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Forums - Nintendo Discussion - Pokemon Starter Elimination Game Gen 7 Edition - We Have a Winner!

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Current Weather:

Current terrain: None

Pokemon / HP
Current Form Level Status Stats Type Abilities Moves Special Moves Held Items

Evolution

method

Ivysaur

0HP

Fainted

17
Healthy

Attack : 0

Defence: 0

Speed: 0

S.Attack: 0

S.Defence:0

Accuracy:0

Grass/Poison

Overgrow

Chlorophyll
 

Normal (Physical)

lv9 Grass (Physical)

Next Move level 20

Grass (Physical)

 

Razor Leaf

Leech seed

Take Down

N/A lv32

Charmander

0HP

fainted

7
Healthy

Attack : 0

Defence: 0

Speed: 0

S.Attack: 0

S.Defence:0

Accuracy:0

Fire

Blaze

Solar Power
 

Normal (Physical)

lv7 Fire (Special)

Next Move level 16

Dragon (Special)

 

Scratch

Ember

N/A lv16

Squirtle

0HP

Fainted

13
Healthy

Attack : 0

Defence: 0

Speed: 0

S.Attack: 0

S.Defence:0

Accuracy:0

Water

Torrent

Rain Dish
 

Normal (Physical)

 Water (Special)

Next Move

lv16 Dark (Physical)

Tackle

Bubble

N/A lv16

Pikachu

Pichu

0HP

Fainted

2
Healthy

Attack : 0

Defence: 0

Speed: 0

S.Attack: 0

S.Defence:0

Accuracy:0

Electric

Static

Lightning Rod

Electric (Special)

Next Move

lv10

Normal (Physical)

Thunderbolt

Slam

Spark

N/A Thunder Stone (choose which form)

Umbreon

Eevee

0HP

Fainted

6
Healthy

Attack : 0

Defence: 0

Speed: 0

S.Attack: 0

S.Defence:0

Accuracy:0

Dark

Synchronize

Inner focus

Normal (Physical)

Next Move

lv13 Normal (Physical)

Dark Pulse

Shadow ball

Last Resort

Feint Attack

N/A

 

N/A

 

Chikorita

0HP

Fainted

6
Healthy

Attack : 0

Defence: 0

Speed: 0

S.Attack: 0

S.Defence:0

Accuracy:0

Grass

Overgrow

Leaf Guard

Normal (Physical)

 Grass (Physical)

Next Move

lv22 Grass (Special)

Tackle

Razor Leaf

N/A Lv16

Cyndaquil

0HP

Fainted (rip original winner)

1 Healthy

Attack : 0

Defence: 0

Speed: 0

S.Attack: 0

S.Defence:0

Accuracy:0

Fire

Blaze

Flash Fire

Normal (Physical)

Next Move

lv10 Fire (Special)

Tackle

Ember

N/A lv14

Totodile

0HP

fainted

2
Healthy

Attack : 0

Defence: 0

Speed: 0

S.Attack: 0

S.Defence:0

Accuracy:0

Water

Torrent

Sheer Force
 

Normal (Physical)

Next Move

lv6

Water (Special)

Scratch

Water Gun

N/A lv18

Sceptile Mega(5)

Grovyle

Treecko

420HP

WINNER!

45
Healthy

Attack : 2

Defence: 0

Speed: 0

S.Attack: 0

S.Defence:0

Accuracy:0

Grass / Dragon

Overgrow

Unburden


Lightning rod

Grass (Physical)

Ground (Physical)

Bug (Physical)

Dragon (Physical)

Next Move

lv51

Normal (Physical)

Leaf Storm

Frenzy Plant

Dragon Pulse

X-Scissor

Sceptilite Lv36

Combusken

Torchic

0HP

fainted

22
Healthy

Attack : 0

Defence: 0

Speed: 0

S.Attack: 0

S.Defence:0

Accuracy:0

Fire

Blaze

Speed Boost
 

Normal (Physical)

Fire (Special)

Flying (Physical)

Fighting (Physical)

Next Move

lv20

Fire (Physical)

Double Kick

Peck

Flame Charge

N/A Lv16

Mudkip

0HP

fainted

1 Healthy

Attack : 0

Defence: 0

Speed: 0

S.Attack: 0

S.Defence:0

Accuracy:0

Water

Torrent

Damp
 

Normal (Physical)

Next Move

lv4

Water (Special)

Tackle

Water gun

N/A Lv16

Turtwig

0HP

fainted

1 Healthy

Attack : 0

Defence: 0

Speed: 0

S.Attack: 0

S.Defence:0

Accuracy:0

Grass

Overgrow

Shell Armour
 

Normal (Physical)

Next Move

Lv9

Grass (Special)

Tackle

Absorb

N/A Lv18

Chimchar

0HP

1 Healthy

Attack : 0

Defence: 0

Speed: 0

S.Attack: 0

S.Defence:0

Accuracy:0

Fire

Blaze

Iron Fist
 

Normal (Physical)

Next Move

lv7

Fire (Special)

Scratch

Ember

N/A Lv14

Piplup

0HP

1 Healthy

Attack : 0

Defence: 0

Speed: 0

S.Attack: 0

S.Defence:0

Accuracy:0

Water

Torrent

Defiant
 

Normal (Physical)

Next Move

lv8

Water (Special)

Pound

Bubble

N/A Lv16

Snivy

0 HP

fainted

1 Healthy

Attack : 0

Defence: 0

Speed: 0

S.Attack: 0

S.Defence:0

Accuracy:0

Grass

Overgrow

Contrary
 

Normal (Physical)

Next Move

lv7

Grass (Physical)

Tackle

Vine whip

N/A Lv17

Tepig

0HP

1 Healthy

Attack : 0

Defence: 0

Speed: 0

S.Attack: 0

S.Defence:0

Accuracy:0

Fire

Blaze

Thick Fat
 

Normal (Physical)

Next Move

lv7

Fire (Special)

Tackle

Ember

N/A Lv17

Oshawott

0HP

fainted

1 Healthy

Attack : 0

Defence: 0

Speed: 0

S.Attack: 0

S.Defence:0

Accuracy:0

Water

Torrent

Shell Armour
 

Normal (Physical)

Next Move

lv7

Water (Special)

Tackle

Water Gun

N/A Lv17

Chespin

0HP

Fainted

1 Healthy

Attack : 0

Defence: 0

Speed: 0

S.Attack: 0

S.Defence:0

Accuracy:0

Grass

Overgrow

Bulletproof
 

Grass (Physical)

Next Move

lv5

Grass (Physical)

Vine Whip

Rollout

N/A Lv16

Delphox

Braixen

Fennekin

0HP Fainted

36
Healthy

Attack : 0

Defence: 0

Speed: 0

S.Attack: 0

S.Defence:0

Accuracy:0

Fire

Blaze

Magician
 

Normal (Physical)

Fire (Special)

Fire (Physical)

Psychic (Special)

Next Move

lv38

Psychic (Special)

Blast Burn

Fire Blast

Future Sight

Dazzling Gleam

N/A Lv36

Greninja

Frogadier

Froakie

0HP

fainted

37
Healthy

Attack : 0

Defence: 0

Speed: 0

S.Attack: 0

S.Defence:0

Accuracy:0

Water

Torrent

Protean
 

Rock (Physical)

