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curl-6 said:

Thanks for Chrkeller for the heads up on this one; Digital Foundry did an interview with FF7 Rebirth's director on porting the game to Switch 2:

https://www.digitalfoundry.net/features/this-was-the-crucial-factor-how-final-fantasy-7-rebirth-arrived-on-switch-2

One interesting tidbit is that it confirms the Switch 2 versions retains mesh shading, one of the bells and whistles in the current gen toolbox.

Third party support is better than I expected, meaning the custom port aspect with Rebirth and Outlaws.  Which is a great thing, a pure port of the ps5 version would be a disaster IMO (from a fps perspective).  I don't give Square or Ubi credit often, but they deserve credit here.  

Looking at a few videos the biggest differences in Rebirth are vegetation, shadows, lighting and volumetric.  Reasonable cutbacks.

Hopefully games do well on the S2 and ports continue getting customization.  I still think the biggest issue with the Series S are games being ported as is, that doesn't work.    



rtx 4090, 32 gb ram, i7-13700k

Switch 2