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Forums - Nintendo - Can the Wii U lure back the casual audience that Nintendo has lost?

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They'll entice some of them, but not all of them. There will be those who are excited by the new tablet gameplay offerings and there'll be others who bought a Wii because it was cool, barely used it, and are fine just playing mobile games or zero games.



They can get some back, but it will never be like it was in 2006-2008 when no one had ever seen a concept like motion gaming, fitness gaming, a wand controller, etc.

That was also before the tablet/smartphone boom which has quite frankly changed the way people interface with computer entertainment devices period, and by extension changed what people expect from a product to keep their attention.



spurgeonryan said:
Soundwave said:
They can get some back, but it will never be like it was in 2006-2008 when no one had ever seen a concept like motion gaming, fitness gaming, a wand controller, etc.

That was also before the tablet/smartphone boom which has quite frankly changed the way people interface with computer entertainment devices period, and by extension changed what people expect from a product to keep their attention.


With Zombie U and a few other games I actually think the Core gamer will come back before the Casual crowd does.  I would love to see what they can do with SPorts REsort 2!


One thing about the core gamer that Nintendo needs to understand that I don't think they really get -- core gamers aren't that wowwed by one title. Yes, ZombiU helps. 

But Nintendo needs about 5-6 more ZombiU type exclusives in a concentrated window of 1-2 years to really build credibility in this market space. 

It takes a lot of commitment really to build trust with that of gamer, lets see if Nintendo is really committed to it, or going to stick to the usual "well we have 1 or 2 games/year for the hardcore player, that's good enough" formula. 



Yes. Tablets are extremely appealing to the casual gamer.



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Soundwave said:
 


One thing about the core gamer that Nintendo needs to understand that I don't think they really get -- core gamers aren't that wowwed by one title. Yes, ZombiU helps. 

But Nintendo needs about 5-6 more ZombiU type exclusives in a concentrated window of 1-2 years to really build credibility in this market space. 

It takes a lot of commitment really to build trust with that of gamer, lets see if Nintendo is really committed to it, or going to stick to the usual "well we have 1 or 2 games/year for the hardcore player, that's good enough" formula. 

I don't think this is nintendo's decision...I'm sure they'd be happy with 20 games a year that would appeal to the so-called 'hardcore' gamer but noone ever makes 'em...

Nintendo know that more games are likely to attract consumers rather than less, despite what kind of spin they might put on it. (sorry...kind of off topic though I guess, considering this threads about casual gamers)

 

In answer to the ot, nah, I'm pretty sure nintendo are screwed in regards to the casual crowd (much like the 3ds seems to be).I doubt those grannies that got into braintraining a few years back aint coming back, not in the same numbers anyhow

...I guess the one thing the wii u has in its favour (that the 3ds and even many tablets dont) is that games like wii fit (and zumba and all those dance games and other jumpy wavy games) are harder to replicate on an iphone or tablet...and the fact that it has a tablet controller might be enticing to some consumers.

Time will tell. I think the wii u will be a success though, just maybe not with the casual crowd.



I have lots of casual friends who bought a Wii. They were very excited at first, and bought lots of games. Most of the games they bought were shitty like Jenga or stuff. But eventually they lost interest. Now they don't play at all.

}I think it's gonna be hard to win them again, I'm sure when te WiiU comes out, they all are gonna be aware that they have an unused Wii at their homes. Plus, they do all their gaming on the mobilde phones or IPads now.



I think the Wii U has a better shot at winning core gamers back than they do at luring casuals into buying another console.

Part of it is that most casual gamers won't feel the need to upgrade. In their minds, they bought a Wii so they're good for several years. I don't think that we'll see a casual boom in back-to-back generations. Most of them didn't buy it for cutting edge graphics or so they could grab the newest release, but rather for one or two games, usually a fitness or party type game that they played at someone else's house.

There is also the focus of the Wii U, the tablet controller, which actually is even more susceptible to the problem standard controllers had with regards to casuals, which is that they look intimidatingly complex. With the Wii's wand controllers, any novice could jump in and play. They were simple and intuitive, which is perfect for people who just aren't going to take the time to learn something new. The Wii U controller probably won't appeal to non-gamers in the same way.

The Wii U might "win" in the fanboy metric of most units sold during an active generation but I think the sales rate is going to fall back from the Wii (excluding the Wii's final year or so). However, if Nintendo continues to put serious effort into pleasing the core gamer, I think they have a good shot at the Wii U having a much higher rate of satisfaction in that demographic, and that's the demographic that buys lots of shiny new games.



It makes you wonder if they didn't just release the pad as an upgrade accessory to the Wii if that would have helped. Prob is the pas would have required a HW upgrade regardless. Something like the Fit was a good upgrade because the console could support it. The pad is tricky in that it forces the casuals to upgrade, and they may not want to in most cases. The Wii was cut short of its actual lifetime, and I agree with pro-casual strategists in that regard.

Another thing I know is that casuals won't be too interested in WiiFit like experiences because many people own it and don't or haven't made much use of it, so they provs have little confidence in the brand and product. On the casual side it looks grim. But the portion of the casual side that bought into NSMB Wii will be a big client of the U, as that interest is thoroughly catered to right from launch. I also agree with pokoko that the promise of core market support holds much promise, if executed correctly, but for some reason I doubt it will be done justice. I have confidence in the U, as long as 3rd party attitude is more Nintendo-positive this time around.



Casuals have moved on from the Wii? That's news to me.