）.｡oO（we oftentimes work hard to make things that no customers are asking for them）— Shuhei Yoshida (@yosp) November 26, 2019
Well So the conclusion from i gather so far, Spencer think Xbox product is more about what customer and fans wants , no one asking no need to invent, pursuit or making it. He said VR is non social and non communal and for Him ,
He enjoyed games if it's is comunal with multiplayer, social , local multiplayer and online multiplayer. So He is not focusing on VR right now,but if the time correct and VR getting popular and getting more profitable he might consider it.
My opinion and my response to Phil:
Just for comparison VR has growth since then, especially when Sony join the fray with PSVR and making VR when mainstream . It grew around 30% https://venturebeat.com/2019/01/24/superdata-vr-grew-30-in-2018-thanks-to-psvr-oculus-quest-will-be-2019s-hit/
"annual VR revenues reaching $3.6 billion — higher than the Nielsen-owned firm’s late 2018 forecast of $3.3 billion. That’s a 30 percent year-over-year increase in revenues, particularly noteworthy given holiday price drops for some of the leading VR devices.
According to SuperData’s Q4 2018 XR market report, Sony’s PlayStation VR became the market leader during the holiday quarter, selling 700,000 units — the largest number of headsets sold across any category. By contrast, the standalone Oculus Go sold 555,000 units, with the PC-tethered Oculus Rift and HTC Vive selling 160,000 and 130,000 headsets, respectively."
For non communal part of VR, VR can be very comunal even on local gaming and very comunal on social engaging with local multiplayer games and online multiplayer games . A lot of VR games are build for communal and social.
What i can see Xbox Division probably afraid of doing something Like Kinect , they think experimental product is dangerous. Seeing , waiting and following approach in business is what they are doing it for now . They want their fans, their consumer to decide and dictated what Xbox want to be ( op notes ; well we are not asking for Cloud focus ) . And also isn't Microsoft already has VR, and they already working hard on AR which is nobody asked?
Well this is bad for hardcore gamer who interested in VR, they only have limited choice with PC or Playstation
The good thing if Xbox join VR competition , VR can be super competitive and help VR getting super affordable and better in technology overall. We could seeing an immersive VR yet affordable, if big gaming company like Microsoft Xbox focus on VR, and will help on inventing great VR games along with Sony. Competition is great, it can hastened innovation, product, improvement , quality and lower the price.
Well I hope Nintendo will join the competition or perhaps Phil Spencer changing his mind, but for now Scarlet will not supporting VR device.
Director Tameem Antoniades said Ninja Theory experimented with VR during Hellblade’s development, and that virtual reality will dominate the industry in the future.
When asked by Wcftech if VR support was ever considered, Antoniades replied, “VR is something we’ve been experimenting with, and we’ve been using Hellblade as a testing ground…VR is most certainly going to be the dominant form of gaming. It’s just hard to see right now due to the bulky headsets, power and battery requirements. Every criticism against VR right now will be smashed by the time we get to third generation headsets.”
The studio is renowned for its lifelike performance capture character animation, and fans are eager to see what they can do with VR technology. But don’t expect anything soon- Hellblade hits store shelves August 8th, and Ninja Theory is likely to keep its focus there for the next few months.
2nd. Update: In 2016 Phil Spencer said on E3
“The next step change for gamers and developers MUST deliver TRUE 4K gaming and High Fidelity VR.” Phil Spencer June 13th, 2016..— Ryan (@ryanllandes) December 13, 2017
New Xbox Announcement (Project Scorpio) Xbox One 4k Coming Holiday 2017 https://t.co/VIMh3Zw1XZ via @YouTube
3rd update: Phil just made a tweet
Fair feedback. I've said publically, I love how our industry has pioneered: AI, physics, 3D, RT, VR/AR etc. For us, it's about focus on our innovations right now. I've played some great VR games, I got to play HL:Alyx in the summer, amazing. It's just not our focus with Scarlett— Phil Spencer (@XboxP3) November 27, 2019