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Now that we have a SF64 remake confirmed, I want the next one to be a sequel with the same kind of gameplay. Just move the story to a new solar system and increase the general length of the routes to make the game a bit longer (say, 2-½ to 3 hours per playthrough) and increase the number of routes needed to 100% the game. Just as a possible setup for the story, a small excursion fleet from another solar system inhabited by as-yet unknown but definitely hostile aliens attacks Corneria, team Star Fox fights them back (say, taking down some fighters on the surface before flying into orbit, with the boss being a big capital ship) and follows the escaping ships to their own solar system to strike back.

As for the price, $60 just for this SF64 remake is perfectly reasonable to me for a game that lasts "only 2 hours." It has tremendous replay value, something that gets lost. You have to do at least several different routes to visit every level. Then there's the self-imposed challenge of beating your high scores, not just on each level for but the whole game (Protip: The best route for a high score is Corneria>Sector Y>Aquas>Zoness>Macbeth>Area 6>Venom). I spent so many hours trying to do just that in the late 90s/early 00s. I paid $60 for the original back in 1998 and felt it was worth every penny. It'll still be worth every penny for the remake, especially considering that $60 is worth a lot less now than it was 28 years ago considering the dollar has lost about half its value since then.

The mentality of "Price divided by number of hours for a single playthrough determines value" needs to go away forever.



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In accordance to the VGC forum rules, §8.5, I hereby exercise my right to demand to be left alone regarding the subject of the effects of the pandemic on video game sales (i.e., "COVID bump").