I'm a 20-somethinger on the Spectrum. I was only diagnosed a few years ago, after I became a regular poster here.
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Back in 2010, I was getting back into the Pokemon series after taking a break for a few years. That year, a popular challenge a lot of players were doing for the single player was the "Nuzlocke" rules. Basically, think Pokemon with mandatory nicknames, permadeath, and limited chances to capture anything. I used HeartGold for my run, and it wasn't too long before I had a team full of nicknamed critters at my side. The one I came to rely on the most was a Zubat I named Piconjo. (Piconjo was an animator on Newgrounds back in the day.)
I learned two things from Piconjo. First, it was that even a seemingly bad aquaintance could end u being a wonderful thing. Because let's face it, when you see a Level 3 Zubat in a cave, you're rarely going to jump with joy. But somehow, whenever something tough came up, Piconjo turned out to be the right man/bat for the job. Protecting other party members from the bug gyms's Scyther, devastating Morty's Haunters with Bite, being fast enough to run away from unwanted fights... I wasn't always making the best decisions, but Piconjo the stupid bat had my back.
The second lesson I learned from Piconjo was Fragility.
Rattata is one of the most basic Pokemon in the game. It's basically the rodent counterpart of Zubat. Even trained Rattata are pretty weak, let alone wild ones. And it was only level 18. Piconjo was tougher. But it turns out, that Rattata at that level know Hyper Fang. That move gets a boost when a Normal typed Pokemon like Rattata uses it. So when you factor that with the possibility of a critical hit and the individual stats of the wild rattata... It was a one-hit kill.
What really surprised me was not that I lost a valued party member that I had been growing strangely attached to. Well, at least not entirely. It was that it was so quick and meaningless. Again, it was a random encounter with a very basic enemy that went completely wrong. After everything else, it was anticlimatic.
And this got me thinking about people around me. It doesn't take much for a person to be hurt or worse, and it is usually meaningless. most people don't die because they were leading an operation to evacuate people from a disaster or whatever. We die because of stupid, meaningless things like clots of blood, a moment of being distracted, the wrong medication. It could be a long process, but this is not a guarantee.
So ever since that evening in 2010, I've been acting differently. Remembering that this stranger I'm meeting could be the best surprise of my life, but also that I could not take certain things for granted. When I argue with relatives, I try to be sure to let them know I love them before we part ways. I try to reach out to people, who could soon be gone from my life even if they are perfectly fine. I've made an effort to help others prevent their own pain when I can. And I try to live so that, if I die within the next few minutes, I will have no shames left behind. Regrets and wishes would be inevitable, but I can live with those. Metaphorically.
As it turned out, once I realized how Fragile people were, it became instinct to value them more highly.
Thanks Piconjo, you annoying little bat-thing. Sorry for letting you down.
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I have a couple of other ancedote/story/reflection things, but that's probably the one that had the greatest impact while tying directly to a game.