A user by the name of Neiteio on Neogaf made an interesting post on unused concepts from the Wind Waker. Many of you who own Hyrule Hystoria are probably aware of all this, but I, like him, feel like it would be an interesting topic to discuss. Would any of you want this stuff to be DLC for WWHD? I definitely would.
I'm just going to post what he wrote, because he puts it all perfectly.
http://www.neogaf.com/forum/showthread.php?t=546336
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Just picked up Hyrule Historia (along with The Art of BioShock Infinite), and there are so many cool concepts that were cut from The Wind Waker. I know these have been discussed before, but I just wanted to focus on the Wind Waker concepts in particular, and lament the fact that Nintendo will probably treat the WiiU remake as more of a "cash-in" than a "complete edition."
First, the highlights:
- Two unused races: The book indicates they're full-blown races, not early concepts for, say, the Koroks. The two races are the mountain people, all stout and ball-like, who bounce around when angry and store their round-bottomed babies in their thick shaggy fur, and the "pea pod people," who dangle from tree vines, dropping down from the canopy like yo-yo's.
- Unused islands: GameCube Island, resembling the top of a GCN console, was one such concept, but far more interesting was Stovepipe Island, a full-fledged Windfall-like location with a steam-powered village at the base of the mountain, and various hot springs and pipe-works leading up top. Looks like a fitting home for the mountain people.
- Unused monsters: These include a Moblin that clings to pillars like a ninja and fires arrows, a purple winged Moblin resembling Ridley of Metroid fame, and a horrifying boss creature in the form of a massive over-muscled Moblin who eats -other- Moblins, stands about as tall as Jalhalla, and attacks with two spiked clubs that combine into a double-handed "flour mill" (as the book puts it) that the boss rolls across the ground like the one mini-boss in Link's Awakening DX, where you had to jump with Roc's Feather. (Picture using a rolling pin to flatten dough, only it's a monster wielding it, trying to flatten Link!)
- Exploring Hyrule? The "?" is there because in one piece of art, we see Link exploring a grassy field in what appears to be sunken Hyrule, coming across a fishing hook dangling from the sky, and grabbing the bait, only to be plucked up into the sky and through the Great Sea, strung up by a fisherman who dismisses his catch as "garbage." However, the context to this scene is not provided -- all that is indicated is the fact this fisherman's bait serves as a warp of sorts -- so I cannot definitively say it's in Hyrule. It seems clear to me, though, that the concept is for a warp point between sunken Hyrule and the Great Sea.
Seeing these concepts, one can't help but picture how they could be incorporated into Wind Waker's narrative, if Nintendo decided to flesh out the WiiU remake with a couple additional dungeons. Now, chances are the two dungeons that were famously cut from the GCN game were repurposed into dungeons in Twilight Princess, so if they were to add two dungeons (like eight new levels in DKCR3D), they would have to start from scratch.
That being said, the unused concepts for races, locations and monsters could certainly still be used for the context to these dungeons, or in other words, the events preceding and following each dungeon.
Here's an example:
Have the mountain people be the descendants of Gorons, now living on Stovepipe Island since the Ritos, the descendants of the Zoras, took over Death Mountain. In a bit of god-swapping (to match the habitat-swapping!), have the mountain people worship Jabun. Place their sacred temple on Stovepipe Island -- the entrance of which may be the cave mouth indicated in the concept art -- and create a scenario where a band of Moblins have taken over the temple, desecrating it. Link has to oust the Moblins, led by the massive Moblin with the flour mills, to reclaim the temple and earn Nayru's Pearl.
This is just an example. With the Great Sea being so vast, finding a place for Stovepipe Island shouldn't be too difficult. Ditto for a second dungeon and its corresponding island. The narrative would have to be significantly adjusted, but man, this would be so cool, making the game so much fuller and richer.
To wrap things up:
What are your thoughts on our glimpse of the Wind Waker that could've been? In a best-case scenario where Nintendo were to restore some or all of these concepts to the game, how would you like to see them incorporated? What other changes would you want to see made to the game, and what do you reasonably -expect- to see in TWW HD come this fall? Fun stuff!
A race resembling Goron descendants, or an offshoot of the Gorons, perhaps (since Gorons still exist, albeit in scattered fashion). In Hyrule Historia, it says their round-bottomed babies are naked and hide in the parents' fur until they grow their own. These creatures bounce around when angry. In a "complete" Wind Waker, I'd peg them as the third race Link encounters, inhabitants of Stovepipe Island (more on that in a moment), perhaps sheltering Jabun after he flees the destruction of Greatfish Isle. To secure Nayru's Pearl, then, perhaps Link would have to prove himself to these people.
Another race of people, these ones resembling pea pods or OoT's Magic Beans, dangling from bungee-like vines that pop them in and out of the tree canopies like yo-yo's. Perhaps in a "complete" Wind Waker, Link would have to go through them to access an all-new "Sea Temple" and awaken a third Sage, who in turn would be a character belonging to the previous race (the bouncy mountain people).
Stovepipe Island -- One of numerous unused islands, along with other gems such as GameCube Island. Note that Stovepipe Island has a steam motif -- water, in other words -- with hot springs near the top of the mountain, pipe-works running down the side, and a village clustered along the shore. Furthermore, the back of the island resembles a smoking Goron. If the mountain people indeed live here, this may lend further credence to them being an offshoot of the Goron Tribe. And the way it's presented in the book, I don't think this is simply a preliminary design for Dragon Roost. It'd be cool to see it restored in a "complete" edition of Wind Waker. Perhaps that cave could be the entrance to a new dungeon, Steam Sanctuary?
Unused enemy concept: Archer or Ninja Bokoblin
Unused enemy concept: Flying Bokoblin
Unused boss concept. He wields twin spiked clubs, which combine to form a weapon the book refers to as "the flour mill," which it wields much like a rolling pin, trying to flatten Link. This horrifying creature eats lesser Miniblins/Bokoblins/Moblins, and drags a ball-and-chain from one ankle. Would be an ideal boss for a third dungeon -- let's call it "Stovepipe Sanctuary" -- where a marauding band of Moblins have taken up residence.