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Forums - Sony - IGN: Killzone: Shadow Fall Has Made Me A Believer

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From GAF.

Quote:
Guerrilla Games is crafting what, to me, is most reminiscent of what a game would look like if Killzone collided with something more akin to Crysis. No, Shadow Fall doesn’t take place on a single wide open map that can be explored at will, but it does take place on a series of large, non-linear maps that encourage you – and outright require you – to tackle concurrent objectives in any order of your choosing. As a result, Shadow Fall is immediately deeper and more tactical than any of the core Killzone titles that came before it. And yes, if the map I saw and played on is any indication, the game’s bright aesthetic carries over from what we first witnessed back in February.
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The forested map I played on showed the wall in the near distance. But gamers are still cast as the ISA in Shadow Fall, and at this point in the campaign, I found myself stranded with the Helghast. It was up to me to find a way back to the safe side of Vekta, which required me to accomplish a few tasks, including disabling the alarm system in the area, obliterating the anti-aircraft guns that destroyed by ship and left me in the forest in the first place, and seizing a Helghan dropship to make my great escape. There appeared to be other optional tasks, too, and all of this – save the actual escape – could be accomplished in any order.
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It was especially fun – and quite novel – to effectively use stealth in Shadow Fall. The Helghast are smart and fully aware of their surroundings, but you can get the jump on them, using silent melee attacks to strike quickly without being seen. Of course, once seen, all bets are off. The Helghast will beeline to the nearest alarm – a good reason to centrally disable those alarms before doing any other part of the mission – once they see you. It’s at this point that you get a taste of what the Helghast are packing in Killzone: Shadow Fall, as well as the more conventional weapons, apart from OWL, that you have at your disposal.
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But the Helghast will come at you with everything they have, too. Some have long-range sniper rifles of their own, complete with red laser sights. Others have stealth camouflage that they can activate at will, including when they’re under attack and near death. And others yet have bright lights to search a map’s dark crevasses and corners. These are especially obnoxious, since they obscure your vision in a burst of brightness if you look directly at them.

http://www.ign.com/articles/2013/06/12/e3-2013-killzone-shadow-fall-has-made-me-a-believer

Seems really AMAZING.



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Seems that in the Next-Gen, we'll see more of games with open spaces, which is probably good if they don't overdo it.

Uncharted NEEDS to stay linear!



So it is happening...PS4 preorder.

Greatness Awaits!

yeah, i was never a killzone fan (played kz1+2) but this one interests me. looks like more fun in my opinion



Yup, this sounds really good. A bit like Crysis 1 with reverted roles. Damn, maybe I'll have to buy the PS4 sooner than I thought



A more open environment is good.

Thats a good thing guys.



                            

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eFKac said:
Uncharted NEEDS to stay linear!

Next Uncharted game open world confirmed.

But not in the Earth planet... it is too small for Uncharted open world.



ethomaz said:
eFKac said:
Uncharted NEEDS to stay linear!

Next Uncharted game open world confirmed.

But not in the Earth planet... it is too small for Uncharted open world.


@Bold Why? WTF am I Patcher now? :P

As for the game itself, it seems to be really different from Killzone 2&3, and I really liked those games, my favourite shooters ever mechanics-wise.

Shadow Fall doesn't have this gritty, warzone fell to it. And for me that's a shame. Both the artistic direction and gameplay seems to highly differ. I feel like it's more of a Crysis - one super-soldier in a nanosuit, instead of a regular (well maybe better than regular :P) soldier on a battlefield with his brothers in arms, and more open instead of being rather linear.

I don't know, we'll see, but to be honest, the more I see the less I'm inclined to buy the game at launch, because I simply don't know what to expect, if it would be similar to Killzone 3, I would be sure I would love it. Now it may end up being great, but I may also end up not liking the game at all.



So it is happening...PS4 preorder.

Greatness Awaits!

Apparently Mark Cerny worked/is working with Guerilla on shadow fall, I wonder if this and the new art direction was (at least partly) his doing.



Andrespetmonkey said:
Apparently Mark Cerny worked/is working with Guerilla on shadow fall, I wonder if this and the new art direction was (at least partly) his doing.

Mark Cerny worked in almost every big first-party title for PS3... I think the same will happen for PS4.



ethomaz said:
Andrespetmonkey said:
Apparently Mark Cerny worked/is working with Guerilla on shadow fall, I wonder if this and the new art direction was (at least partly) his doing.

Mark Cerny worked in almost every big first-party title for PS3... I think the same will happen for PS4.

Wow, that explains those massive eye bags