Water (Special)

Ghost (Physical)

Dark (Physical)

Next Move

Lv49

Psychic (Special)

Hydro Cannon

Hydro Pump

Night Slash

 

N/A Lv36

Dartrix

Rowlet

0HP

Fainted

25
Healthy

Attack : 0

Defence: 0

Speed: 0

S.Attack: 0

S.Defence:0

Accuracy:0

Grass / Flying

Overgrow

Long Reach
 

Grass (Physical)

Normal (Physical)

Flying (Physical)

Ghost (special)

Next Move

lv33

Normal (Physical)

Razor Leaf

Pluck

Ominous wind

N/A Lv34

Litten

0HP

Fainted

1 Healthy

Attack : 0

Defence: 0

Speed: 0

S.Attack: 0

S.Defence:0

Accuracy:0

Fire

Blaze

Intimidate

Fire (Special)

Normal (Physical)

Next Move

lv8

Ghost (Physical)

Scratch

Ember

N/A Lv17

Popplio

0HP

Fainted

3
Healthy

Attack : 0

Defence: 0

Speed: 0

S.Attack: 0

S.Defence:0

Accuracy:0

Water

Torrent

Liquid Voice
 

Water (Special)

Normal (Physical)

Next Move

lv8

Fairy (Special)

Pound

Water gun

N/A Lv17

Meowth

0HP

fainted

1 Healthy

Attack : 0

Defence: 0

Speed: 0

S.Attack: 0

S.Defence:0

Accuracy:0

Normal

Pick up

Technician

Unnerve

Normal (Physical)

Next Move

lv6

Dark (Physical)

Scratch

Bite

N/A Lv28

Psyduck

0HP

fainted

2
Healthy

Attack : 0

Defence: 0

Speed: 0

S.Attack: 0

S.Defence:0

Accuracy:0

Water

Damp

Cloud Nine

Swift Swim

Normal (Physical)

Next Move

lv7

Water (Special)

Scratch

Water Gun

N/A Lv33

Machop

0HP

Fainted

1 Healthy

Attack : 0

Defence: 0

Speed: 0

S.Attack: 0

S.Defence:0

Accuracy:0

Fighting

Guts

No Guard

Steadfast

Fighting (Physical)

Next Move

lv7

Fighting (Physical)

Karate Chop

Low Sweep

N/A lv28

Cubone

0HP

fainted

2
Healthy

Attack : 0

Defence: 0

Speed: 0

S.Attack: 0

S.Defence:0

Accuracy:0

Ground

Rock Head

Lightning Rod

Battle Armour

:(

Next Move

Lv7

Ground (Physical)

Bone Club

Headbutt

N/A Lv28 (choose which form)

Skitty

0HP

FAINTED LAST PLACE

1 Healthy

Attack : 0

Defence: 0

Speed: 0

S.Attack: 0

S.Defence:0

Accuracy:0

Normal

Cute Charm

Normalize

Wonder Skin

Normal (Physical)

Next Move

lv13

Fairy (Special)

Tackle

Disarming Voice

N/A Moon Stone

Munchlax

0

Fainted

1 Healthy

Attack : 0

Defence: 0

Speed: 0

S.Attack: 0

S.Defence:0

Accuracy:0

Normal

Pickup

Thick Fat

Gluttony

Normal (Physical)

Ghost (Physical)

Next Move

Lv12

Ghost (Physical)

Tackle

Lick

N/A Level up with soothe bell

Ninetails

Vulpix

0HP

Fainted

18
Healthy

Attack : 0

Defence: 0

Speed: 0

S.Attack: 0

S.Defence:0

Accuracy:0

Fire

Flash Fire

drought
 

Fire (Special)

Normal (Physical)

Dark (Physical)

Next Move

lv23

Dark (Physical)

Inferno

Fire Blast

Extrasensory

Solar Beam

N/A N/A

Phanpy

0HP

fainted

1 Healthy

Attack : 0

Defence: 0

Speed: 0

S.Attack: 0

S.Defence:0

Accuracy:0

Ground

Pickup

Sand Veil
 

Normal (Physical)

Next Move

lv6

Normal (Physical)

Tackle

Rollout

N/A Lv25

Shinx

0HP

Fainted

1 Healthy

Attack : 0

Defence: 0

Speed: 0

S.Attack: 0

S.Defence:0

Accuracy:0

Electric

Rivalry

Intimidate

Guts

Normal (Physical)

Next Move

lv13

Electric (Physical)

Tackle

Spark

N/A Lv15

Riolu

0HP

fainted

1 Healthy

Attack : 0

Defence: 0

Speed: 0

S.Attack: 0

S.Defence:0

Accuracy:0

Fighting

Steadfast

Inner Focus

Prankster

Normal (Physical)

Next Move

Lv6

Fighting (Physical)

Quick attack

Force Palm

N/A Level up with soothe bell

Axew

0HP

Fainted

1 Healthy

Attack : 0

Defence: 0

Speed: 0

S.Attack: 0

S.Defence:0

Accuracy:0

Dragon

Rivalry

Mold Breaker

Unnerve

Normal (Physical)

Next Move

Lv7

Dark (Physical)

Scratch

Dragon Rage

N/A Lv38
Last edited by uran10 - on 28 February 2018

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Around the Network

Approved by Ryuu.

Hello everyone and welcome to the gen 7 edition of the Pokemon Starter elimination game. Let's have some fun and see which Pokemon will prevail this time around.

Basic Information:

1) You Can Vote Once Every 3 Hours

2) + Votes add 4 for Small form Pokemon, 6 for middle form and 8 for fully evolved Pokemon. - votes always take 10 points away

vote example (+mudkip -machop)

3) Evolution increases Points by 30 Points.

4) Damaging moves become minus votes and are affected by Same Type Attack Bonus and type of moves along with stats.

5) Users can use up to two different items(not including moves) per turn, and they can only target up to two Pokemon. If a move (special or normal) is used then items can only be used on the targetted Pokemon and one other.

6) Knocking out Another Pokemon will cause a Pokemon to Level up. Every level up increases HP by 2.

7) When a Pokemon uses a move that is the same type as it, it gains a Same type attack Bonus (STAB) which increase the damage the move does by 50%.

YOU CAN ONLY USE 1 POTION AT A TIME

Status Information

Burned - A Pokemon that has been burned will have its Physical attack Power reduced by 50% and take 4 points of damage every time it is voted for or against. Fire type Pokemon Cannot be burned.

Frozen - A Pokemon that has been frozen will be unable to act while Frozen, however flame wheel and Flare Blitz will thaw a Frozen Pokemon. The Pokemon has a 20% chance to thaw every time it is positively voted for. The negatively voted for Pokemon will take no damage while the user is frozen. (Ice type Pokemon cannot be frozen)

Paralysis - A Pokemon that is Paralysed has a 25% chance of being unable to act meaning that it will not gain any points and the Pokemon that was down voted will not lose any points when this occurs.. Electric types cannot be Paralyzed.

