By using this site, you agree to our Privacy Policy and our Terms of Use. Close
BraLoD said:
Otter said:

What I'm arguing is that their highest profile studios definitely are not holding games to align with a system release, they are not forced to develop crossgen versions of games they are working on for half a decade in the last months so they can have it ready for a launch, they can do what they want, and that is proved many times during the generations.

I'm 100% not expecting Sony to come to one of those studios, Naughty Dog, Santa Monica and Polyphony Digital, and asking them to delay a game they are developing so it is ready for a system launch, I don't see it happening, at all. Those studios have a massive amount of freedom to do their own things.

Sony doesn't care much at all about having big first party games for system launches, they work with partners for that and release their consoles in the time of the year with the most high profile games around. That's part of their strategy, Playstation has been that way since day one.

I don't think any of Sony studios or IPs are above co-ordinated releases . I largely agree with you in the sense that the developers hands are not being forced to make cross gen or delay their game by 6months, but if it aligns, I totally think they'd co-ordinate titles around hardware launches.

For example I don't think GT (2009) and PSP Go launching on the same day is a coincidence. It was a marketing choice. Nor do I believe Miles Morales would have launched in November if it wasn't for the fact there was new hardware. Sony haven't had a November software launch since... 

I also wouldn't say Sony doesn't care when every system launch has been driven by first party showcases like Resistance/Killzone/Miles Morales/Demon Souls/Uncharted Golden Abyss and games like Drive Club and Motostorm which aimed for launch but were delayed

In the modern day hardware environment we would not see something like what happened with GT6 because PS3 was a completely different architecture and PS3/PS4 quality assets were hugely different/not scalable.