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Otter said:
BraLoD said:

The Legend of Dragoon release date, 12/1999 (3 months before). PS1 only.

Gran Turismo 2 release date, 12/1999 (3 months before). PS1 only.

PS3 release date, 11/2006.

God of War 2 release date, 03/2007 (4 months after), PS2 only.

PS4 release date, 11/2013.

The Last of Us release date, 06/2013 (5 months before). PS3 only.

Gran Turismo 6 release date, 12/2013 (1 month after). PS3 only.

PS5 release date, 11/2020.

The Last of Us Part II release date, 06/2020 (5 months before). PS4 only.

Ghost of Tsushima release date, 07/2020 (4 months before). PS4 only.

I'm indulging this one last time because I think you genuinely haven't been alerted to the technical side of things.

1) Anything before the PS4/PS5 Transition is irrelevant.

All of the bolded is irrelevant. It's not evidence, it's just data without context. It's like using the PS2 $99 price tag in 2007 as evidence that PS5 will be $99 in 2027. Hardware was so wildly different during the early generations, cross gen was not at all practical and engines were not built with that capacity. It not really to do with the size of the games, just the fact that cross gen wasn't a thing. Now things are different. Here are some comments about porting The Last of Us from the PS3 to the PS4.

Porting The Last of Us to PS4 was hell, says Naughty Dog

"We expected it to be hell, and it was hell. Just getting an image onscreen, even an inferior one with the shadows broken, lighting broken and with it crashing every 30 seconds… that took a long time. These engineers are some of the best in the industry and they optimised the game so much for the PS3's SPUs specifically"

Naughty Dog Didn’t Have a ‘PS4 Engine Capable of Running Anything on January 1, 2014’

https://www.digitalspy.com/videogames/ps4/a572405/porting-the-last-of-us-to-ps4-was-hell-says-naughty-dog/?utm_source=chatgpt.com

Sony has been extremely vocal about removing this friction and across the generations and every platform including from Nintendo has become more streamlined. Engines are more scalable and futureproof. Aside from the craziness of the PS3 cell architecture you also just had the transition from PowerPC to X86 etc etc, it was just very different age.

So Yeah, GT6 launching for the PS3 a month after the PS4 is just reflection of the time and technology, there was no logical alternative of making it cross gen and aligning with PS4's hardware launch. It is why PS4 does not even have back compat with PS3. There's also an artistic reason which no longer applies. You can literally see it in how Sony sold PS3 remasters. They packaged then into bundles for the price of single PS4 game or sold them as stand alone titles for a fraction of PS4 game at $20. Hardware leaps were much bigger and they would of never of stuck a PS3 logo over a PS2 game and called that a launch title. Times are different now.

The below is a $70 PS5 game versus its PS4 counterpart.



God of War Ragnarök always had PlayStation 4 in mind. This was stated by animation director Bruno Velazquez in an interview with Eurogamer.
From the very get-go, we knew that this was going to be a PS4 game, because we wanted to support the fanbase.


If you want to look at actual evidence of shifts in development look at this. How many cross gen games did sony release across PS1 and PS2? ZERO. How many cross gen games did sony release for PS4/PS5? Five (From my count). 4 of them huge AAA titles. 


2) The Last of Us 2 and Ghost of Tsushima are also irrelevant :D 

They are not evidence that a big studio wouldn't align with a hardware launch if they anticipated their game would be delivered in the same window. Neither of these games were expected to land alongside the PS5 which is why they were announced 3/4 years before the system.

Final release dates are themselves typically a result of several internal delays. TLOU2 was first expected to land in February. Ghost was planned for June. Both probably had initial internal release dates before that. 

There are no examples for you to actually use because Sony did not announce a single new 1st party title after 2017... until the reveal of the PS5 in summer 2020. A clear internal distinction happened internally between PS4 exclusive hardware and cross gen long before any announcements. I don't think that means that they forced games to delay themselves by X amount of months, but merely that together with the studios, way before any date was announced to public, they aligned on what would/wouldn't make sense as a potential launch title and thus some games would of incorporated PS5 support midway through development. Not as some huge chore but a natural part of their development goals. Games that would of had a loose "late 2020 target", would of had that pin pointed to a November 12th launch dates. No game would be held hostage, no game would be forced to be released if it wasn't ready (See all of the delays that we saw for GT7/Ragnorok/Horizon) but it would be decided years in advance whether it would try to support the new platform.

One thing we do have evidence for is that Sony aligns 1st party content to it's hardware launch. So I'm expecting to see a conscious effort from them to provide that 1st party PS6 content. And those discussion will happen well in advance of anything being announced with ALL their internal teams. No exceptions. 

    Maybe you really should stop indulging on it, while calling every single evidence as irrelavant. You probably will call the same stuff irrelevant if it happen with PS5 to PS6 so there really is no argument to be have here.

    Every studio I mentioned, Naughty Dog, Santa Monica and Polyphony Digital has factual story of doing exactly what I said, every single time, up until now.

    About God of War Ragnarok, which is the only thing we can talk about your whole post instead of dismissing what I've been saying all this time, it only proves you wrong as well.

    Why did it 2 to 3 months of delay did not result in it releasing close to the PS5, and not 2 years after it? Sony clearly had the PS4 in mind, indeed, but that game was never close to release on the PS5 launch, like Horizon Forbidden West and Gran Turismo 7, that's why all of them were crossgen, because they had time to work on it midway through development, because that is planned to be that way.

    If when we have huge games releasing 4 and 5 months before the PS5, and not having a PS5 version ready for the launch, it's as good as an example as we can have, from this very generation transtion, but you still choose to dismiss it as irrelevant because they foil your reasoning in every way possible: the aren't old games, and they still had very close to PS5 release windown, yet were not crossgen. It was the perfect opportunity do delay them to add crossgen, yet it didn't happen...

    I've been saying the same thing over and over again, which you have no need to agree, obviously, but my reasoning has a lot of evidence, yours has none, but as things change, you can be right and I wrong, yes, but right now that is only a possibility grounded on future expectations, not on historical data.

    If Intergalactic is to be released for the PS5 4 months before the PS6, I expect it to release as a PS5 exclusive exactly there, and not be pushed as a crossgen release for the PS6. I literally have no reason to expect otherwise.