Kyuu said:
I don't know if I would call this the norm. If it's the norm then it's down to poor management and priorities. Capcom, FromSoftware, Insomniac, and Monolith are very productive. Capcom is way better now than they were in the PS360 days, are they even the same company? Square's Hamaguchi team is only taking 3 years to develop a new Final Fantasy 7 "remake" with large scale, tons of content, and excellent production values. Not to mention Revelation is releasing on all platforms simultaneously. Inefficient AAA developers need to take notes. |
Some important context though.
FFVII remake (2020) was in development for around 6 years (announced 2015) and restarted/shifted team at some point in late 2016/early2017. It also uses UE4 and doesn't really make use of any unique/bespoke technology like 007 does. It actually is very comparable to the development 007 whilst being a smaller scope game in some ways.
Only after this did they manage to produce Rebirth so smoothly (although it has some technical weak points). The direct sequel to 007 should come sooner than rather than later provided the new publisher doesn't mess things around lol
Doing new things takes time and a bit of trial and error. 007 is a whole new scope of AAA game for the team so it's Developement cycle taking time makes sense. All the meanwhile they released hitman 3 in 2020, the collection in 2022 and are working on a new IP, so the team haven't been exclusively on it for the last 6 years.
Insomniac and Capcom do show development can be insanely efficient in modern era when managed well. The whole industry ought to the learn for them, I wholly agree. I'll just add that their huge size probably makes the Dev cycles look shorter than they are. After all wolverine was announced 5 years ago but the team has released many games between 2020 and now, so they're really good at managing multiple titles. Probably their games average a 3 year dev cycle of individual developement.
Last edited by Otter - on 06 June 2026






