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Forums - Nintendo Discussion - Official Wii U Thread!: Pokemon Rubmle U coming to Wii U

Tagged games:

 

What old franchise should Nintendo revive first on the Wii U?

Star Fox 220 47.31%
 
F-Zero 110 23.66%
 
Wave Race 29 6.24%
 
Top-Down Zelda 55 11.83%
 
Show me the results. 28 6.02%
 
Total:442
Pokemonbrawlvg said:
Think this is coming to Wii U?
http://gamingeverything.com/16691/rumor-ultimate-marvel-vs-capcom-3x-incoming/

O god please NO!!!! Is already a year old game with a re-release and this would be the second re-release, I would prefer something a little fresher like the re-release of Street Fighter X Tekken or something around those lines, something new if possible.

Ports are ok for me but they should not be ports of very old games, Darksiders 2 and Ninja Gaiden 3 are just fine, Batman Arkham City even with all the DLC included is a little stretch. already.



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Great thread. The news keeps coming. These two articles seem very relevant, coming from a kind of new site online:

http://www.joystickrobot.com/2012/03/article-004-nintendo-adds-more.html
http://www.joystickrobot.com/2012/03/article-003-wii-u-rumor-roundup.html



$349, for a last minute spec bump making it powerful enough to run UE4, w/ Wiimote+ included.



spurgeonryan said:

You treat my thread well so I will treat you well.

 

Pach-Attack - Nintendo to 'Dreamcast themselves' with Wii U

 

Lol, now he seems to slowly be changing his mind. Says a lot of the bad game companies are gone now. 7-9 million dollars to make a smaller game he says?

 

Sorry embed may not work.

Also he said that a AAA HD game needs to sell more than 1.5 million unities to be profitable. I hope that doesn't increse a lot in the next generation, I'm afraid we will see many important companies losing money in the next gen too.



Rumor has it that Nintendo upped the specs to handle Unreal Engine 4.



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spurgeonryan said:
I made a thread about this a while back. Actually a few threads. Handheld games do not need much in sales to actually make a profit. Then for Wii games I think it is only a little more. For some reason I want to think he is way off on a lot of games.
That being said. Triple A games should sell well. If they do not then there is a problem. 1.5 million in sales is what in this day and age of DLC? 100 million dollars?
Something sounds off. I just cannot figure out what it is because I am not an analyzer or anything even close.

I can help you with some numbers as a friend that works in the industry provided me with some...

The average DS game required around 2-3 million dollars to be developed, of the price of the game around 15 goes to the developer, so it would require to sell something between 135.000 and 200.000 worlwide to be profitable, but the AAA DS games require more money, sometimes twice as much, so it would require doble the sales to be profitable.

For Wii the situation is similar, the average game requires between 5-6 millions to be developed, but since the games are higher priced it requires between 250.000 and 300.000 to make money back, that is why tittles like No More Heroes and The Conduit got sequels. The AAA titles can cost has much as 15 millions to produce, and will require around 750.000 units to be profitables, that is the reason many third party were not willing to risk a AAA tittle in the console as the early sales did not support the financial investment.

The number for Xbox 360 and PS3 are even bigger, the average game can cost around 11-14 millions and around 10% to 20% extra to make it multiplataform, but they also get a little bit more from the final price of the games (they sold them at 60 for a reason), around 25 dollars per unit. So a regular multiplataform game can recover the investment with around 480.000 - 670.000 units in both consoles. But AAA tittles for the console can cost any amount of money, there are no concrete numbers but there have been mentioned budgets of 20, 30 and even 60 million dollars. If we say the average is around 30 millions plus 15% for multiplat, we need around1.380.000 in sales to recover the investment.

That is how he reached that number, and that is why this generation the publishers are playing safe, betting only on know names and franchises and releasing sequels every year. The jump in the next generation is a dangerous one as the budgets can be doubled to reach a higher graphic quality, and that is also one of the reasons that some publishers are very interested in the Wii U right now, because it offers them a new plataform to put their games with only a 20% increase in their costs.



spurgeonryan said:

You treat my thread well so I will treat you well.

 

Pach-Attack - Nintendo to 'Dreamcast themselves' with Wii U

 

Lol, now he seems to slowly be changing his mind. Says a lot of the bad game companies are gone now. 7-9 million dollars to make a smaller game he says?

 

Sorry embed may not work.


Dude, I'm really starting to get sick of this imbecile. It was somewhat amusing for a while
that someone could be so damn stupid, but it's starting to get on my nerves. I hope WiiU is
the best selling system of all time purely to prove what an idiot he is. Maybe then he might
finally lose his job, but I doubt it. 

    I'm 95% certain Pachter really doesn't give a shovel about the gaming industry with those
    comments.Sometimes I get the feeling, he is trying to convince the investors not to buy nintendo
    stock on purpose cuz he wants nintendo to fail personally.
   
    The reason why the Dreamcast happened was that it was the end of a long line in gigantic
    failures on Sega's part:-

    #1 - The Game Gear - A portable device that was a terrible portable device.
    #2 - The Sega CD - An overpriced add-on that, while offering the future of gaming, ultimately
         did nothing for the Gensis platform
    #3 - The 32X - Dead before it released, again, did nothing for the Genesis platform
    #4 - The Saturn. Overpriced and too complicated to develop for, the Saturn was blown out of the
         water by the Playstation mere months after it came out unexpectedly at E3 1995.
    #5 - The Dreamcast. What killed it? The PS2 mostly. The lack of a DVD player also helped, along
         with no 3rd party support since Sega couldn't sustain the system by itself.

    Now, if you want to say what blunders Nintendo are from Pachter's perspective, it's thus:
    #1 - Not releasing Wii HD in 2009
    #2 - Not releasing Wii HD in 2010
    #3 - Not releasing Wii HD in 2011
    #4 - Not releasing 3DS above $250
    #5 - Not releasing Wii U as next gen

    Getting desperate to be right and thinks he is brilliant



About the Wii U being on the level of UE4... it could happen. Could be good for Nintendo on the long run (not lagging behind the competition in the coming years). Just don`t know if that will mean a higher price tag for the console... probably will. Could this be the reason why Epic was on NDA this GDC?



Rumor: Wii U to be called NES6?

Source: http://cultofclicks.blogspot.com/2012/03/wii-u-is-out-nes-6-is-in.html



DélioPT said:
About the Wii U being on the level of UE4... it could happen. Could be good for Nintendo on the long run (not lagging behind the competition in the coming years). Just don`t know if that will mean a higher price tag for the console... probably will. Could this be the reason why Epic was on NDA this GDC?

Yeah I also think it would be in the best interest for Ninty to be able to support UE4 on WiiU! Or else they would be out run be the competition later on - and that would mean no more 3rd party support AGAIN... And I don't think WiiU will have around 50% market share (like the Wii used to have)which means they really need the 3rd parties to make it, else it be a new GC...



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