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Forums - Microsoft Discussion - Official Price Cut announced for XBOX ONE in the UK £399.99

Before price cut:

"OMG! MS NEEDS TO CUT THE PRICE OR SOMETHING NOW JUST TO KEEP UP TO THE PS4!!"

After price cut:

OMG! MS IS SO DESPERATE.


Lol. You guys...



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sales2099 said:
FlamingWeazel said:

Games stop at launch?? Uncharted and all sony's other studios games are coming. PS4 will still outsell x1 with or without titanfall. MS needs titanfall, Sony doesn't. Sony makes their own games and doesn't need to poay for third party deals.

Sony has more AAA games coming this year then MS. Drive club, Uncharted, The order, Infamous, MLB the show, Deep down...and more to be announced. Games are not an issue. No one games turns a system around linraries and the value proposition do.

Really don't like your ignorance of X1's 2014 offerings, both digital and retail. And it isn't so much about numerical superiority, but games that are generating more buzz, get more people talking, etc.  Games like Project Spark, Titanfall, Halo....blockbusters and games that do things differently then what we are used to, those are worth noting then games with a mere next gen facelift.

By the way, don't say Uncharted until its actually announced....and confirmed for the year.

Wow, good thing you're not ignorant towards the PS4s offering either.

Also don't say Halo until it's actually announced...cause there are rumours strongly indicating that this years Halo will be a Halo 2 remake, which would be the definition of a mere next gen facelift.



FlamingWeazel said:
selnor1983 said:
FlamingWeazel said:
selnor1983 said:


The GPU in BF4, Ghosts, Tomb Raider etc isnt down to GPU. The reason is a the developers have told you. The SDK being behind and specifically the ESRAM size. This month We have new SDK that allows developers to cleverly tile the information, COMFORTABLY allowing the developers to do 1080p native. Now in the future as devs use more effects, PS4 will probably have more effects. But it wont be any more noticeable than the difference between PS2 and Xbox games.

The ESRAM is small, but fast. And the new Tiling technique will allow it to have much more relevant data than before. My guess is it was meant for launch games but thats what the developers say MS were behind.


The devs never said any such thing, also you cannot expect devs to come out and say, hey we are selling our game on X1 but the gpu is weak..

 

Every game comes  down to the GPU the x1 gpu will struggle even more to push 1080p which IS very GPU dependant., It is obviosu you know little about the heardware. This will get worse as next gen engines get more demanding.

Infinity Ward -


 Rubin also told Edge that it would be wrong to suggest Ghosts is confirmation that Xbox One is a weaker console than PS4.

"It's a much more complex answer - there's so much to it, it's a balancing act when you get into optimisation - we need more time with it all, basically," he said. "It could be years from now until we get to the point where we feel like we've maxed out what we can do on both platforms.

"We might get more resources back at one point or better ESRAM utilisation. And that could make things change dramatically for the Xbox One, for instance. It's a long complicated road that will take years to develop, and I think at the end we'll have games looking very similar, usually, on both systems."

 

 

Witcher 3 developer -

 

"On the PS4 it's very good to have the fast memory. Everyone is really happy about that," Torok said.

"We are not at the stage right now to go in and optimise on each platform specifically. We want to make the game and the whole engine run on everything, with all the features and bells and whistles, and then just optimise, optimise, optimise," Torok continued. 

"I don't see a major power difference. The memory is very different but I already said that before. Pure computation power, if you just measure that, there's no major difference."

 

 

 

Xbox One – ESRAM & 720P – Why It’s Causing A Resolution Bottleneck – Analysis

"32MB of ESRAM was unfortunately the most they could squeeze on to the APU’s die, without starting to compromise the amount of GCN cores or CPU powerformance on the Xbox One to the point were having the extra memory would have been a waste of time. Microsoft’s previous console, the Xbox 360 used GDDR3 memory, this ran at 1400MHZ on a 128bit bus. In addition to this 512MB of GDDR3, the Xbox 360 also had 10MB of eDRAM, providing a total of 32GB/s between the GPU and the eDRAM. This memory gave the Xbox 360 basically “free” Anti-Aliasing along with other graphical effects.

