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curl-6 said:
Spindel said:

As I understand it the PS3 wasn’t actually that bad, but many devs went into it without the knowledge of how the hardware works and expected it to be like the PPC+GPU combo of the 360. I mean late gen PS3 exclusives and port where really good once they learned and the major engines where ported. But as I understand it a system that was horrible for real to develop on because of choices made in hardware combinations was the Sega Saturn. 

The PS3 actually was that bad, there's years of compromised ports that demonstrate this. 360 was simply easier to develop for, which is better for developers as it saves them time and money.

If the PS3 was actually developer friendly, then games would have looked amazing in 2007 instead of years later.

There are actually quite a few consoles that were difficult to work with; Saturn, N64, PS2, PS3, Wii U.

This video from Modern Vintage Gamer on the issue is really good BTW (don’t know if it supports my points though :P ). Also his channel is generally really good!

https://m.youtube.com/watch?v=zW3XawAsaeU&ra=m

I just watched it but it basically ends with him saying programming became easier when Sony released better APIs for the PS3.