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I blame the format of the Direct. The problem is when a direct is dozens of vignettes is that it feels like a lot of fluff. This is because a vignette is insufficient in selling people on the game. Instead, the majority are only focused on the games they’re already anticipating. So, people often focus on what’s not in the Direct rather than what is there… well, outside of those performative bonkers-reaction influencers… you know, the type that react without filter: the sort whose reaction to seeing a 45 second clip of Pikmin or Dragon Quest Monsters is on the same magnitude as winning the showcase on The Price is Right.

Paradoxically, had Nintendo focused on a few highlight games, show why people should be interested in them, the Direct would have felt far more substantial.

Last edited by Jumpin - on 13 June 2026

I describe myself as a little dose of toxic masculinity.