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Soundwave said:

I doubt its that cheap. 

Like there's no way this is costing less than like the Advance Wars remake or possibly even something like Clubhouse Games. 

I'd put those games in amongst the "etc" but regarding cutscenes, the graphics are good but the cutscenes are quite limited in assets so far. Mostly a select few characters talking whilst mostly static. Environmental assets are also limited, mostly reusing game assets. I'd be surprised if they used full mo-cap and instead of AI facial tracking (your phone can record the footage for example).

Complex game systems can cost more than AA cutscenes (limited complexity), or pretty but distant, static and sparse background assets. Tamadochi life example was in development for like 7 years (Although I'm sure a small team) whereas a game like this could be made in 2 years from "scratch" IMO (Of course it being a remake shaves even more costs in terms of gameplay design and iteration). 

https://www.nintendo.com/en-gb/News/2026/April/Ask-the-Developer-Vol-21-Tomodachi-Life-Living-the-Dream-Chapter-2-3063511.html

"We ended up spending six or seven years on it. (Laughs)

Six or seven years?! That’s quite surprising. You must have gone through a lot of trial and error to put it all together and get the balance right. People play the Tomodachi Life series in so many different ways. "

......

Anyway, was just thinking out loud. Its because I presume its so cheap that Nintendo doubled down on the cutscenes, they would indeed increase the cost notably. Would be good to get some actual insights on the developer of this game. 

Last edited by Otter - on 12 May 2026