With the Xbox One, this isn’t the case – and with many gamers expecting and demanding 1080P for their next generation titles, it appears that the 32MB of ESRAM is simply insufficient to meet the needs."

Is there anything games developers can do to help get around these issues, well unfortunately it’s going to require the developers to get used to working around the limitations. One problem developers have spoken about is having to manually flush the ESRAM. Microsoft supply the Xbox One with its own memory compressed render targets. These are very similar to what has already been working for the Xbox 360. They argue that by using these render targets, in conjunction with ESRAM and DDR3 developers can work around the ESRAM. The problem is that with today’s multi platform environments, especially with the rather commanding lead that PC’s and the Playstation 4 already have in terms of ease of development, how easy will this be to implement. It’s far easier to just say “well, let’s aim for 720P for the X1″.

 

As it turns out MS have updated the SDK and taken care of it for the developers.

ESRAM was always the issue. Not the GPU as to why we have not seen same Res as PS4 so far. Like I said PS4 will likely be a little better. But even before MS changed the SDK to be better developers like The Witcher 3 guys ( awesome graphics blokes ) even say theres not much of a power difference.

 

But Im sure you'll twist this into something.

http://www.redgamingtech.com/xbox-one-esram-720p-why-its-causing-a-resolution-bottleneck-analysis/


Not a single bit of that says anything about the GPU gap. Devs are not going to come out and say the PS4 is a lot more powerfull they are truying to sell their game on both systems.

 

Again, I am still waiting, where does any of thsat debunk the 40% GPU power advantage? It's PR. Hideo Kojima also said there was little difference....Now his gaem is 720p on x1, 1080p on ps4. You need to learn PR.

 

The irony is, the witcher will be running at a higer res then x1 as well.  By then the new SDK will be in full force, it cannot make up for a weaker gpu. Same with watchdogs.

OK lets go back to basics. In this thread I explained why the resolution so far was poorer on Xbox One. I never mentioned effects or GPU. I said devs said the reason it wasnt the same res as PS4 was due to ESRAM and its SDK. On that Im 100% right. BF4 would be 900p also if the tiling SDK for the ESRAM was there earlier. Just to much extra dev work to write the code different for a multiplatform game. It was easier to just say do it at 720p. Now MS has done all that for them. Now 1080p is easy. Its not an issue of not enough ESRAM. Which was the issue as Ive showed you.

 

As for the GPU difference you keep bringing up? Maybe Sonys claims of Theoretical limit isnt really whats happening in realtime?

Look at the Witcher 3 devs comments. And they know a thing or 2 about visuals. They say theres not really any major power difference. Interesting.

I maintain that with the ESRAM issue resolved and SDK catching up to Sony Xbox One and PS4 2nd gen games will have much more parity.

Hideo Kojimas game hasnt been able to use the new SDK. So you saying its 720p isnt surprising at all. Everything your saying is backing up the Old SDK games versus the new ones.

LOL at devs downplaying PS4 advantage. Oh 2nd gen games late this year and early next year cant come soon enough. Next COD and BF will be same res and Framerate on both and look nearly identical in effects. With a minor advantage to PS4.



sales2099 said:
FlamingWeazel said:
Sardauk said:
 

Titanfall is the most anticipated game since E3 so yes we shall see the sales.

if you want to bet on Infamous and some digital distribution games...be my guest... We'll see.

Games stop at launch?? Uncharted and all sony's other studios games are coming. PS4 will still outsell x1 with or without titanfall. MS needs titanfall, Sony doesn't. Sony makes their own games and doesn't need to poay for third party deals.

Sony has more AAA games coming this year then MS. Drive club, Uncharted, The order, Infamous, MLB the show, Deep down...and more to be announced. Games are not an issue. No one games turns a system around linraries and the value proposition do.

Really don't like your ignorance of X1's 2014 offerings, both digital and retail. And it isn't so much about numerical superiority, but games that are generating more buzz, get more people talking, etc.  Games like Project Spark, Titanfall, Halo....blockbusters and games that do things differently then what we are used to, those are worth noting then games with a mere next gen facelift.