Poisoned - A Pokemon that has been poisoned will take 4 points of damage every time it is voted for or against. (Steel and Poison type Pokemon cannot be poisoned)

Badly Poisoned - A Pokemon that has been badly Poisoned will take 3 points of damage on the first turn and every vote after whether the vote is positive or negative the amount of damage taken from poison will increase by 1. (2nd vote 4, 3rd vote 5, etc)

Sleep - A Pokemon that is set asleep will sleep for 2 - 5 Positive votes for it. If a Pokemon is asleep, voting will not cause the down voted Pokemon any damage.

Confused - A Pokemon that has been confused has a 50% chance to do 8 damage to itself when positively voted. Confusion wears off after 4 positive votes for the Pokemon.

Flinch - A Pokemon that has been flinched will be unable to perform its next normal move or Special move, this automatically wears off after 10 votes.

Stats Information

In Pokemon there are Attack, Special attack, Defence, Special Defence and Speed. When a Pokemon uses a move these stats decide the amount of damage a Pokemon will take. Each stat has a total of 6 stages.

-6 = 25%

-5 = 29%

-4 = 33%

-3 = 40%

-2 = 50%

-1 = 67%

0 = 100%

+1 = 150%

+2 = 200%

+3 = 250%

+4 = 300%

+5 = 350%

+6 = 400%

When damage is being calculated It will be the base (Power of the move * the attack stage (and any attack changes)) / (Enemy Defence stage * any defence stages) The outcome is damage done. (More will be explained in the Move post below). The Speed Stage also doubles as a critical hit chance and only damaging moves can crit. Each damaging move has a base of 12% chance of being a critical hit unless they have high critical hit ratios. Below is the crit rate of regular moves based on how High the attacker's speed stat is. A Critical hit will double the amount of damage done.

-6 = 1%

-5 = 3%

-4 = 4%

-3 = 5%

-2 = 6%

-1 = 9%

0 = 12%

+1 = 18%

+2 = 24%

+3 = 30%

+4 = 36%

+5 = 42%

+6 = 48%

Accuracy Plays a role but is different from in the games, at stage 0 all moves it is the highest, below are the chances of moves hitting if accuracy drops below stage 0.

-6 = 25%

-5 = 29%

-4 = 33%

-3 = 30%

-2 = 50%

-1 = 75%

0 = 100%

Weather Information

All weather Lasts 30 turns unless they are stopped.

Harsh Sunlight - This is caused by the Sunny Orb. Fire type moves power are increased by 50% while water type moves power are decreased by 50%.

Rain - This is caused by a Rainy Orb. Water type moves power are increased by 50% while fire type moves power are decreased by 50%.

Sandstorm - This weather is caused by the Sandy Orb. Every 5 votes including the first turn of Sandstorm and the last, every non rock, ground or steel type Pokemon will be hurt for 1/16th of its current HP. It also Increases the Special Defence of rock type Pokemon by 50%

Hail - This weather is caused by the Hail Orb. Each Pokemon that is not an ice type takes 1/16th damage every 5 votes including the first turn of hail and the last.

Terrain Information

Electric Terrain: Increases the Power of Electric Type moves by 50% and prevents Pokémon from falling asleep.

Grass Terrain: Increases the Power of Grass Type Moves and increases the HP of all Pokémon by 1/16th of their current HP every 5 turns. It Halves the power of Bulldoze, Earthquake and Magnitude

Misty Terrain: Halves the damage done by Dragon type moves and prevents Pokémon from being afflicted by all status conditions

Psychic Terrain: Increase the power of psychic type moves by 50% and prevents increased priority moves like quick attack from working.

Mega And Awakened Information

Not all Pokemon can Mega evolve in the Pokemon world and in this game not all Pokemon will be able to Mega evolve. This is because the way I have done Mega evolution is completely different from before so to make up for the lack of Megas the Awakening Emera from Pokemon Super Mystery Dungeon which causes Mega evolution will be available

Mega Evolution doubles + vote from 6 to 12

Awakened increases + votes from 6 to 10

Both forms last 30 turns.

All awakened Forms gain a 20% increase in Physical attack, Special attack, Defence and Special Defence and Speed (20% extra chance to crit).

Mega evolution causes major stat boost for some and not for others.

Mega Venusaur – 20% increase in Physical attack, 40% Increase in Physical Defence, 20% Increase in Special attack and a 20% Increase in Special defence.

Mega Charizard X – 50% Increase in Physical attack, 30% increase in Defence, and a 20 % increase in special attack.

Mega Charizard Y – 20% increase in Physical attack, 50% increase in Special attack, and a 30% Increase in Special Defence.

Mega Blastoise: 20% Increase in Physical attack, 20% Increase in Physical defence, 50% increase in Special attack and a 10% increase in Special Defence.

Mega Sceptile: 25% Increase in Physical attack, 10% Increase in Physical defence, 40% Increase in Special attack and 25% increase in Speed.

Mega Blaziken: 40% Increase in Physical attack, 10% increase in Physical defence, 20% increase in Special attack, 10% increase in Special defence and 20% increase in Speed.

Mega Swampert: 40% Increase in Physical attack, 20% increase in Physical defence, 10% increase in Special attack,  20% in Special defence and 10 % in speed,

Mega Lucario: 35% Increase in Physical attack, 20% increase in Physical defence, 25% increase in Special attack, 20% Increase in Speed.

Greninja's battle bond acts as its Mega evolution: 50% increase in Physical attack, 50% increase in special attack, 10% increase in speed.

Z-Crystal Information

A Z-move is not activated by giving the Pokemon a z-crystal but instead when a Pokemon is holding the z-crystal and a special move is used specifying the Z-move. The Z-move recharges for 30 votes after each use.

Pikachu's z move - 88 Power

(A)Raichu's Z move - 74 Power

Primarina z Move - 82

Decidueye z move - 76

Incineroar z move - 76

Eevee z move - boost all stats by 2 stages

Milestone Bonuses

Every user who votes within the 1st 100 Votes will receive a Massive $400 along side a Rare Candy Pack.

Individual Mile Stones

5 votes - $25 + 1 rare candy

10 votes - $50 + 2 rare candy

15 votes - $75 + 3 rare candy

20 votes - $100 + 4 rare candy

25 votes - $125 + 5 rare candy

30 votes - $150 + 5 rare candy

35 votes - $175 + 5 rare candy

40 votes - $200 + 5 rare candy

45 votes - $225 + 5 rare candy

50 votes - $250 + 5 rare candy

55 votes - $275 + 5 rare candy

60 votes - $300 + 5 rare candy

65 votes - $325 + 5 rare candy

70 votes - $350 + 5 rare candy

75 votes - $375 + 5 rare candy

80 votes - $400 + 5 rare candy

85 votes - $425 + 5 rare candy

90 votes - $450 + 5 rare candy

95 votes - $475 + 5 rare candy

100 votes - $500 + 5 rare candy

Group Milestones

25 votes - $25

50 votes -$50

100 votes - $100 -

150 votes - $150 - 5 post

200 votes - $200 - 8 post

250 votes - $250 - 11 post

300 votes - $300 - 14 post

350 votes - $350 - 17 post

400 votes - $400 - 20 post

450 votes - $450 - 23 post

500 votes - $500 - 27 post

550 votes - $550 - 30 post

600 votes - $600 - 33 post

650 votes - $650 - 36 post

700 votes - $700 - 40 post

750 votes - $750 - 43 post

800 votes - $800 - 45 post

850 votes - $850 - 47 post

900 votes - $900 - 50 post

950 votes - $950 - 53 post

1000 votes - $1000 - 55 post.

