2011 year of the ps3 confirmed
Loud_Hot_White_Box said: Would be awesome, though I hope the date is wrong b/c I want The Last Guardian this year and it seems like they'd put the Collection out before the new game released, right? Though I guess that's not as clear as with the GoW collection where you'd really want to play I and II before III. |
Honestly i dont think the Last Guardian will be out this year. theres so many PS3 exclusives this year, and this coming xmas theres so many huge titles to compete with, something like the Last Guardian is a niche title so even if it was finished it would be very difficult to compete with the likes of Halo Reach or Little Big Planet 2.
I think this double pack is great, i reckon it will coinside with the release of the third game. i only managed to get Shadow of the Collosus and the biggest problem i had with it was that the graphics were a bit ambigious, even though the details were good it was hard to see the definition sometimes; so a HD release is exactly what this game needs.
naznatips said:
No, I understand how the cutscenes were made, and the CGI cutscenes look like ass in GoW Collection too. For one thing GoW's CGI was horrible in the first place. There are numerous PS1 games that did it better, but they weren't upscaled and you still see a sharp contrast between them and the smoothness of the actual game with anti-aliasing applied. |
Just to clarify (because I think people might get the wrong idea from reading these comments), I hope people realize two things.
First off, almost all the cutscenes in God of War 1/2 were prerendered. So for the port, instead of making all those cutscenes again, they just stuck the same movie file into the remake, resulting in a startling difference between in-game quality, and cutscene quality.
Secondly, this won't be a problem with Ico and Shadow of the Colossus. Those games did not use prerendered cutscenes, so any cutscene will be rendered on the fly with the new rendering engine, and will be in HD.
I really hope the remake is true, but the release date is wrong. I don't want to wait that long to play the remakes and The Last Guardian.
this will give hype to the THE LAST GUARDIAN release.
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cura said: 2011 year of the ps3 confirmed |
people have been saying that for years. lets just hope for the best at e3.
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bobobologna said:
Just to clarify (because I think people might get the wrong idea from reading these comments), I hope people realize two things. First off, almost all the cutscenes in God of War 1/2 were prerendered. So for the port, instead of making all those cutscenes again, they just stuck the same movie file into the remake, resulting in a startling difference between in-game quality, and cutscene quality. Secondly, this won't be a problem with Ico and Shadow of the Colossus. Those games did not use prerendered cutscenes, so any cutscene will be rendered on the fly with the new rendering engine, and will be in HD. I really hope the remake is true, but the release date is wrong. I don't want to wait that long to play the remakes and The Last Guardian. |
No, reading these comments they'll get the right idea. Reading your comment they'll get the wrong idea. A large portion of GoW 1&2's cutscenes were in-game (about 50% in-engine and 50% CGI) and these were not upscaled at all either. This means that Ico Collection, ported the same was as GoW Collection, would look awful, especially considering the amount of in-game cutscenes in these games.
In summary, you had better hope this isn't done the same way God of War Collection was, or it will be a jarring and unappealing version of the two great games.
naznatips said:
No, reading these comments they'll get the right idea. Reading your comment they'll get the wrong idea. A large portion of GoW 1&2's cutscenes were in-game (about 50% in-engine and 50% CGI) and these were not upscaled at all either. This means that Ico Collection, ported the same was as GoW Collection, would look awful, especially considering the amount of in-game cutscenes in these games. In summary, you had better hope this isn't done the same way God of War Collection was, or it will be a jarring and unappealing version of the two great games. |
No, then I guess I wasn't clarifying, I was correcting you.
The in-engine cutscenes in God of War 1 and 2 were still prerendered. The ones in ICO are rendered on the fly.
http://www.neogaf.com/forum/showpost.php?p=21486772&postcount=453
That is ICO running in PCSX2, a PS2 emulator. The first screenshot is from the intro cutscene. Notice how it's in high resolution? That's because the cutscene is running in real time, by the game engine.
In-engine != real-time rendering. You are wrong, and I think you are confused.