Guillaume de Fondaumière (Quantic): David Cage and I have been thinking about where we wanted to go next with the company for quite some time. We had the feeling that the landscape was going to evolve significantly in the coming years – with new platforms, new business models, new ways of playing and new businesses driving change in the industry. All of these evolutions will definitely have their own challenges, but also offer amazing opportunities.
Simon Zhu (NetEase): A company of our size and stature doesn’t make investments lightly, and we have of course taken great care in analyzing all aspects of Quantic Dream, in particular the studio culture. This is very important for us, as we take great care of these matters in our own company. We have been able to spend time with the Quantic Dream team, to learn to know the studio culture, and we have seen nothing that points to any of the allegations published by certain press.
Cage (Quantic): Absolutely, both Guillaume de Fondaumière and myself will remain at the helm of the studio, as well as all the experienced collaborators who have worked with us for more than 10, 15, or 20 years. It is also important to say to our fans that through this partnership with NetEase, Quantic Dream is significantly stronger. We will always stay true to what we believe in and who we are. As long as there are players to support our work, we will be there offering experiences that explore different directions to create emotions, with sincerity and passion.
Guillaume de Fondaumière (Quantic): We will continue to work on PlayStation, which is a platform we love and that we know very well. but we will also consider other platforms as we want to make our creations accessible to as many gamers as possible worldwide, regardless of the platform. This is definitely a shift for us after 12 years developing exclusively for PlayStation. But at the same time we have developed engines on PC, Dreamcast, Xbox, PS2, PS3, PS4, and PS4 Pro. Thus, we are confident we can make a smooth transition while keeping the high level of quality that we target for our games.