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dib8rman said:

I'm a bit suprised, I felt like playing a Zelda and I already played OoT on VC way too many times, so I poped in Twilight Princess and I'm suprised - maybe I was playing OoT for too long, but the graphics on Twilight Princes is amazing, the shadowing, the lighting, the models, the bump maping and morphing everything was there, it made me think of two things; if graphics sell systems then how come the PS2 out sold a system that could produce this kind of immersion in visuals. The next thing was, did we need a Wii to begin with, why didn't Nintendo just employ the same philosophy to the Game Cube and outsell Sony and Microsoft; these graphics are amazing

I mean I'm not certain if the GC version looks worse but if I remember this is a GC port, I'm using components though... either way this game is beyond good enough, it's directly comparable to Mario Galaxy, but I like the feel of the Zelda worldmore, great job to Nintendo.


Trust me, it looks great even with the shitty composites that come packaged with the GameCube.

The reason Nintendo didn't implement the Wii philosophy to the GameCube was because of their president at the time. Hiroshi Yamauchi was the president of Nintendo all the way up to the beginning of the GameCube/PS2/Xbox era and what the company saw as their failure during the PS1/N64/SAT generation was that Nintendo 64 used cartridges instead of CDs. That problem was corrected with GameCube. But, third parties were still reluctant to produce games for Nintendo's then-new 128-bit GameCube. They knew they already had success with the PlayStation brand because of PS1. Making games for the GameCube would be a risk. A risk many developers weren't willing to take.

Capcom was one of the dev's that decided to take a chance with the GameCube, producing the "Capcom 5" or five exclusive Nintendo GameCube titles. These games were Resident Evil 4, P.N. 03, Viewtiful Joe, Killer7, and Dead Phoenix. The latter was cancelled (some say it will come out on the Wii someday) and RE4, VJ, and Killer7 were ported to PS2 at one point or another. Of these, only P.N. 03 was exclusive.

Anyways, Yamauchi directed the company in a fashion which suited graphics (like Microsoft and Sony with their respective systems). He even called the GameCube "The Ferrari of the current systems" (which at the time he said that was Dreamcast/PS2 before Xbox). When Satoru Iwata became the new company president in 2002, he made some drastic changes selling Rare, Ltd. to Microsoft in the process (good thing too or Grabbed by the Ghoulies and other Xbox crap would've landed on the GameCube). Iwata led the company with a more casual approach. This is why late in the generation we saw quirky titles such as Odama (military-pinball strategy game) and Chibi-Robo (platformer-esque game).

The GameCube was advertised as a "family-friendly system" but with a quite complicated controller (if you weren't a gamer) and a selection of games that favored the Nintendo diehard, it crashed and burned. This is why we see games such as Wii Sports, Wii Play, Brain Age: Wii edition, and Mario Party 8 on the Wii more often then we see Zelda or Metroid.

I hope that clears everything up!