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Forums - PC Discussion - DayZ hit 900k unique players, what do you want to see from it going forward?

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DayZ, the mod that turns ARMA II: CO into a zombie survival MMO just hit 900k unique players, and it'll probably hit the big milestone, 1 million, within the next month. There is no doubt in my mind that it'll reach Minecraft levels of popularity in the near future, and a small team at bohemia interactive, lead by Dean "Rocket" Hall, the creator of DayZ, must be at work on a full blown expansion to their upcoming ARMA II sequel or even a seperate game, based on the Mod. I'm not going to tell you what DayZ is, this thread is for people already familiar with it. So to those who've played it, what features or mechanics do you want introduced in the Mod by the time it reaches beta or in it's official release? 

Here's a few things I want:

  • More enterable buildings
  • Better Zombie and player animations (the latter may come with ARMA III)
  • Ability to convert buldings or sections of buildings into forts or safe houses
  • A more user friendly UI 
  • Larger player count, 100 minimum
  • More maps, keep Chenarus from Arrowhead but add other maps from ARMA II or ARMA III, or maybe a map built from the ground up exclusively for DayZ
  • Ditch the real Day/night cycle


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I'd like to see the initial experience get better.

I don't mind hard games and I don't mind games that let you figure things out on your own. For instance, I love Demon's and Dark Souls. DayZ though, I hated and that's mainly because I only played it for 15-20 minutes and it was a miserable experience.

Ignoring things like taking forever to install, five minutes for the server to create a character for some reason, and me fumbling with the controls, this was my experience--
1. Joined a server with about 90 people.
2. Got into the world and there was nothing around me really. I road in front of me, coast to my back.
3. Ran to the road, didn't see anything either direction so I just just chose a direction.
4. Ran (not walked) for 10-15 minutes and saw nothing
5. Finally saw a cow...couldn't interact with it in any way at all.
6. Ran for another minute or two and finally saw a few buildings up head.
7. Saw a figure near a building which was just standing there, wasn't sure if it was a zombie or a player.
8. It eventually darted away so I assumed it was another player but then it did a 90 degree turn and bolted towards me so then I assumed it really was a zombie.
9. I figured since I had nothing at that point and couldn't even figure out how to equip and turn on my flashlight, I'd see how the zombies behaved so I stood there and let the zombie come at me.
10. Zombie ran by me, ran around me, and then finally started dancing at me which I can only assume is its attack.
11. I stood there for a good 20-30 seconds with the zombie dancing at me and still didn't die so I decided to run back to the cow and see what the zombie does.
12. Ran around the cow and then away to see if the zombie attacked it...nope.
13. Played ring-around-the-rosy with the cow seeing if the zombie would notice it...nope.
14. Finally just stopped and let the zombie kill me. It took another 2-3 minutes of the zombie dancing at me. I can only assume my character finally died of boredom.

I don't mind games where you have to work for what you have, but that was just a miserable experience. I'm sure if I really worked at it, I could have a better experience but the game needs to give me a reason to first.  Start me near something, don't make me run for 15 minutes before I see anything at all of interest.



twesterm said:

I don't mind games where you have to work for what you have, but that was just a miserable experience. I'm sure if I really worked at it, I could have a better experience but the game needs to give me a reason to first.  Start me near something, don't make me run for 15 minutes before I see anything at all of interest.

Yeah sometimes your starting position can be a pain in the arse. I started on top of a mountain today, which meant I could see a few towns and a lighthouse so I knew where to go and I could make informed choices which meant I could give myself an objective. This kind of start is great. It's a lot more enjoyable than just running around for 10 minutes trying to find something to do or somewhere to go.

Playing with other people makes it a lot better, you should play with the vgcharterz.

Oh yeah and you should use the DayZ commander. Makes everything so easy, it'll install, upate and sort out the mod files for you by just clicking the update button. It also lists all the servers so you don't even need to go through ARMA II's menus to get into a game. Took me about a minute to get into one this morning :)



Make all buildings enterable or give players back their pistol when they spawn.



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- Make the game more hack proof.
- Revamp the Z's spawning system
- Make night playable for everybody, and not NVG-wearing lucky bastards or hackers.

@twestern. I was like you, but my first encounter was worst, killed after a few minutes. Then after I respawned and fought against Arma's interface, zombies, and real players.

Now that you're dead and frustrated, you need to read the wiki and watch videos. You need the map in a browser available at all time. There's a lot of tricks to learn, and most of them the hard way. The game is great because it s not telling you what to do, however if you want a pick up and play game, then DayZ is not for you.