Manlytears said:
It’s impressive... I view this as a testament and proof that PlayStation is the most innovative, risk-taking, and progressive publisher on the market.
Maybe not in terms of shoehorning "gimmicks" into games, but certainly when it comes to delivering representation and a wide variety of stories, settings, characters, and so on.
I mean, they could just take a simple premise—like "kill the evil king" (who probably has red hair or reptilian/pig-like features) and "help the princess/damsel in distress"—and keep repeating that exact scenario with the same villain... playing it completely safe and being utterly repetitive.
But not Sony... They genuinely embrace the risks of innovation—with both new and existing IPs—creating bold worlds that challenge the "accepted standard."
I hate what they’re going to do with physical media, but I can only praise them for their progressive stance and courage in defying so much hate.
I also want to say that I trust Naughty Dog, one of the most award-winning publishers of the last 10 years. They are incredible. |
I feel like in terms of gameplay they are pretty basic and very rarely do anything particularly innovative. In terms of storytelling this gen they have been pretty bland focusing mainly on very iterative sequels. I feel like a lot of there recent games have started to blend together tonally and visually. The last 6 years I think they have declined a lot. The writing has gotten very poor. Especially starting with last of us part 2, a game that had lots of ideas but needed a few more drafts to make them work properly within the narrative. Something that has become common for a lot of there games is too many story ideas crammed into a game to a point where nothing ends up feeling as good as it should.