Manlytears said:
I believe their cancelled GaaS project really took a heavy toll on their production pace; at the very least, it set Intergalactic back by about three years. As for the gameplay and writing, I disagree. I think the story in The Last of Us Part II is excellent—innovative and bold. Yes, it’s divisive, but it’s a powerful story with moments that pack a real punch. The gameplay doesn't try to reinvent the wheel, because it doesn't need to... they simply refined the experience and created something that fits the game's themes. I like it, though I admit it isn't absolutely mind-blowing. And regarding the reliance on sequels... The Last of Us only has two main games and the DLC covering Ellie's childhood. It’s not like they’re churning out [Insert Name Here] 9 or The Grand Odyssey or The Adventures of Joel, for +30 years and counting. (lol) They worked on Crash, moved on to Jak and Daxter, Uncharted, and The Last of Us, and now Intergalactic—a new title with a completely different theme! Respectfully, I don't think your claim holds water. All being considered...I believe that, despite the delays caused by the cancelled project, Naughty Dog still holds a top-tier spot among the world's best studios. The Last of Us, Uncharted 4, The Last of Us Part II—that’s an enviable track record. In my book, they’ve earned enough goodwill to go over six years without releasing a new game; their situation is understandable, and it doesn't negatively impact their reputation.
Very well said. |
Insane back to back track record.
Actually, pretty nuch for the whole run with Playstation. It's just that I've never played Jak and Daxter myself, but Crash trilogy was also an insane streak.
Uncharted 2, Uncharted 3, The Last of Us, Uncharted 4, The Last of Us Part II... all 9 or 10s in my book.








