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Approved by Ryuu.

Hello everyone and welcome to the gen 7 edition of the Pokemon Starter elimination game. Let's have some fun and see which Pokemon will prevail this time around.

Basic Information:

1) You Can Vote Once Every 3 Hours

2) + Votes add 4 for Small form Pokemon, 6 for middle form and 8 for fully evolved Pokemon. - votes always take 10 points away

vote example (+mudkip -machop)

3) Evolution increases Points by 30 Points.

4) Damaging moves become minus votes and are affected by Same Type Attack Bonus and type of moves along with stats.

5) Users can use up to two different items(not including moves) per turn, and they can only target up to two Pokemon. If a move (special or normal) is used then items can only be used on the targetted Pokemon and one other.

6) Knocking out Another Pokemon will cause a Pokemon to Level up. Every level up increases HP by 2.

7) When a Pokemon uses a move that is the same type as it, it gains a Same type attack Bonus (STAB) which increase the damage the move does by 50%.

YOU CAN ONLY USE 1 POTION AT A TIME

Status Information

Burned - A Pokemon that has been burned will have its Physical attack Power reduced by 50% and take 4 points of damage every time it is voted for or against. Fire type Pokemon Cannot be burned.

Frozen - A Pokemon that has been frozen will be unable to act while Frozen, however flame wheel and Flare Blitz will thaw a Frozen Pokemon. The Pokemon has a 20% chance to thaw every time it is positively voted for. The negatively voted for Pokemon will take no damage while the user is frozen. (Ice type Pokemon cannot be frozen)

Paralysis - A Pokemon that is Paralysed has a 25% chance of being unable to act meaning that it will not gain any points and the Pokemon that was down voted will not lose any points when this occurs.. Electric types cannot be Paralyzed.

Poisoned - A Pokemon that has been poisoned will take 4 points of damage every time it is voted for or against. (Steel and Poison type Pokemon cannot be poisoned)

Badly Poisoned - A Pokemon that has been badly Poisoned will take 3 points of damage on the first turn and every vote after whether the vote is positive or negative the amount of damage taken from poison will increase by 1. (2nd vote 4, 3rd vote 5, etc)

Sleep - A Pokemon that is set asleep will sleep for 2 - 5 Positive votes for it. If a Pokemon is asleep, voting will not cause the down voted Pokemon any damage.

Confused - A Pokemon that has been confused has a 50% chance to do 8 damage to itself when positively voted. Confusion wears off after 4 positive votes for the Pokemon.

Flinch - A Pokemon that has been flinched will be unable to perform its next normal move or Special move, this automatically wears off after 10 votes.

Stats Information

In Pokemon there are Attack, Special attack, Defence, Special Defence and Speed. When a Pokemon uses a move these stats decide the amount of damage a Pokemon will take. Each stat has a total of 6 stages.

-6 = 25%

-5 = 29%

-4 = 33%

-3 = 40%

-2 = 50%

-1 = 67%

0 = 100%

+1 = 150%

+2 = 200%

+3 = 250%

+4 = 300%

+5 = 350%

+6 = 400%

When damage is being calculated It will be the base (Power of the move * the attack stage (and any attack changes)) / (Enemy Defence stage * any defence stages) The outcome is damage done. (More will be explained in the Move post below). The Speed Stage also doubles as a critical hit chance and only damaging moves can crit. Each damaging move has a base of 12% chance of being a critical hit unless they have high critical hit ratios. Below is the crit rate of regular moves based on how High the attacker's speed stat is. A Critical hit will double the amount of damage done.

-6 = 1%

-5 = 3%

-4 = 4%

-3 = 5%

-2 = 6%

-1 = 9%

0 = 12%

+1 = 18%

+2 = 24%

+3 = 30%

+4 = 36%

+5 = 42%

+6 = 48%

Accuracy Plays a role but is different from in the games, at stage 0 all moves it is the highest, below are the chances of moves hitting if accuracy drops below stage 0.

-6 = 25%

-5 = 29%

-4 = 33%

-3 = 30%

-2 = 50%

-1 = 75%

0 = 100%

Weather Information

All weather Lasts 30 turns unless they are stopped.

Harsh Sunlight - This is caused by the Sunny Orb. Fire type moves power are increased by 50% while water type moves power are decreased by 50%.

Rain - This is caused by a Rainy Orb. Water type moves power are increased by 50% while fire type moves power are decreased by 50%.

Sandstorm - This weather is caused by the Sandy Orb. Every 5 votes including the first turn of Sandstorm and the last, every non rock, ground or steel type Pokemon will be hurt for 1/16th of its current HP. It also Increases the Special Defence of rock type Pokemon by 50%

Hail - This weather is caused by the Hail Orb. Each Pokemon that is not an ice type takes 1/16th damage every 5 votes including the first turn of hail and the last.

