| curl-6 said: Thanks for Chrkeller for the heads up on this one; Digital Foundry did an interview with FF7 Rebirth's director on porting the game to Switch 2: One interesting tidbit is that it confirms the Switch 2 versions retains mesh shading, one of the bells and whistles in the current gen toolbox. |
Third party support is better than I expected, meaning the custom port aspect with Rebirth and Outlaws. Which is a great thing, a pure port of the ps5 version would be a disaster IMO (from a fps perspective). I don't give Square or Ubi credit often, but they deserve credit here.
Looking at a few videos the biggest differences in Rebirth are vegetation, shadows, lighting and volumetric. Reasonable cutbacks.
Hopefully games do well on the S2 and ports continue getting customization. I still think the biggest issue with the Series S are games being ported as is, that doesn't work.
rtx 4090, 32 gb ram, i7-13700k
Switch 2