Money System

Every single vote a Player cast will increase their funds by $50 and every 5th vote the Player will gain an additional $100 on top of the $50 for the vote.

 

Last edited by uran10 - on 24 February 2018

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Below you will find a list of Moves and their Effects

Move Base Power Type Type of Move Effect
Type Move 12 Depends Depends Does damage
Tackle 20
Normal
Physical
Does Damage
Vine Whip
22 Grass Physical
Does Damage
Razor Leaf
26
Grass
Physical
Does damage hits up to 2 targets and has a high critical hit ratio
Leech Seed
-
Grass - Attaches a leech seed to a target that drains 1/16th of that targets current Hp every 5 votes. It Drains 1/16th of 50 if the target is below 50 health.
Take Down
40
Normal
Physical
Inflicts damage but the user takes 25% of the damage dealt s recoil damage..
Frenzy Plant
64
Grass Special This Move inflicts damage, but the user then has to wait 10 votes before it can use another move again.
Sludge Bomb
40
Poison Special
This move inflicts damage and has a 30% chance to poison the target.
Aura Sphere 24 Fighting Special This move inflicts damage and never misses
Petal dance
52
Grass
Special
This Move randomly hits targets for 2 - 3 turns and at the end of those turns the user becomes confused.
Psychic 40
Psychic Special Deals damage and has a 10% chance of lowering the targets special defence stage by 1
Thunder 48
Electric Special Deals damage and has a 30% chance to paralyse the target
Extrasensory 36
Psychic Special Deals damage and has a 10% chance of flinching the target.
Burn Up
56
Fire Special

Deals Damage and thaws out a user, however the user loses their fire typing for 20 votes. This move only works while the user is a fire type.

Hydro Pump 48
Water Special Deals Damage
Blizzard 48
Ice Special Deals damage to up to 2 targets and has a 10% chance to freeze the targets.
Scratch
20
Normal
Physical Deals damage
Ember
20 Fire Special Deals damage and has a 10% chance of burning the target
Leaf Storm 56
Grass Special Deals damage, however lowers the user special by 2 stages.
Stone Edge 44
Rock Physical Deals damage, and has a high critical hit ratio
Superpower 52
Fighting Physical Deals damage, however it lowers the users Physical attack and defence by 1 stage.
Ice Beam 40
Ice Special Deals damage and has a 10% chance of freezing the target
Flash Cannon 36
Steel Special Deals damage and has a 10% chance to lower the targets Special Defence by 1 stage.
Dragon Rage
-
Dragon Special Always deals 40 damage
Draco Meteor 56
Dragon Special Deals damage, however it lowers the user's Special attack by 2 stages.
Fire Fang
30 Fire Physical
Deals damage, has a 10% chance to burn and also has another 10% chance to flinch he target.
Flame Burst
32 Fire Special Deals Damage to a target and also hurts the 2 closest in points by 1/16th of their current HP.
Double Edge 52
Normal Physical Deals damage, however the user takes 1/3rd of the damage dealt as recoil
Blast Burn
64
Fire Special
This Move inflicts damage, but the user then has to wait 10 votes before it can use another move again.
Fire Blast 48
Fire Special Deals damage and has a 30% chance of burning the target.
Flare Blitz
52
Fire Physical Deals damage, has a 10% chance of burning the target, will thaw out the user if the user was frozen, however the user takes 1/3rd of the damage done to the target.
Outrage 52
Dragon Physical The user deals damage to the target, then for the next vote or 2 it hits a random Pokemon, however the user becomes confused after.
Bubble
20
Water Special Deals damage, targets up to 2 Pokemon, and has a 10% chance of lowering that targets speed 1 stage.
Zen Headbutt 36
Psychic Physical Deals damage and has a 20% chance to flinch the target
Bite
28
Dark Physical Deals damage and has a 30% chance of causing the target to flinch
Water Pulse
28
Water Special
Deals Damage and has a 20% Chance to confuse the target.
Aqua Tail
40
Water
Physical
Deals Damage
Last Resort 60
Normal Physical The user has to have executed all of its moves at least once to be able to use this move
Hydro Cannon
64
Water Special This Move inflicts damage, but the user then has to wait 10 votes before it can use another move again.
Thunder shock
20
Electric Special Deals damage and has a 10% chance to paralyse the target
Nasty Plot
-
Psychic Status Increases the User's special attack by 2 stages
Thunderbolt
40 Electric Special Deals Damage
Heavy Slam 52
Steel Physical Deals Damage and has a 10% chance of paralysing the target.
Slam
36
Normal Physical Deals Damage.
Spark
30
Electric
Physical
Deals Damage and has a 30% chance of paralysing the target.
Volt Tackle
56
Electric Physical
Deals damage, has a 10% chance to paralyse the target, but the user takes 1/3rd of the damage dealt as recoil.
Grass Knot
56
Grass Special Deals Damage
Focus Blast
56
Fighting
Special
Deals Damage, and has a 10% chance of lowering the target's special defence.
Dark Pulse 36
Dark Special Deals damage and has a 20% chance to cause the target to flinch.
Aurora Beam
30
Ice Special Deals damage and has a 10% chance of lowering that targets attack stat by 1 stage.
Air Slash 34
Flying Special Deals Damage and has a 30% chance of causing the target to flinch.
Scald
36 Water Special Deals damage and has a 30% chance of burning the target. It will thaw the user if they are frozen and will also thaw the target if they were frozen.
Hyper Beam 64
Normal Special This Move inflicts damage, but the user then has to wait 10 votes before it can use another move again.
Discharge
36
Electric
Special Deals damage and can target up to 3 Pokemon, it has a 30% chance of paralysing the targets.
Pin Missile
14
Bug Physical

The Move hits the target 2 - 5 times. The random number generator decides how many times it hits.

1 - 38 (2 times)

39-76 (3 times)

77-88 (4 times)

89- 100 (5 times)

 

Lava Plume
36
Fire Special Targets up to 3 pokemon and has a 30% chance of burning them.
Leaf Blade 40
Grass Physical Deals Damage and has a high critical hit ratio
Hammer Arm 44
Fighting Physical Deals Damage but lowers the users speed by 1 level.
Shadow Ball
36
Ghost
Special
Deals damage and has a 20% chance of lowering the target's special defence.
Psyshock
36
Psychic
Special Deals Damage uses the target's physical defence.
Earthquake 44
Ground Physical Deals Damage to up to 3 targets
Morning Sun
-
Psychic
Status

If HP is 50 or below, and the weather is sunny it restores 40HP, no weather it restores 25, in other weather it restores 12 hp.

If above 50 HP, in sunny weather it adds 75% of your current HP to your points, if no weather it adds 50% and in other weather it adds 25%.

Feint Attack
28
Dark
Physical This move always hits.
Giga Drain
34 Grass
Special Absorbs half the damage dealt into its own HP.
X-Scissors
36
Bug Physical Deals Damage.
Close Combat 52
Fighting Physical Deals damage however the user's Defence and Special Defence drop by 1 stage.
Ice Fang
30
Ice Physical Deals damage, has a 10% chance to freeze and also has another 10% chance to flinch he target.
Draining Kiss
24
Fairy Special Deals damage and adds 75% of the damage dealt to the target.
Magical Leaf
28 Grass Special This Move does not miss.
Body Slam
38
Normal Physical Deals damage and has a 30% chance to paralyse the target.
Moonblast 42
Fairy Special Deals Damage and has a 30% chance to lower the target's Special Attack by 1 stage.
Flame Wheel
28
Fire Physical Deals Damage, will thaw out the user if frozen and has a 10% chance of burning the target.
Flame Charge
24 Fire Physical Deals damage and increases the user's speed by 1 stage.
Swift
30 Normal Special This move cannot miss
Shadow Claw
32 Ghost Physical Deals Damage and has a high critical hit ratio
Pound
20 Normal Physical Deals Damage.
Absorb
12
Grass Special Deals damage and restores half the damage dealt to the user's HP.
Fury Cutter
20
Bug Physical Deals Damage, if this move is used in succession its power doubles until it caps out at 68.
Pursuit 20
Dark Physical Deals Damage but its power can double.
Dragon Pulse 38 Dragon Special Deals Damage
Double Kick 16 Fighting Physical Deals damage with a 2 strike kick.
Peck 18 Flying Physical Deals Damage
Sky Uppercut 38 Fighting Physical Deals Damage and can hit Pokemon using bounce, fly and sky drop
Brave Bird 52 Flying Physical Deals damage however the user takes 1/3 of the damage done to the target.
Mud Shot 26 Ground Special Deals damage and lowers the target's speed by 1 stage.
Rock Slide 34 Rock Physical Deals damage to up to 2 targets and has a 30% chance to cause the target to flinch.
Muddy Water 40 Water Special Deals damage and has a 30% chance to lower the targets accuracy by 1 stage.
Mega Drain 20 Grass Special Deals damage and the user gains half of the damage done to the target
Wood Hammer 52 Grass Physical Deals damage but the user takes 1/3 of the damage done to the target as recoil
Crunch 36 Dark Physical Deals damage and has a 20% chance to lower the targets Defence stat.
Mach Punch 20 Fighting Physical Deals damage.
Fury Swipes 12 Normal Physical

The Move hits the target 2 - 5 times. The random number generator decides how many times it hits.

1 - 33 (2 times)

34-66 (3 times)

67-84 (4 times)

85- 100 (5 times)
Acrobatics 26 Flying Physical Deals damage, power is doubled if the user doesn't have a held item.
Metal Claw 24 Steel Physical Deals damage and has a 10% chance of increasing the user's attack by 10%
Bubble Beam 30 Water Special Deals Damage and has a 10% chance of lowering the target's speed by 1 stage
Drill Peck 36 Flying Physical Deals Damage
Leaf Tornado 30 Grass Special Deals Damage and has a 50% chance to lower accuracy
Iron Tail 44 Steel Physical Deals Damage and has a 30% chance to lower the target's defence stage by 1.
Arm Thrust 10 Fighting Physical

The Move hits the target 2 - 5 times. The random number generator decides how many times it hits.

1 - 33 (2 times)

34-66 (3 times)

67-84 (4 times)

85- 100 (5 times)
Head Smash 64 Rock Physical Deals damage but the user receives half the damage dealt as recoil
Razor Shell 34 Water Physical Deals damage and has a 50% chance of lowering the target's defence stat by 1 stage
Revenge 28 Fighting Physical Deals damage, its power doubles if the user has been hit with an attack move in the last 10 votes
Megahorn 52 Bug Physical Deals damage
Rollout 24 Rock Physical Deals damage, but the user is locked into this move, if they attempt to use any other move after using this rollout will be used again and the power will double until it goes 5 times or it misses.
Needle Arm 28 Grass Physical Deals damage and has a 30% chance of flinching the opponent.
Giga Impact 64 Normal Physical This Move inflicts damage, but the user then has to wait 10 votes before it can use another move again.
Psybeam 30 Psychic Special Deals damage and has a 10% chance to confuse the target
Fire Spin 18 Fire Special Deals Damage and inflicts 1/8th of the target's current hp on the target every 5 turns until they are released. (2 - 5 times)
Future Sight 52 Psychic Special Deals Damage to the selected target after 2 votes have passed
Dazzling Gleam 36 Fairy Special Deals Damage to up to 2 targets.
Round 28 Normal Special Deals damage, power doubles if round was used within 10 votes.
Lick 18 Ghost Physical Deals damage and has a 30% chance to paralyse.
Night Slash 32 Dark Physical Deals damage and has an increase critical ratio
Leafage 20 Grass Special Deals Damage
Pluck 28 Flying Physical Deals Damage, and eats the target's held berry
Ominous Wind 28 Ghost Special Deals Damage, and has a 10% chance of raising all stats by 1 stage each
Spirit Shackle 36 Ghost Physical Deals Damage
Darkest Lariat 38 Dark Physical Deals damage and ignores the changes to the target's defence (always assumes its 0)
Cross Chop 44 Fighting Physical Deals damage and has a high critical hit ratio
Icy Wind 26 Ice Special Deals damage and lowers the target's speed stage by 1
Disarming Voice 20 Fairy Special This move does not miss
Sparkling Aria 40 Water Special Deals damage and heals the target's burn if they were burned.
Power Gem 36 Rock Special Deals damage
Play Rough 40 Fairy Physical Deals damage and has a 10% chance to lower that target's attack stage by 1.
Karate Chop 24 Fighting Physical Deals damage and has a high critical hit ratio
Low Sweep 30 Fighting Physical Deals damage and lowers the target's speed stat by 1 stage
Wake Up Slap 32 Fighting Physical Deals Damage, its power doubles if the target was asleep and it also wakes up the target.
Submission 36 Fighting Physical Deals Damage, but the user takes 25% of the damage dealt as recoil
Dual Chop 20 Dragon Physical Hits 2 times.
Dynamic Punch 44 Fighting Physical Deals damage and confuses the target
Strength 36 Normal Physical Deals Damage
Bone club 30 Ground Physical Deals Damage and has a 10% chance of causing the target to flinch
Headbutt 32 Normal Physical Deals damage and has a 30% chance to flinch the target
Thrash 52 Normal Physical The user deals damage to the target, then for the next vote or 2 it hits a random Pokemon, however the user becomes confused after.
Bone Rush 14 Ground Physical

The Move hits the target 2 - 5 times. The random number generator decides how many times it hits.

1 - 33 (2 times)

34-66 (3 times)

67-84 (4 times)

85- 100 (5 times)
Shadow Bone 38 Ghost Physical Does damage and has a 20% chance of lowering the target's defence stat by 1 stage
High Horsepower 42 Ground Physical Deals damage
quick attack 20 Normal Physical Deals damage
Inferno 44 Fire Special Deals damage and burns the target
Solar Beam 48 Grass Special Charges vote 1, deals damage the following vote. Deals damage in 1 vote if the weather is sunny
Thunder Fang 30 Electric Physical Deals damage, has a 10% chance to paralyze and also has another 10% chance to flinch he target.
Wild Charge 40 Electric Physical Deals damage but the user recieves 1/4 of the damage dealt as recoil
Force Palm 28 Fighting physical Deals damage and has a 30% chance of paralyzing the target
Extreme Speed 36 Normal Physical Deals damage
Dragon Claw 36 Dragon Physical Deals Damage
Poison Jab 36 Poison Physical Deals Damage and has a 30% chance of poisoning the target.

TM Learn List (If the base form learns it then all forms learn it)
 

TM Pokemon That can Learn it
Dragon Physical Charmander, Blastoise, Meganium, Totodile, Sceptile, Samurott, Chesnaught, Axew
Normal Physical All Pokemon
Normal Special All Pokemon
Rock Physical Charmander, Squirtle, Typhlosion, Totodile, Treecko, Torchic, Mudkip, Torterra, Infernape, PIplup, Tepig, Chespin, Froakie, Decidueye, Machop, Cubone,  Munchlax, Phanpy, Riolu, Axew
Ground Physical Venusaur, Charizard, Blastoise, Meganium, Typhlosion, Feraligatr, Sceptile, Blaziken, Swampert, Torterra, Infernape, Empoleon, Emboar, Chespin,  Incineroar, Machop, Cubone, Munchlax, Phanpy, Riolu, Haxorus
Fighting Physical Charmander, Squirtle, Pikachu, Typlosion, Totodile, Treecko, Blaziken, Swampert, Chimchar, Piplup, Emboar, Chespin, Decidueye, Incineroar, Psyduck, Machop, Cubone, Munchlax, Riolu, Haxorus,
Fighting Special Charizard, Blastoise, Raichu, Typhlosion, Feraligatr, Sceptile, Blaziken, Swampert, Infernape, Emboar, Chesnaught, Incineroar, Golduck, Machop, Marowak, Snorlax, Riolu, Haxorus
Dark Physical Charmander, Pichu, Umbreon, Typhlosion, Totodile, Treecko, Blaziken, Swampert, Chimchar, Piplup, Serperior, Emboar, Oshawott, Chespin, Froakie, Incineroar, Meowth, Psyduck, Machop, Cubone, Skitty, Munchlax, Vulpix, Donphan, Shinx, Riolu, Axew
Dark Special Blastoise, Umbreon, Greninja, Incineroar, Persian, Alolan Marowak, Shinx, Riolu,
Steel Physical Charizard, Squirtle, Typhlosion, Empoleon, Serperior, Tepig, Samurott, Chespin, Phanpy,
Steel Special Blastoise, Empoleon, Lucario,
Ghost Physical Charmander, Typhlosion, totodile, Torchic, Chimchar, Empoleon, Chespin, Rowlett, Litten, Meowth, Psyduck, Riolu, Haxorus
Ghost Special Eevee, Delphox, Decidueye, Primarina, Meowth, Alolan Marowak, Skitty, Munchlax, Lucario,
Flying Physical Charmander, Leafeon, Cyndaquil, Totodile, Treecko, Torchic, Chimchar, Piplup, Snivy, Oshawott, Chespin, Froakie, Decidueye, Litten, Popplio, Meowth, Psyduck, Cubone, Axew
Fire Physical Charmander, Flareon, Cyndaquil, Torchic, Chimchar, Tepig, Fennekin, Litten, Alolan Marowak, Vulpix,
Fire Special Charmander, Flareon, Cyndaquil, Torchic, Chimchar, Tepig, Fennekin, Litten, Machop, Cubone, Munchlax, Vulpix, 
Bug Physical Leafeon, Sceptile, Chimchar, Oshawott, Froakie, Decidueye, Litten, Meowth, Axew
Bug Special None
Poison Physical Blaziken, Infernape, Emboar, Chespin, Machop, Donphan, Axew
Poison Special Bulbasaur, Mudkip, Chespin,
Electric Physical Pichu, Jolteon, Tepig, Shinx, Skitty,
Electric Special Pichu, Jolteon, Meowth, Skitty, Munchlax, Shinx,
Water Physical Squirtle, Vaporeon, Totodile, Mudkip, Piplup, Oshawott, Froakie, Popplio, Psyduck,
Water Special Squirtle, Vaporeon, Totodile, Mudkip, Piplup, Emboar, Oshawott, Froakie, Popplio, Psyduck, Munchlax, Haxorus
Psychic Special Alolan Raichu, Espeon, Sylveon, Fennekin, Primarina, Meowth, Psyduck, Alolan Marowak, Skitty, Munchlax, Ninetails, Lucario,
Ice Special Squritle, Vaporeon, Glaceon, Totodile, Mudkip, Piplup, Oshawott, Froakie, Popplio, Psyduck, Cubone, Skitty, Munchlax,
Grass Special Bulbasaur, Charizard, Pichu, Leafeon, Chikorita, Typhlosion, Treecko, Blaziken, Turtwig, Infernape, Piplup, Snivy, Tepig, Oshawott, Chespin,  Fennekin, Froakie, Rowlet, Popplio, Skitty, Munchlax, Vulpix, Haxorus
Fairy Special Espeon, Sylveon, Delphox, Primarina,


Last edited by uran10 - on 22 February 2018

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Below you will find a list of Abilities and their effects

