GTAexpert said: Wondering what the resolution it will run at, but still looks good. |
Shin'en have said in the past that for their Wii U titles they will likely target 720p/60fps with v-sync.
GTAexpert said: Wondering what the resolution it will run at, but still looks good. |
Shin'en have said in the past that for their Wii U titles they will likely target 720p/60fps with v-sync.
I'll keep my expectations in check until I see actual footage running, but this definitely has my attention.
MikeRox said: My only concern is going to be the physics and course design in the game as they far more so than graphics make or break this type of game. |
Physics and course design in the first FAST Racing game were pretty good, so they have a solid foundation to build on.
JazzB1987 said:
Thats nowhere near the same kind of look tho. Btw the Wii screenshot works because orange/yellow + blue is a famous and visually pleasing color combination |
I still think it's a big stretch to rule out a game's visual vocabulary from one screen showing a desert environment. There will likely be a number of other settings that are more colourful, not to mention the cars themselves.
RolStoppable said: Hopefully they put in some effort to make the gameplay good. The latest Nano and Jett Rocket titles have been worse than their predecessors and thus were disappointing games. And please, scale back the motion blur when boosting. |
Jett Rocket II was a lot worse than the first one, I agree with you there, but I found Nano Assault Neo an improvement over the 3DS original, it just felt more balanced and polished.
curl-6 said: Jett Rocket II was a lot worse than the first one, I agree with you there, but I found Nano Assault Neo an improvement over the 3DS original, it just felt more balanced and polished. |
Its short and a bit unbalanced if anything were to be my complaints which makes the gameplay, particularly from the latter, swing wildly from play session to play session. I've had entire starting levels go by without a power-up and struggle to finish with decent points, to starting levels where I end up with 4 Sats and a V-gun and fall asleep at the helm.
bigtakilla said: Wow! Way better than people budgets in the millions of dollars manage to do on the Wii U. |
Nobody budgets millions of dollars for Wii U ports. I seem to remember reading Ubisoft saying Wii U ports of AAA games cost around 1m euros. Minute compared to the budgets allocated for other versions.
Locknuts said:
Nobody budgets millions of dollars for Wii U ports. I seem to remember reading Ubisoft saying Wii U ports of AAA games cost around 1m euros. Minute compared to the budgets allocated for other versions. |
Which is why their games don't sell on Wii U.
And even still, Shin'en can pull these level of graphics off on a fraction of that budget. Either way you slice it, Shin'en putting the top names to shame when it comes to what level of graphics they can pull off on the Wii U.
Vena said:
|
This has only happened to me very rarely. And I don't know if they patched it, but the 3DS version has/had a glitch where enemies could spawn under you and insta-kill you. Difficulty also felt more fair in the Wii U sequel, I found.
bigtakilla said: And even still, Shin'en can pull these level of graphics off on a fraction of that budget. Either way you slice it, Shin'en putting the top names to shame when it comes to what level of graphics they can pull off on the Wii U. |
Not just a fraction of the budget, but with a team of 5 guys.
They did the same thing on Wii; almost nothing on that system, including big budget productions, could touch their 40MB Wiiware games Jett Rocket and FAST Racing League in technical terms.