By the way, don't say Uncharted until its actually announced....and confirmed for the year.

It's already announced but no release date.

Probably next year.



That's actually a good move. It worked well for the 3ds and it also hurt the psvita a lot. Many people expected a price cut for psvita which didn't happen for a long time till people lost interest. MS is smart enough (and big enough) to not let that happen.



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I still can't believe how much pressure people are putting on TitanFall. It's downright foolish to suggest that a game can move enough units to get the Xbox One back in the running. Even in the U.S.

Anyone who expects TitanFall to be the Xbox Ones knight in shining armor is going to be bitterly disappointed when the sales data for March comes out.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

selnor1983 said:

OK lets go back to basics. In this thread I explained why the resolution so far was poorer on Xbox One. I never mentioned effects or GPU. I said devs said the reason it wasnt the same res as PS4 was due to ESRAM and its SDK. On that Im 100% right. BF4 would be 900p also if the tiling SDK for the ESRAM was there earlier. Just to much extra dev work to write the code different for a multiplatform game. It was easier to just say do it at 720p. Now MS has done all that for them. Now 1080p is easy. Its not an issue of not enough ESRAM. Which was the issue as Ive showed you.

 

As for the GPU difference you keep bringing up? Maybe Sonys claims of Theoretical limit isnt really whats happening in realtime?

Look at the Witcher 3 devs comments. And they know a thing or 2 about visuals. They say theres not really any major power difference. Interesting.

I maintain that with the ESRAM issue resolved and SDK catching up to Sony Xbox One and PS4 2nd gen games will have much more parity.

You are dilusional, the games so far has shown a 50 + percent gap, exactly the GPU advantage. Again, there is NOTZHING MS can do to offset a better gpu, that advantage always exist. Thje devs you mentioned, The Witcher yeah, that games is running better on ps4 as well.  At times the ps4 is pushing better resolution ,e ffects and frame rate ala Tomb raider, BF4, soon the witcher 3 watch dogs.

 

Where did DICE say that about bf4?? They never. 1080p requires a LOT of gpu grunt, everything about graphics goes throught he GPU, you think ram can help the x1 gpu you don't have aclue waht you are saying. GPU IS the graphics processor, even if MS has 256 MB ESRAM it will do NOTHING to help the x1 gpu. it is impossible for their to ba parity unless a dev forces it or a game is not demanding like a sports game. You need some tech education.

 

LOL At using dev PR, the proof is this, Games look and run better oin ps4. The witcher 3 who said not much difference?? Yep better resolution on ps4......learn what PR is. Kojima said there was no difference.......MGS Ground zeroes 1080p on PS4, 720p on x1......It's PR noithng more. No amount of PR or talk changes the fact there cannot ever be parity, hardware is hardware period.

This post was moderated by axumblade



ironmanDX said:
Before price cut:

"OMG! MS NEEDS TO CUT THE PRICE OR SOMETHING NOW JUST TO KEEP UP TO THE PS4!!"

After price cut:

OMG! MS IS SO DESPERATE.


Lol. You guys...


What? Both of those statements are true. MS NEEDS to cut the price (not just in the UK) to avoid being left in the dust this gen and they need one soon. Microsoft is and should be desperate because right now the sitiation is desperate.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

People here on VGchartz are so funny...

Just about every thread before today talked about M$ needing to do a price cut.

So, M$ does a small cut, and drops in a brand new game for a total of $60 US or $100US in GB.

Now, they are bad for doing it so early??

Fickle bunch here.



It is near the end of the end....

Normchacho said:
I still can't believe how much pressure people are putting on TitanFall. It's downright foolish to suggest that a game can move enough units to get the Xbox One back in the running. Even in the U.S.

Anyone who expects TitanFall to be the Xbox Ones knight in shining armor is going to be bitterly disappointed when the sales data for March comes out.

I for one know PS4 will still handily outsell it based on central europe/Japan alone.I am worried many PS fans think that we generally expect X1 to smash PS4 globally.....which is absurd.

It is a blockbuster, and will boost X1 sales regardless.



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles.