curl-6 said:
Better APIs did help makes things less painful as time went on, yes. The hardware itself though was just highly heterogenous/asymmetrical compared to 360 and later consoles, which meant it took more work to optimise games for. There's a reason why Sony abandoned this approach going forwards and instead adopted a much simpler hardware setup for PS4 and PS5. Sony made a point of declaring how PS4 was easier to develop games for, and developers echoed this, praising the system for its ease of use. |
While we talk about the PS3 being difficult, wasn’t the PS2 also considered difficult?







