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Forums - Gaming - Project CARS Runs at 60 FPS on PS4, Not There Yet on Xbox One; Cars Have 60,000 Polygons on Consoles

Link: http://www.dualshockers.com/2014/08/15/project-cars-runs-at-60-fps-on-ps4-not-there-yet-on-xbox-one-cars-have-60000-polygons-on-consoles/

Project CARS Runs at 60 FPS on PS4, Not There Yet on Xbox One; Cars Have 60,000 Polygons on Consoles

by Giuseppe Nelva(16 hours ago)71

Project CARS is coming to PC, PS4 and Xbox One in November, and the good folks at Slightly Mad Studios are working hard to optimize the game.

Today I talked with Vehicle Art Manager Jan Frischkorn during a hands-on presentation, and he mentioned that the PS4 version is quite stable at 60 frames per second already, while the Xbox One version still didn’t reach that goal, which is why the game is currently being shown only on PS4. Of course that’s just the current condition, and the team is still working to achieve the frame rate goal on both consoles.

Frischkorn confirmed that the PS4 has a power advantage over the rival, and mentioned that it definitely makes things easier for developers. As a matter of fact, the team was surprised by how well the game ran on Sony’s new console from the beginning.

In addition to that, we learn that the cars have about 60,000 polygons each on consoles, while the PC version on Ultra shows cars with between 200,000 and 300,000 polygons. On high it will bring the number down to 60,000.

The reduction in polygons on consoles is compensated with normal maps, and the cars definitely still look awesome. By comparison Driveclub has about 250,000 polygons per car, but it’s designed to display a considerably lower number of them at the same time.



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Xbox One development team made a big mistake by selecting entry level GPU for Xbox One.



daredevil.shark said:
Xbox One development team made a big mistake by selecting entry level GPU for Xbox One.


This



Blood_Tears said:
daredevil.shark said:
Xbox One development team made a big mistake by selecting entry level GPU for Xbox One.


This


I am not joking.

 

Even microsoft admitted this.

Microsoft's Engineers On Xbox One: "We Purposefully Did Not Target The Highest End Graphics."

"We targeted it more as a broad entertainment player."

Source: http://www.thesixthaxis.com/2013/05/21/microsofts-engineers-on-xbox-one-we-purposefully-did-not-target-the-highest-end-graphics/



Interested in this game but it seems it may have over promised and will lack content.

Running in a proper way will help where i buy and if.



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Expected difference by now. This game does not interest me as much as DriveClub so far though.



Isn't 60k polys really low?

They look good still. At least on a small screen.



So it is happening...PS4 preorder.

Greatness Awaits!

I watched some gameplay vids of this and they show some really extreme, headache inducing, motion blur .. I hope that even on consoles we will have the option to turn that down (or off).



daredevil.shark said:
Blood_Tears said:
daredevil.shark said:
Xbox One development team made a big mistake by selecting entry level GPU for Xbox One.


This


I am not joking.

 

Even microsoft admitted this.

Microsoft's Engineers On Xbox One: "We Purposefully Did Not Target The Highest End Graphics."

"We targeted it more as a broad entertainment player."

Source: http://www.thesixthaxis.com/2013/05/21/microsofts-engineers-on-xbox-one-we-purposefully-did-not-target-the-highest-end-graphics/

That information is slightly wrong. The X1's runs at 853Mhz and peaks at 1.31tflop/s, not 800Mhz and 1.23tflop/s.

The PS4 does have several other advantages though, such as 8 ACE units (which is surprisingly high) vs the X1's 2.



I wish DriveClub was 60fps :(



4 ≈ One