Kyuu said:
Power saver mode doesn't tell us anything about the handheld's true capabilities. Power Saver serves as a quick and easy patch to make older games playable in an acceptable form on the handheld with minimal effort from developers. It's for the developers that don't wanna go through the headache of patching their old games in a way that takes full advantage of the handheld's feature set. Without the feature set being used to the max, PS6P is a lot weaker than a PS5. But future games will use the feature set which it shares with the standard PS6. To many developers, reworking on old games just isn't worth the effort. If you wanna get a sense on how the handheld will fare against PS5, look no further than Switch 2. The Switch 2 is holding its own against PS5's image quality in some instances due to DLSS vs crappy spacial upscalers, and is crushing the Series S. Where it struggles is the CPU which is weaker than SteamDeck's. PS6P's CPU is reportedly a lot more capable than SteamDeck's. And GPU-wise, roughly: RDNA5 (PS6) > Blackwell > Lovelace > RDNA4 > Ampere (Switch 2) > RDNA3 = Touring > RDNA2 (PS5/SteamDeck). Feature-wise, PS6 is a genuine generational jump. PS5 missed the Machine Learning revolution. When the full feature set is used, the PS6P will punch far above its weight just like the Switch 2. At worst, PS6P vs PS5 will play out like Switch 2 vs Series S, provided no downgrades are made.
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Depends on what Zen5/6 and RDNA 5 is truly capable of. Also depends on what node the chips are using and what the node is capable of.
Games built specifically for the handheld (10th gen) should match if not exceed PS5 most of the time. Maybe not in all ways but overall it should.
PS5 will only be supported throughout all of 10th gen if the handheld is too costly and it's not subsidized (enough). If SNY makes a PS6 Lite console, and especially if they subsidize it, they'll discontinue PS5 relatively quickly.
PS1 - ! - We must build a console that can alert our enemies.
PS2 - @- We must build a console that offers online living room gaming.
PS3 - #- We must build a console that’s powerful, social, costs and does everything.
PS4 - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.
PRO -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.
PS5 - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.
PRO -&- We must build a console that Super Res upscales and continues the cost increases.







