HoloDust said:
Except RDNA5 is built with heavy RT and PT in mind. Combine that with better uspcaling for lower native res, dev eagerness to do RT/PT and optimizations once that's standard way to do things (like Codemasters is already experimenting on PS5 Pro with F1), and yes - there will be quite a bit of PT games, especially one's that are not fully open world. |
I remain skeptical, and would like to be wrong. I remember when the ps5 was 4k, and RE9 is what 1080p? Many had the S2 as 4k... nope, Star Fox is on rails and is 1080p.
Path, having tried it, makes my 4090 cry. I don't see how a console at sub $1000 will be pushing PT in any meaningful way, just like RT on the ps5 is largely a joke.
I am not convinced next gen consoles will even be RDNA5, I suspect specification are going to get cut way back, nobody is going to buy a $1500 console.
Edit
Out of curiosity I asked Copilot, and I tend to agree with their view:
1. Hybrid rendering (most likely)
- Mix of:
- Rasterization (standard graphics)
- Ray tracing
- Partial path tracing (lighting, reflections, shadows)
Next-gen Path will be partial and optional.
rtx 4090, 32 gb ram, i7-13700k
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