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Forums - Gaming Discussion - Anonymous Assassin's Creed Unity Dev Says "PS4 Couldn't Handle 1080p"

It seems that no matter how hard they try, Ubisoft can’t seem to get away from the controversy surrounding the 900p resolution of Assassin’s Creed Unity.

An anonymous employee from Ubisoft sent out an email unofficially addressing the controversy that has surrounded Unity‘s resolution on Xbox One and PS4. He was willing to provide his position as verification, though we are still chasing confirmation. We will update as soon as new information becomes available.

Below is an approximate transcription of his quote (beware of language):

I’m happy to enlighten you guys because way too much bullshit about 1080p making a difference is being thrown around. If the game is as pretty and fun as ours will be, who cares? Getting this game to 900p was a BITCH. The game is so huge in terms of rendering that it took months to get it to 720p at 30fps. The game was 9fps 9 months ago. We only achieved 900p at 30fps weeks ago. The PS4 couldn’t handle 1080p 30fps for our game, whatever people, or Sony and Microsoft say. Yes, we have a deal with Microsoft, and yes we don’t want people fighting over it, but with all the recent concessions from Microsoft, backing out of CPU reservations not once, but twice, you’re talking about a 1 or 2 fps difference between the two consoles. So yes, locking the framerate is a conscious decision to keep people bullshiting, but that doesn’t seem to have worked in the end.

Even if Ubi has deals, the dev team members are proud, and want the best performance out of every console out there. What’s hard is not getting the game to render at this point, it’s making everything else in the game work at the same level of performance we designed from the start for the graphics. By the amount of content and NPCs in the game, from someone who witnessed optimization for lots of Ubisoft games in the past, this is crazily optimized for such a young generation of consoles. This really is about to define a next gen like no other game before. Mordor has next gen system and gameplay, but not graphics like Unity does. The proof comes in that game being cross gen. Our producer (Vincent) saying we’re bound with AI by the CPU is right, but not entirely. Consider this, they started this game so early for next gen, MS and Sony wanted to push graphics first, so that’s what we did. I believe 50% of the CPU is dedicated to helping the rendering by processing pre-packaged information, and in our case, much like Unreal 4, baked global illumination lighting. The result is amazing graphically, the depth of field and lighting effects are beyond anything you’ve seen on the market, and even may surpass Infamous and others. Because of this I think the build is a full 50gigs, filling the blu-ray to the edge, and nearly half of that is lighting data.

Assassin’s Creed Unity launches on November 11th for Xbox One, PS4, and PC.

http://www.twinfinite.net/2014/10/15/assassins-creed-dev-gives-unofficial-response-900p-resolution/



    

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well then... ubisoft continuing to screw with games XD



Bets:

(Won)Bet with TechoHobbit: He(Techno) says 10 million by January 1,2014 I say 9 million by then. Winner gets 2 weeks of sig control.

(Lost)Bet with kinisking: I say Ps4 will win April NPD while he says Xbox One will win it; winner gets 1 week of avatar control.

Raichu's First Series:

First RPG?

First Fighter?

First Racer?

First Shooter?

First MMO?

First Horror?

Official Ni No Kuni Fanboy:

Familiars Captured:37

Game Beaten: 2 times almost

Times I got teary during some scenes: 3

They shouldn't have to defend their game. Only if it was a broken piece of shit.



Sighh ubisoft, if you only said nothing, this wouldnt be such a big issue



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

So basically he's saying their game is too much no matter what platform. This is still not helping their position in anyway.



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How do they manage that? It's no secret that the PS4 is quite a bit more powerful than the XBO, yet they have the same resolution and framerate, but apparently the PS4 performance is maxxed?

Not that it really matters though, as long as the game is fun.



Im not a big fan of how Ubisoft has been acting lately, but Ill wait for a confirmation on this before I judge...



Jizz_Beard_thePirate said:
Sighh ubisoft, if you only said nothing, this wouldnt be such a big issue


Loool so true. In order to avoid controversy they accidentally made a shit ton of controversy.



ubisoft screwing with wii u and ps4 owners since 2013 :P



Bets:

(Won)Bet with TechoHobbit: He(Techno) says 10 million by January 1,2014 I say 9 million by then. Winner gets 2 weeks of sig control.

(Lost)Bet with kinisking: I say Ps4 will win April NPD while he says Xbox One will win it; winner gets 1 week of avatar control.

Raichu's First Series:

First RPG?

First Fighter?

First Racer?

First Shooter?

First MMO?

First Horror?

Official Ni No Kuni Fanboy:

Familiars Captured:37

Game Beaten: 2 times almost

Times I got teary during some scenes: 3

Teeqoz said:
How do they manage that? It's no secret that the PS4 is quite a bit more powerful than the XBO, yet they have the same resolution and framerate, but apparently the PS4 performance is maxxed?

Not that it really matters though, as long as the game is fun.

The game was probably developed for the XB1 first with its architecture in mind. It's probably a poorly done port if anything. Iseriously doubt it's forced parity.