
Former THQ exec details terrible working conditions for developer 4A Games and "irrational requirements" of THQ
Jason Rubin is best known as the co-founder of leading game developer Naughty Dog. More recently, however, he had the thankless task of trying to overhaul struggling publisher THQ. Rubin joined THQ in May 2012 and while he made a valiant effort to improve the company, the bad momentum was too much and he didn't have enough time to steer the ship away from the iceberg.
As president of THQ, Rubin oversaw numerous studios, including the talented folks at 4A Games, known for the Metro franchise. THQ was to be the publisher for Metro: Last Light until its unfortunate demise. Instead, Koch Media picked up the rights for almost $6 million earlier this year. In this fascinating article from Rubin, the former THQ executive details the awful working conditions that the studio in the Ukraine had to face during the development of Last Light, and he argues that gamers and the industry at large should recognize what 4A was able to accomplish despite major hurdles and adversity.
Here's Rubin's story, submitted exclusively to GamesIndustry International
It is unfortunate that Prof [Creative Director Andrew Prokhorov], Dean Sharpe, and the rest of the team at 4A won't receive appropriate credit for their achievement in releasing Metro: Last Light.
A combination of a complex and secretive industry, a press that lags the movie and music press in calling attention to the stories behind the games, a dysfunctional and ever-changing sequence of producers causing confusion, the inevitable anonymity that comes from being an Eastern European developer, and a new, last minute publisher that doesn't see the upside in doing your team's publicity, will conspire to keep an incredible story hidden.
I am going to try and change that.
To be clear, nothing in this missive should suggest that either 4A or I would like to see any change in the way the game itself has been received or reviewed by press or fans. I know 4A well enough to know that they demand to contest on a level playing field. This isn't golf, and they don't need or want a handicap. Their pride and skill demand that Last Light go head to head with competition on even terms, and I am sure they are happy with the response.
But now that reviews are mainly behind us, I think it's worth looking deeper... [Continue reading at gamesindustry.biz]











thekevindent
Jason Rubin