After reading a couple of reviews it looks like it's about as good as Armored Core 3 on the PS2. Dumb AI, and a convoluted nonsensical plot seem to be the main criticisms the game is getting.
I'm just going to throw this one on the backburner for now. I might get it at a later date, but this month is packed (Control, Iceborne, Link's Awakening, Astral Chain, and a lot of good indies.) I haven't even finished all routes of Fire Emblem yet.
Despite that, the sum total of my experience with Daemon X Machina is positive. The combat is amazing, the game is bright and colorful, the framerate mostly holds up in either docked or handheld mode, and the hangar is great to tinker around in, checking out all the different configurations of my mech. That's what I'm going to remember out of all of this, which is safe for me to say because most everything else in this game is pretty forgettable.
At its core Daemon X Machina is a solid mech action game that controls well and gives the player a generous helping of customisation options. Its mission structure can get repetitive, and its plot is so difficult to grasp it may as well be soaked in grease, but as long as you're willing to put up with these and get through its initially bewildering array of gauges and icons you should have a good time with it.
The Sixth Axis
Daemon X Machina sets the bar for robot action games. The addictive mecha fighting is almost flawless, but it's complemented by so many other incredible parts to the game. There's a rich, unique world filled with incredible and memorable characters, endless and addictive customisation, gorgeous visuals and a jaw-dropping soundtrack. Daemon X Machina rarely stumbles, and even when it did, I still couldn't help but be impressed by this amazing new experience.