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Forums - Sony - Eurogamer Expo: KZ:SF MP runs at 60 fps "a lot of the time"

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Guerrilla: Killzone Shadow Fall multiplayer runs at 60 fps "a lot of the time" 

Upcoming PlayStation 4 exclusive Killzone: Shadow Fall takes an interesting approach to frame rate: its single-player campaign runs at a steady 30 frames per second and outputs at a native resolution of 1080p. Multiplayer, however, is different.

Multiplayer also outputs at 1080p native, but the official line from developer Guerrilla Games is that it runs at 60 frames per second "a lot of the time" - that is, in certain situations, when there's a lot happening on screen, it drops below the 60 fps benchmark.

The Dutch developer made the revelation during a developer session at Eurogamer Expo today (you can watch it below). Afterwards, in a follow-up interview with Eurogamer, lead designer Eric Boltjes explained why.

"The reason for that is tricky," he said, in reference to the multiplayer not always running at 60 fps.

"Running 60 has become this Holy Grail. Suddenly people think if you run 60 your game is better. Technically, that's not really true. But what it does do is it makes decisions go from input to on-screen a lot easier.

"So, having a constant 60 is not actually better than having a 'lot of the time' 60. It sounds weird, but it's actually true.
Because usually in the moments where we're going to drop framerate, either you're already dead or it's too late anyway."

Boltjes said Guerrilla decided to push the visual detail in Killzone, and accepted taking a hit in framerate as a result.

"I think our game, graphically, especially multiplayer, looks a lot more detailed and vibrant than a lot of the other games we are in direct competition with.

"We didn't want to make any graphical concessions. We didn't want to say, we can run at 60 constantly if we just half the resolution and take out all the destructibility and remove all the glass, for example. We didn't want to do that. We wanted to keep it really pretty and try to make it 60.

"It's just we can't go out and say we're always 60, because that's lying. We're very close. And I challenge anybody to notice, without Digital Foundry looking at it, that there are large drops."

Unlike multiplayer, Killzone: Shadow Fall's single-player campaign runs at 30 fps.

"The reason for that is graphically single-player is even a step above multiplayer," Boltjes explained. "There's even more destructibility.

"We analysed what 60 brings. 60 in multiplayer is really important because your reaction time is a lot shorter. In single-player it's actually a lot longer. It's not because our AI is stupid, but because you simply have more time to react. We said we don't need 60, and we want the graphical push."

http://www.eurogamer.net/articles/2013-09-26-guerrilla-killzone-shadow-fall-multiplayer-runs-at-60-fps-a-lot-of-the-time 



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"In certain situations, when there's a lot happening on screen, it drops below the 60 fps benchmark." This is with every game. So it is good that 60 FPS is there most of the time.



"We didn't want to say, we can run at 60 constantly if we just half the resolution and take out all the destructibility and remove all the glass, for example. We didn't want to do that. We wanted to keep it really pretty and try to make it 60."

people should think about this statement if they compare other games which are 30fps against 60fps. if it really makes such a big difference even between constant 60fps or "60fps a lot of the time" you can imagine what it takes to have constant 60fps vs. constant 30fps between some games of the same genre.



crissindahouse said:

"We didn't want to say, we can run at 60 constantly if we just half the resolution and take out all the destructibility and remove all the glass, for example. We didn't want to do that. We wanted to keep it really pretty and try to make it 60."

people should think about this statement if they compare other games which are 30fps against 60fps. if it really makes such a big difference even between constant 60fps or "60fps a lot of the time" you can imagine what it takes to have constant 60fps vs. constant 30fps between some games of the same genre.

Not even COD has a constant 60 FPS.



Should hopefully have a chance to try this out tomorrow (I assume its on the show floor, otherwise WTF?!). Can't wait!



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Speaking as someone who doesn't really notice the difference between 30 and 60 fps, I will respond to this with a resounding "okay". As long as everyone is on a level playing field, I don't really care. Just let me play.



The PR speech seems more flawed than usual...

how much is "a lot of the time" ?
how large are large drops ?


is 80% a lot of the time ?
is 25 fps a large drop ?



crissindahouse said:

"We didn't want to say, we can run at 60 constantly if we just half the resolution and take out all the destructibility and remove all the glass, for example. We didn't want to do that. We wanted to keep it really pretty and try to make it 60."

people should think about this statement if they compare other games which are 30fps against 60fps. if it really makes such a big difference even between constant 60fps or "60fps a lot of the time" you can imagine what it takes to have constant 60fps vs. constant 30fps between some games of the same genre.

No magical sauce here... 60fps need 2x the processing power than 30fps... you need to process twice fast.

About resolution it is a little more... 1080p needs 2.25x the processing pixels than 720p.

720p@30fps to 1080p@60fps is close to 4x the processing power.



Runs 60 frames at a time, 60% of the time.



Whitefire said:
crissindahouse said:

"We didn't want to say, we can run at 60 constantly if we just half the resolution and take out all the destructibility and remove all the glass, for example. We didn't want to do that. We wanted to keep it really pretty and try to make it 60."

people should think about this statement if they compare other games which are 30fps against 60fps. if it really makes such a big difference even between constant 60fps or "60fps a lot of the time" you can imagine what it takes to have constant 60fps vs. constant 30fps between some games of the same genre.

Not even COD has a constant 60 FPS.

even if not, "60fps a lot of the time" in killzone or cod is probably also much harder to realize as constant 30fps in another shooter. well there is no confirmed next gen 30fps shooter right now if i'm not wrong (for mp) but there are also other games for next gen or there were already those kind of games this gen.