Terrain Information

Electric Terrain: Increases the Power of Electric Type moves by 50% and prevents Pokémon from falling asleep.

Grass Terrain: Increases the Power of Grass Type Moves and increases the HP of all Pokémon by 1/16th of their current HP every 5 turns. It Halves the power of Bulldoze, Earthquake and Magnitude

Misty Terrain: Halves the damage done by Dragon type moves and prevents Pokémon from being afflicted by all status conditions

Psychic Terrain: Increase the power of psychic type moves by 50% and prevents increased priority moves like quick attack from working.

Mega And Awakened Information

Not all Pokemon can Mega evolve in the Pokemon world and in this game not all Pokemon will be able to Mega evolve. This is because the way I have done Mega evolution is completely different from before so to make up for the lack of Megas the Awakening Emera from Pokemon Super Mystery Dungeon which causes Mega evolution will be available

Mega Evolution doubles + vote from 6 to 12

Awakened increases + votes from 6 to 10

Both forms last 30 turns.

All awakened Forms gain a 20% increase in Physical attack, Special attack, Defence and Special Defence and Speed (20% extra chance to crit).

Mega evolution causes major stat boost for some and not for others.

Mega Venusaur – 20% increase in Physical attack, 40% Increase in Physical Defence, 20% Increase in Special attack and a 20% Increase in Special defence.

Mega Charizard X – 50% Increase in Physical attack, 30% increase in Defence, and a 20 % increase in special attack.

Mega Charizard Y – 20% increase in Physical attack, 50% increase in Special attack, and a 30% Increase in Special Defence.

Mega Blastoise: 20% Increase in Physical attack, 20% Increase in Physical defence, 50% increase in Special attack and a 10% increase in Special Defence.

Mega Sceptile: 25% Increase in Physical attack, 10% Increase in Physical defence, 40% Increase in Special attack and 25% increase in Speed.

Mega Blaziken: 40% Increase in Physical attack, 10% increase in Physical defence, 20% increase in Special attack, 10% increase in Special defence and 20% increase in Speed.

Mega Swampert: 40% Increase in Physical attack, 20% increase in Physical defence, 10% increase in Special attack,  20% in Special defence and 10 % in speed,

Mega Lucario: 35% Increase in Physical attack, 20% increase in Physical defence, 25% increase in Special attack, 20% Increase in Speed.

Greninja's battle bond acts as its Mega evolution: 50% increase in Physical attack, 50% increase in special attack, 10% increase in speed.

Z-Crystal Information

A Z-move is not activated by giving the Pokemon a z-crystal but instead when a Pokemon is holding the z-crystal and a special move is used specifying the Z-move. The Z-move recharges for 30 votes after each use.

Pikachu's z move - 88 Power

(A)Raichu's Z move - 74 Power

Primarina z Move - 82

Decidueye z move - 76

Incineroar z move - 76

Eevee z move - boost all stats by 2 stages

Milestone Bonuses

Every user who votes within the 1st 100 Votes will receive a Massive $400 along side a Rare Candy Pack.

Individual Mile Stones

5 votes - $25 + 1 rare candy

10 votes - $50 + 2 rare candy

15 votes - $75 + 3 rare candy

20 votes - $100 + 4 rare candy

25 votes - $125 + 5 rare candy

30 votes - $150 + 5 rare candy

35 votes - $175 + 5 rare candy

40 votes - $200 + 5 rare candy

45 votes - $225 + 5 rare candy

50 votes - $250 + 5 rare candy

55 votes - $275 + 5 rare candy

60 votes - $300 + 5 rare candy

65 votes - $325 + 5 rare candy

70 votes - $350 + 5 rare candy

75 votes - $375 + 5 rare candy

80 votes - $400 + 5 rare candy

85 votes - $425 + 5 rare candy

90 votes - $450 + 5 rare candy

95 votes - $475 + 5 rare candy

100 votes - $500 + 5 rare candy

Group Milestones

25 votes - $25

50 votes -$50

100 votes - $100 -

150 votes - $150 - 5 post

200 votes - $200 - 8 post

250 votes - $250 - 11 post

300 votes - $300 - 14 post

350 votes - $350 - 17 post

400 votes - $400 - 20 post

450 votes - $450 - 23 post

500 votes - $500 - 27 post

550 votes - $550 - 30 post

600 votes - $600 - 33 post

650 votes - $650 - 36 post

700 votes - $700 - 40 post

750 votes - $750 - 43 post

800 votes - $800 - 45 post

850 votes - $850 - 47 post

900 votes - $900 - 50 post

950 votes - $950 - 53 post

1000 votes - $1000 - 55 post.

Money System

Every single vote a Player cast will increase their funds by $50 and every 5th vote the Player will gain an additional $100 on top of the $50 for the vote.

 

Last edited by uran10 - on 24 February 2018

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