Mr Puggsly said:
Well I agree not all pirating is a money issue, but in many cases the primary reason for piracy is money related. Even DRM free content tends to be pirated more than sold.
I should have clarified a little though. MS doesen't want to make an emlator that can be exploited to play any 360 game free on PCs.
Another issue is emulators generally require high specs for relatively low quality visuals. So people would get annoyed they need a $200+ video card to play a game with the graphics of $60 video card.
Frankly, the average PC gamer would be disappointed by a 360 emulator. Instead it would be best if MS just ported the best 360 games to PC. Many of which are already on PC.
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I dunno, Steam is still doing a fine job at selling games to a large amount of users despite being a form of DRM itself (though people only now are using Steam Spy as the core data gospel and taking all of it for a granted fact than scewed results)..
Gabe Newel hit it on the head a long while back when he pointed out that it was mostly a service issue, that most pirated those games due to all the hoops they had to jump through. A recent ecample that comes to my mind is the relationship between Ubisoft and PC gamers, they sell their games on their own client and Steam's but at the same time if you want to play said game from from Steam you will need to install Uplay and then run the game from there which on multiple occasions involves you downloading updates again and sometimes the client even makes bold claims of you having to install the game all over again (which means downloading from their end and not Valve's) ##despite you having downloaded and installed it from the Steam client, that to me goes completely against the point of being a service because that needlessly complicates things and can take up extra space on my drives, their client is actually quite a few steps behind the likes of even Origin and a load behind on Steam and yet they are the only client to impose their own upon another since Origin has their own games and EA took their ball home, Blizzard started out on their own client with B.net and Steam has been around the longest and are generally considered the middle man for most games coming to PC and then you have CDPR with their GOG site and recent and completely optional GOG Galaxy client.
Out of all that Uplay remains the one service client that is still behind in terms of providing quality service and adding to being pointless DRM since they try to co-exist with Steam and other sties yet impose their client the moment you want to play one of their games, that's where piracy can become a thing because it's been said before by others across the net but Uplay just isn't desirable than any of the other clients, I myself refuse to use it because it goes against what I;m looking for in a client both service wise and visual wise, yes I have used it before and dislike it more than any of the other clients but I won't pirate their games because I'm usually a person who objects to piracy but I can see those who could pirate Ubisoft games and their shitty client would be a prime and excusable reason to with how it performs among the rest and how it goes against the user.
"Frankly, the average PC gamer would be disappointed by a 360 emulator. Instead it would be best if MS just ported the best 360 games to PC. Many of which are already on PC."
You're probably right on that note but I feel the worst possible thing is for them to itnroduce their own form of DRM client which again I do not want at this point in the game, I know and have a pretty rough guess that they are more likely to slap all 360 ports or the emulator itself on their own store and deny anyone else on windows 7-8 and other clients, see on PC it;s all about software sales and not hardware so limiting themselves to their own store that not every PC gamer is clearly not going to leap onto isn't the ebst viable option for them.
I want to play Fable II again but on PC, however I do not want to see it being slapped on just one storefront only and requiring windows 10 only.
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