Ability Effect
Overgrow
If HP is below 50, then damage done by grass type moves is increased by 50%
Snow Cloak During hail, this Pokemon gains a 25% chance to evade normal moves and a 10% chance to avoid special moves.
Static When an opponent uses a physical move on a Pokemon with this ability, there is a 30% chance they will become paralyzed.
Flame Body When an opponent uses a Physical move on a Pokemon with this ability, there us a 30% chance they will become burned.
Unnerve Prevents the use of Berries on the 3 Pokemon closes to the user in HP
Steadfast When the Pokemon Flinches, this ability gives the Pokemon an Extra 12% chance to score a critical hit on its next move.
Chlorophyll
During Sunlight, Speed is doubled.
Synchronize When this Pokemon is inflicted with poison, burn, or paralysis. It will inflict the positively voted Pokemon with the same status if it was an item use or it will inflict it on the Pokemon who was the direct cause.
Volt absorb When this Pokemon is hit by electric type Moves, instead of taking damage it will recover 25 points
Flash Fire The Pokemon is immune to fire moves and if it is hit by a fire type move its fire type Moves gain an increase in power by 1.5x for the next 10 votes.
Thick Fat
Reduces the damage done by Ice and Fire Type Moves by 50%
Blaze
If HP is below 50, then damage done by fire type moves is increased by 50%
Solar Power
While it is sunny, the Pokemon's special attack is increased by 50% but they lose 1/8th of their HP every 5 votes. If they have below 50HP they lose 1/8th of 50.
Sturdy If the Pokemon has 50HP or more, and is hit by a move that would KO it, it will survive with 1 hp
Tough Claws
Boost the power of moves that make contact by 30%
Ice Body During Hail, this Pokemon will gain 1/16 of its current HP every 5 votes.
Torrent
If HP is below 50, then damage done by Water type moves is increased by 50%
Levitate This Pokemon is Immune to Ground type Moves.
Rain DIsh
During rain, this Pokemon gains 1/16th of its current HP back every 5 turns. If its HP is below 50 then it gains 1/16th of 50.
Mega Launcher Boost the strength of Aura and Pulse Moves by 50%
Drought Causes Harsh sunlight for the next 30 votes (ability Capsule must be mused to activate it)
Lightning Rod
If another Pokemon uses an electric type Move and this Pokemon or one of the 4 closest Pokemon to the ability holder in points is attacked, this Pokemon nullifies the attack and increases its special attack by 1 stage
Surge Surfer
Doubles Speed when the field is under the effects of Electric Terrain
Run Away
This Pokemon has a 50% chance to escape a trapping move when its effect activates
Adaptability
Increases STAB Boost to *2
Anticipation
lowers the chances of super effective moves hitting by 25%
Quick Feet
If the Pokemon has a status condition, its speed increases by 50% and it cannot lose speed due to paralysis.
Hydration If it is raining, at the end of every 5 votes this Pokemon will recover from any status condition. On the turn of being cured it will be cured before taking any status damage.
Guts
If the Pokemon has a status effect, its attack is increased by 50%, Burn does not lower its attack.
Inner Focus
This Pokemon cannot be flinched
Leaf Guard
This Pokemon cannot be afflicted by status conditions when under harsh sunlight.
Justified When this Pokemon is hit by a dark type move, its attack Power goes up one stage.
Prankster Allows the voter to choose whether the move will be a status move or a damaging move. If a Status move is chosen Poison type moves will inflict Poison status, Grass will induce sleep, Fire will induce burn, Ice will indue frozen, Electric will induce Paralysis however no damage will be dealt.
Defiant This ability increases the Pokemon's Physical attack when a stat is decreased.
Mold Breaker
This ability ignores the effects of Other abilities (If a Pokemon has levitate it can be hit by ground type moves)
Cute Charm
When the Pokemon is hit by a move that makes contact there is a 30% chance of the attacking Pokemon becoming infatuated by the Pokemon.
Pixilate
Causes all Normal Type Moves to become fairy type and boost their power by 20%
Sheer Force Increases the power of moves with an additional effect by 30% however, that additional effect is ignored.
Intimidate When this ability is activated it randomly lowers 2 opponent's attack power by 1 stage. It also activates if a Pokemon attacks the ability holder with a Physical move. The 2nd effect can activate again after 10 votes have passed since its first activation however the first ability requires an ability capsule
Unburden
Doubles the Pokemon's speed for 30 votes when its held item is used up (like it uses berry it was holding to cure itself)
Speed Boost
Increases the Pokemon's speed by 1 stage every 5 votes.
Damp
Prevents Explosion, self-destruct and mind blown from being used, also prevents the ability aftemath from working
Swift Swim
Doubles Speed in Rain
Magic Bounce All Status moves are returned to the user of those moves.
Magician This Pokemon steals the held items of Pokemon it hits with a move as long as it is not holding an item already. It cannot steal Mega stones and Z-Crystals.
Swift Swim Doubles speed in Rain
Shell Armour This Pokemon cannot be hit with critical hits
Iron Fist Boost the power of punching moves by 20%
Contrary Inverts the stat changes of the Pokemon with this ability.
Reckless Increases the power of moves that do recoil damage by 20%
Bulletproof This Pokemon is not affected by all bomb and blast moves as well as some cannon based or blast based attacks
Protean This Pokemon becomes the type of the move it is about to use / used last
Long Reach If the Pokemon uses a contact move, it will not activate any effects caused by contact
Liquid Voice Turns sound based moves into water movers
Pick up This Pokemon recovers a one use item when it is used (not destroyed)
Technician Increases the Power of moves which have 28 or less base power of damage by 50%
Limber This Pokemon cannot be paralyzed
Cloud Nine All weather effects are negated but weather does not disappear
No Guard All Moves used by this or against this Pokemon will hit.
Rock Head Prevents recoil damage from moves
Battle Armour Prevents this Pokemon from getting hit by critical hits
Cursed Body When hit by a move, there is a 30% chance this ability will disable the move for 30 votes.
Normalize Makes all moves normal type moves and increases their power by 20%
Wonder skin Decreases the chance of status effects hitting this Pokemon by 50%
Gluttony Every vote this Pokemon has a 10% chance to eat its berry. If it doesn't need it and eats the berry it will gain HP from the berry.
Sandviel This Pokemon has a 20% chance to avoid moves during a sandstorm and also takes no sandstorm damage
Rivalry Increase the power of moves by 25% of the target is of the same gender, but decreases it by 25% if the Pokemon is of a different gender. It does not activate against genderless.
Last edited by uran10 - on 22 February 2018

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Below you will see a list of items available for purchase.

 Mega evolutions have their mega stones take up their held item slot until the evolution wears off.

Name Description Example of Usage Cost
Ability Capsule Switches the Pokemon's current ability to one of the user's choice. If the Pokemon's ability cannot be switched then the Pokemon's ability will reactivate. X used ability capsule on Mewtwo, Mewtwo's ability switched from Pressure to Unnerve $500
Technical Machine Physical

Teaches a Physical Move of a type to a Pokemon that is compatible with it. The Physical TMs are Dragon, Normal, Rock, Ground, Fighting, Fire, Flying, Dark, Steel, Ghost, Bug, Poison, Electric and Water.

X used a Physical water TM on Mew, Mew learned water (Physical) $400
Technical Machine Special Teaches a Special Move of a type to a Pokemon that is Compatible with it. The Special TMs are Psychic, Poison, Normal, Ice, Grass, Electric, Ghost, Fire, Fighting, Water, Dark, Bug, Steel and Fairy X used a Special fire TM on Mew, Mew learned Fire (Physical) $400
Rare Candy Causes a Pokemon To level up X used a rare candy on Mew, Mew grew to lv 2 $100
Rare Candy Pack Gives the user 5 Rare candies - $400
X Attack Increases the Physical attack Stat by 1 stage - $500
X Defence Increases the Physical Defence stat by 1 stage - $500
X Special Attack Increases the Special Attack stat by 1 stage - $500
X Special Defence Increases the Special Defense Stat by 1 stage   $500
Dire Hit Increases current critical hit chance by 10% for 15 votes - $500
Kelpsy Berry Lowers Physical attack stat by 1 stage   $500
Qualot Berry Lowers Physical defence stat by 1 stage   $500
Hondew Berry Lowers Special Attack stat by 1 stage   $500
Grepa Berry Lowers Specail Defence Stat by 1 stage   $500
Mega Stone X Mega evolves a Pokemon, if they have an X form they change into that form. X Gave Mewtwo the Mega stone X to hold, Mewtwo Mega evolved into Mega Mewtwo X. / X used a Mega stone on Rayquaza. The mega stone broke and Rayquaza mega evolved! $600
Mega Stone Y Mega Evolves a Pokemon, if they have a Y form they change into that form.   $600
Fire Stone
Causes evolution

$500
Water Stone
Causes evolution

$500
Thunder Stone
Causes evolution

$500
Moon Stone
Causes evolution
  $500
Moss Rock
Causes evolution

$500
Fairy Gem Causes evolution   $500
Awakening Emera Causes the Pokemon to Undergo Awakening X Gave Mew the Awakenign Emera, Mew achieved its awakened form! $500
Ice Rock
Causes evolution

$500
Soothe Bell

Causes evolution

  $500
Link Cable
Causes evolution

$500
Aloraichium Z
Allows Alolan raichu to use its Z-move

$600
Decidium Z
Allows Decidueye to use its Z-move
$600
Eevium Z
Allows Eevee to use its Z-move
$600
Pikanium Z Allows Pikachu to use its Z-move   $600
Primarium Z Allows Primarina to use its Z-move   $600
Snorlium Z Allows Snorlax to use its Z-move   $600
Incinium Z Allows Incineroar to use its Z-move   $600
Pokemon Move Allows the Pokemon to use one of its Moves.

