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Forums - Gaming Discussion - Anyone care to provide an *unbiased* compare of Forza2/GT5P DRIVING?

I'm specifically interested in the DRIVING/PHYSICS aspects of these games... We all know the level of effort that went into graphics and assume that GT5P is going to handily beat Forza 2's graphics engine. That said, I'm interested if anyone has an unbiased opinion based on having played both rather extensively. I haven't played GT5P yet so I can't comment on it. I can only comment that Forza 2 really did set a new bar far above what had been achieved in any racing game previously in terms of car handling and driving physics. It is truly exceptional. I don't doubt that GT5 will be great as well, but I'd really like to hear it from an unbiased perspective.

I know I'm just going to get fanboy responses with "no way Forza crap even compares" and "no damage means teh driving suxorz" but hopefully someone with an ounce or two of integrity can post up...



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Systems I currently own:  360, PS3, Wii, DS Lite (2)
Systems I've owned: PS2, PS1, Dreamcast, Saturn, 3DO, Genesis, Gamecube, N64, SNES, NES, GBA, GB, C64, Amiga, Atari 2600 and 5200, Sega Game Gear, Vectrex, Intellivision, Pong.  Yes, Pong.

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To me with an average review of 90, a game can't be bad (Forza 2)



Well Metacritic only has like 8 reviews for prologue, but a few of them state that it's the best racing sim to date, and I believe they're from non PS3 exclusive sites. Although I don't quite think thats what your looking for :P



From 0 to KICKASS in .stupid seconds.

From what I've heard about GT5:P, is that it simulates dirving very well, except from when bumping into things.

Although, I'd expect that when the patch gets released that will add crashing, that problem will also be fixed.



ive heard gt5p has very smooth driving.

i had forza since it came bundled with my 360, and i didnt really like it. too hard to turn.



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Heres a good comparison:

GT5 > GT5:P > Forza 2



Here you go. This I posted in another thread but applies here.

Hey everyone. My mate got a copy of GT5 P bout a month ago but he went on holiday before I could play it.

However now I have, here's what I can tell you.



I have roughly spent 3 hours on it. Mostly online.

The graphics are the best in any driving game period. There are however some noticable little things that detract. Some pop up is present on trackside detail. No tyre marks at all.(Not reffering to the marks that are there pre race. There's no marks made by your car tyres.) And there was talk of this game being native 720p but upscaled to 1080p. Well in replays it's definately 1080p. But in game there is some noticeable jaggies which doesnt appear in other true native 1080p games. Also I think as other sites have mentioned the replays are certainly not 60fps. I think 30fps. But ingame is def 60fps. Only other thing is slight tearing occasionally.

Gameplay wise It's actually hard to see what Polyphony are making. Obviously damage is non existant. We found it mainly posed a problem online. It reminded me of banger racing. The trouble is you always get cheats online. And when you enjoy simulation racing where overtaking is an art/precision it's ruined by prats. With no real cosequence for trying to plough into the side of someones car to take him off at the corner It meant everybody within 6 inches of each other was taken strait off by the guy coming up the inside who used everyone else as a brake. Then happily drives off miles in the lead. Even an internal damage system like steering, suspension gearbox etc, would have stopped this happening. It makes the online as un simulationy as you can get.

Singleplayer though is a bit better. still sometimes if your going slower than the AI cars rather than go off the racing line to take you they will smack right up your tail. Not very amusing. Of course this makes blocking them pointless as they don't care.

The controls and feel of the cars though is spot on. When you drive with no other cars around you it really is something special. I would say as good as Forza 2's. But with added graphical bling.

I suppose that because Forza 2 got what so many racers couldnt get right it's hard not to compare the online. But at this time it's a shame that GT5P online is marred by prats. Simple consequence would stop it, and make it prper racing.

In the Jap version there is 5 tracks(2 from GT4)but 10 layouts. and 37 cars. from what I could see.

If you love simulation lets hope by the time we get GT5 that Polyphony address the niggles with AI, and add some form of damage to make online feel like a real race instead of a derby. There is talk of naybe a download for GT5P that's for damage. It's supposed to be a tester for the full game.(heres hoping).

Graphics 9.0

Gameply 8.0

Sound 9.0

Lating appeal 6.0

Overall 7.5

Although best looking driving game. It has some poor elements that need adressing. Simulation racing has passed just the graphics stage. Polyphony need to know this.

My thoughts are with this game being played as a simulation. Hence GT5P's caption'Real Driving Simulator'

I've been as honest as I can



Thanks for the review. I'm guessing by your review that you find the simulation aspect of GT5 very good but not necessarily better than Forza 2. Again, thanks for the post. I look forward to checking out GT5P myself...

Oh, and to coolestguy -- I asked for non fanboy responses. You haven't even played GT5, and I suspect neither Prologue or Forza2. If you had you would have provided some actual information rather than using ridiculous arithmetic signs to make your point.



I hate trolls.

Systems I currently own:  360, PS3, Wii, DS Lite (2)
Systems I've owned: PS2, PS1, Dreamcast, Saturn, 3DO, Genesis, Gamecube, N64, SNES, NES, GBA, GB, C64, Amiga, Atari 2600 and 5200, Sega Game Gear, Vectrex, Intellivision, Pong.  Yes, Pong.

CaptainPrefrences said:
ive heard gt5p has very smooth driving.

i had forza since it came bundled with my 360, and i didnt really like it. too hard to turn.

I KNOW!!!! Every time I go to Walmart or something, I try Forza 2 and I have to completely stop and then slowly turn....It gets annoying..

 

OT: I haven't played both, but I would assume GT5 is better....Because Forza controls were horrible...IMO



 

CaptainPrefrences said:
ive heard gt5p has very smooth driving.

i had forza since it came bundled with my 360, and i didnt really like it. too hard to turn.

Forza 2 is NOT hard to turn.  In fact, it represents understeer and oversteer quite well.  When you roll into a turn at a rate of speed that generates G forces 50% higher than your car and tire combination can handle, you will go right off the track and feel as if the car can't turn.  The fact is that if you went into a hairpin turn in real life going 100MPH, your car will continue plowing ahead when you turn the wheel.  Maybe PGR or Burnout is your style.

Turn on the driving aids and use the colored speed indicators and you will find the cars handle exceptionally well when you are actually driving within their real-life physical limitations.  For a true beginner, the AWD Subaru with driving aids on is a great way to learn what you are supposed to be doing and how fast you can go.  The higher-end cars have brutal acceleration and top speed and it is VERY hard to get them under control...



I hate trolls.

Systems I currently own:  360, PS3, Wii, DS Lite (2)
Systems I've owned: PS2, PS1, Dreamcast, Saturn, 3DO, Genesis, Gamecube, N64, SNES, NES, GBA, GB, C64, Amiga, Atari 2600 and 5200, Sega Game Gear, Vectrex, Intellivision, Pong.  Yes, Pong.