Hardstuck-Platinum said:
The only good thing about this is that it is helping to prove that hating on games for fun is becoming a sport among a very large group of people. Most people keep saying "got nothing to do with hate for the sake of hate, they're just not good games". Well how do you explain thousands of people bashing games that don't even exist anymore? It's because it's become a sport. Paul Tassi was right with his article "Why are we hating on Marathon as if it's a sport" |
You mix two things: I don't deny the existance of hate. I say it has no real relation to the sales. Also the exitance of hate doesn't really exclude the possibility of the game being bad (but even a decent game has a good chance of failing). Again: games can succeed with a hate campaign and can fail without. More importantly: with more than 10K games releasing each year, how much games do you think see success in the first place? The likelyhood of failing is much, much, *much* higher than succeeding. And some of the failing games have repotedly before internal communication that it must be a sure thing. But there is no such thing as a sure thing, such communication is a red flag as it more likely shows an internal culture of not acknowledging problems.