X used a Pokemon Move, X commands Mewtwo to use Psychic (Special) on Verizion!

+ Mewtwo

-Verizion (Psychic Special)

$250
Special Move Allows the Pokemon to Unleash one of its Special Moves.

X Used A Special Move on Xerneas, X commands Xeneras  to use Moon Blast on Yvetal!

+ Xerneas

-Yvetal (Moon Blast)

$850
Will- o -wisp Burns a non fire the Target X Used a will-o-wisp on Zapdos, Zapdos was burned! $250
Hypnosis Sets a Target to sleep - $250
Thunder Wave Paralyzes a non Ground type Target - $250
Stun Spore Paralyzes a non Grass type Target - $250
Powser Snow Freezes a non Ice Target - $250
Poison Gas Poisons a non steel or Poison type target - $250
Toxic Badly Poisons a Non steel or Poison type target - $400
Paralyze Heal Heals a Paralyzed Target X Used a Paralyze heal on Dialga, Dialga was healed from Paralysis. $300
Burn Heal Heals a bruned target - $300
Ice Heal Heals a Frozen target - $300
Antidote Heals a Poison Target or cuts Badly Poisoned down to Poison. - $300
Awakening Heals a Sleeping Target.   $300
Cheri Berry Can be held, heals a paralyzed target   $300
Rawst Berry Can be held, Heals a burned target   $300
Chesto Berry Can be held, heals a sleeping target   $300
Aspear Berry Can be held, heals a frozen target   $300
Pecha Berry Can be held, heals a Poisoned target   $300
Persim Berry Can be held, Cures  a confused target.    $300
Lum Berry Can be held, Perfectly heals all status conditions (except deep sleep)   $500
Ether Restores the Power points of one move X used an Ether on Xerneas's Moon Blast. Moon Blast regained its PP $300
Elixer Restores the Power points of all of the targets moves including special moves - $600
Sunny Orb Changes the Weather to Harsh Sunlight X used a Sunny orb and the weather changed to Harsh Sunlight. $450
Rainy Orb Changes the Weather to rain   $450
Sandy Orb Changes the weather to a Sandstorm   $450
Hail Orb Changes the weather to a Hail storm   $450
Knock Off Knocks off the opponents item, destroying it. (doesn't work on mega stones) X Used a Knock off on Palkia, Palkia dropped the Lustrous orb and it was destroyed. $500
Pokeflute Wakes up every Pokemon on the field at once. X used a Pokeflute, all sleeping Pokemon woke up! $700
Focus Sash Allows a Pokemon to survive a Fatal Attack with 1 hp, Breaks after use X gave Ho-oh the focus sash to hold. $450
Choice Band Increases Physical attack by 50% however it locks the Pokemon into its last Move used. X gave Regirock a Choice band to hold $650
Choice Specs Increases the Special Attack by 50% however it locks the Pokemon into its last move used.   $650
Protect Protects the Pokemon from damage, it wears off after an attempt is made to attack the Pokemon. X used Protect on Celebi $500
Sleep Pack
This pack contains 2 hypnosis and 2 Awakening
- $750
Poison Pack this pack contains 2 Poison gas, and 2 antidote   $750
Burn Pack This pack contains 2 will-o-wisp and 2 Burn heal   $750
Confuse Pack This pack contains 2 confuse ray and 2 persim berries   $750
Paralyze Pack This pack contains 2 Paralyze heals, 1 stunspore and 1 thunderwave.   $750
Freeze Pack This Pack contains 2 Powder snow, and 2 Ice Heal.   $750
Toxic Pack This pack contains, 1 Toxic, 2 Poison Gas, 2 Antidotes and 2 Pecha Berries   $1000
Deluxe Burn Pack This Pack contains 4 Will-o-wisp, 2 Burn Heals, 2 Rawst Berries   $1000
Deluxe Paralyze Pack This Pack contains 2 stun spore, 2 thunder wave, 2 Paralyze heals and 2 Cheri berries.   $1000
Deluxe Freeze Pack This pack contains 4 powder snow, 2 ice heals and 2 Aspear Berries   $1000
Deluxe Sleep Pack This pack contains 4 Hypnosis, 2 Awakening and 2 Chesto Berries   $1000
Potion adds 20 hit points to the pokemon   $400
Super Potion Adds 50 hit points to the pokemon   $600
Hyper Potion Adds 120 hit points to the Pokemon   $1000
Last edited by uran10 - on 24 February 2018

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Around the Network

Below are the list of users who are participating and their total votes.

Name Inventory Money # of Votes
Uran10  5 rare candy
$675
35
Luke888
1 potions, 1 rare candy
$525
19
ka-pi
 2 rare candy
$100
32
Flilix
4 rare candy, 3 potions $1175 18
SuperNova
5 Rare candy, 5 potions $625 1
John19
1 potions, 4 rare candy
$1600 31
Green098
 4 potions $600 14
Machina
5 Rare candy, 5 potions $625 1
Ultrashroomz
1 Rare candy, 5 potions $950 5
TorterraBoy
5 Rare candy, 5 potions $625 1
keybladeweilder
 5 potions $1150 9
Platina
5 potions, 1 toxic, 1 poison gas, 2 antidotes, 2 pecha berries
$1475 17
StarDoor
1 rare candy,
$575
23
cesaremrim 1 potions, 2 rare candy
$600 21
JRPGFan
5 Rare candy, 5 potions $600 1
GorillQc
1 rare candy, 5 potions $875 8
Palou
N/A $100 2
Manlytears
3 rare candy
$600 15
Thaddaeus02
N/A
$50 1

N/A $

N/A $
       
Total     254
Last edited by uran10 - on 28 February 2018

Follow my Gaming and Graphics Business on facebook and on Twitter:

https://www.facebook.com/profile.php?id=101878997952596&ref=br_rs

https://twitter.com/KellyGGWD

And Once again let this hell commence.
+Turtwig
- Piplup



Follow my Gaming and Graphics Business on facebook and on Twitter:

https://www.facebook.com/profile.php?id=101878997952596&ref=br_rs

https://twitter.com/KellyGGWD

+Torchic
-Axew

let's just kill it, we all know it won't go far



I don't really get it. What is this?


+ Vulpix
- Axew



Jesus you put a lot of work into this thread. nice formatting and all. And i have no idea whats going on.

+Fennekin
-Tepig