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Spindel said:
curl-6 said:

The PS3 actually was that bad, there's years of compromised ports that demonstrate this. 360 was simply easier to develop for, which is better for developers as it saves them time and money.

If the PS3 was actually developer friendly, then games would have looked amazing in 2007 instead of years later.

There are actually quite a few consoles that were difficult to work with; Saturn, N64, PS2, PS3, Wii U.

This video from Modern Vintage Gamer on the issue is really good BTW (don’t know if it supports my points though :P ). Also his channel is generally really good!

https://m.youtube.com/watch?v=zW3XawAsaeU&ra=m

I just watched it but it basically ends with him saying programming became easier when Sony released better APIs for the PS3. 

Better APIs did help makes things less painful as time went on, yes. The hardware itself though was just highly heterogenous/asymmetrical compared to 360 and later consoles, which meant it took more work to optimise games for.

There's a reason why Sony abandoned this approach going forwards and instead adopted a much simpler hardware setup for PS4 and PS5.

Sony made a point of declaring how PS4 was easier to develop games for, and developers echoed this, praising the system for its ease of use.

Last edited by curl-6 - 1 day ago